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Lv3.寻梦者
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脚本如下:
- class << Input
- alias_method :update_sion_zrscreen, :update
- def update
- Graphics.switch_room if trigger?(:F5)
- update_sion_zrscreen
- end
- end
- class << Graphics
- FindWindowEx = Win32API.new('user32', 'FindWindowEx', 'llpp', 'i')
- GetSysMtr = Win32API.new('user32', 'GetSystemMetrics', 'i', 'i')
- KeybdEvent = Win32API.new('user32', 'keybd_event', 'iill', 'v')
- SetWindowPos = Win32API.new('user32', 'SetWindowPos', 'liiiiip', 'i')
- HWnd = FindWindowEx.call(0, 0, 'RGSS Player', 0)
- #
- def switch_room
- zoom($game_system.zoom_rate == 2 ? 1 : 2)
- end
- def zoom(rate)
- $game_system.zoom_rate = rate
- __zoom__(width * rate, height * rate)
- end
- def reset
- SetWindowPos.call(HWnd, 0, 0, 0, GetSysMtr.call(0), GetSysMtr.call(1), 0)
- end
- #
- def full_screen
- __toggle__ if GetSysMtr.call(0) > 640
- end
- def windowed
- __toggle__ if GetSysMtr.call(0) < 640
- end
- private
- def __zoom__(w, h)
- w += (GetSysMtr.call(5) + GetSysMtr.call(45)) * 2
- h += (GetSysMtr.call(5) + GetSysMtr.call(45)) * 2 + GetSysMtr.call(4)
- x = [0, GetSysMtr.call(0) - w].max / 2
- y = [0, GetSysMtr.call(1) - h].max / 2
- SetWindowPos.call(HWnd, 0, x, y, w, h, 0)
- end
- def __toggle__
- KeybdEvent.call(0xA4, 0, 0, 0)
- KeybdEvent.call(0x0D, 0, 0, 0)
- KeybdEvent.call(0x0D, 0, 2, 0)
- KeybdEvent.call(0xA4, 0, 2, 0)
- end
- end
-
- class Game_System
- attr_accessor :zoom_rate
- alias_method :on_after_load_sion_zrscreen, :on_after_load
- def on_after_load
- Graphics.zoom(@zoom_rate || 1)
- on_after_load_sion_zrscreen
- end
- end
-
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