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 //-----------------------------------------------------------------------------// Window_Status_xiamian//// The window for displaying full status on the status screen. var Status_xiamian_create = Scene_Status.prototype.createScene_Status.prototype.create = function() {    Status_xiamian_create.call(this);    this._status_xiamianWindow = new Window_Status_xiamian();    this.addWindow(this._status_xiamianWindow);}; var Status_xiamian_refreshActor = Scene_Status.prototype.refreshActorScene_Status.prototype.refreshActor = function() {        Status_xiamian_refreshActor.call(this);    var actor = this.actor();    this._status_xiamianWindow.setActor(actor);};  function Window_Status_xiamian() {    this.initialize.apply(this, arguments);} Window_Status_xiamian.prototype = Object.create(Window_Selectable.prototype);Window_Status_xiamian.prototype.constructor = Window_Status_xiamian;  Window_Status_xiamian.prototype.initialize = function() {    var width = Graphics.boxWidth;    var height = Graphics.boxHeight/4;        var x = 0        var y = 459    Window_Selectable.prototype.initialize.call(this, x, y, width, height);    this._actor = null;    this.refresh();    this.activate();}; Window_Status_xiamian.prototype.setActor = function(actor) {    if (this._actor !== actor) {        this._actor = actor;        this.refresh();    }}; Window_Status_xiamian.prototype.refresh = function() {    this.contents.clear();        if (!this._actor) {return}        console.log(this._actor)        this.drawTextEx(this._actor.profile(), 0, 0);};
//----------------------------------------------------------------------------- 
// Window_Status_xiamian 
// 
// The window for displaying full status on the status screen. 
  
var Status_xiamian_create = Scene_Status.prototype.create 
Scene_Status.prototype.create = function() { 
    Status_xiamian_create.call(this); 
    this._status_xiamianWindow = new Window_Status_xiamian(); 
    this.addWindow(this._status_xiamianWindow); 
}; 
  
var Status_xiamian_refreshActor = Scene_Status.prototype.refreshActor 
Scene_Status.prototype.refreshActor = function() { 
        Status_xiamian_refreshActor.call(this); 
    var actor = this.actor(); 
    this._status_xiamianWindow.setActor(actor); 
}; 
  
  
function Window_Status_xiamian() { 
    this.initialize.apply(this, arguments); 
} 
  
Window_Status_xiamian.prototype = Object.create(Window_Selectable.prototype); 
Window_Status_xiamian.prototype.constructor = Window_Status_xiamian; 
  
  
Window_Status_xiamian.prototype.initialize = function() { 
    var width = Graphics.boxWidth; 
    var height = Graphics.boxHeight/4; 
        var x = 0 
        var y = 459 
    Window_Selectable.prototype.initialize.call(this, x, y, width, height); 
    this._actor = null; 
    this.refresh(); 
    this.activate(); 
}; 
  
Window_Status_xiamian.prototype.setActor = function(actor) { 
    if (this._actor !== actor) { 
        this._actor = actor; 
        this.refresh(); 
    } 
}; 
  
Window_Status_xiamian.prototype.refresh = function() { 
    this.contents.clear(); 
        if (!this._actor) {return} 
        console.log(this._actor) 
        this.drawTextEx(this._actor.profile(), 0, 0); 
}; 
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