- //============================================================================= 
- // Window_Status 
- //============================================================================= 
- /*: 
- * @plugindesc 状态栏重新排版 
- *  
- */ 
- //----------------------------------------------------------------------------- 
-   
- Window_Status.prototype = Object.create(Window_Selectable.prototype); 
- Window_Status.prototype.constructor = Window_Status; 
- Window_Status.prototype.initialize = function() { 
-     var width = Graphics.boxWidth-200; 
-     var height = Graphics.boxHeight-200; 
-     Window_Selectable.prototype.initialize.call(this, 100, 50, width, height); 
-     this.refresh(); 
-     this.activate(); 
- }; 
-   
- Window_Status.prototype.setActor = function(actor) { 
-     if (this._actor !== actor) { 
-         this._actor = actor; 
-         this.refresh(); 
-     } 
- }; 
-   
- Window_Status.prototype.refresh = function() { 
-     this.contents.clear(); 
-     if (this._actor) { 
-         var lineHeight = this.lineHeight(); 
-         this.drawBlock1(lineHeight * 0); 
-         this.drawHorzLine(lineHeight * 1); 
-         this.drawBlock2(lineHeight * 2); 
-         this.drawHorzLine(lineHeight * 6); 
-         this.drawBlock3(lineHeight * 7); 
-         this.drawHorzLine(lineHeight * 13); 
-         this.drawBlock4(lineHeight * 14); 
-     } 
- }; 
-   
- Window_Status.prototype.drawBlock1 = function(y) { 
-     this.drawActorName(this._actor, 192, y); 
-     this.drawActorClass(this._actor, 192, y+40); 
-     this.drawActorNickname(this._actor, 432, y); 
- }; 
-   
- Window_Status.prototype.drawBlock2 = function(y) { 
-     this.drawActorFace(this._actor, 10, 10); 
-     this.drawBasicInfo(200, y); 
-     this.drawExpInfo(400, y); 
- }; 
- //装备,能力值显示的位置 
- Window_Status.prototype.drawBlock3 = function(y) { 
-     this.drawEquipments(10, y -50);//装备显示的位置 
-     this.drawParameters(300, y -50);//能力值显示的位置 
- }; 
-   
- Window_Status.prototype.drawBlock4 = function(y) { 
-     this.drawProfile(6, y);//人物简介 
- }; 
-   
- Window_Status.prototype.drawHorzLine = function(y) { 
-     var lineY = y + this.lineHeight() / 2 - 1; 
-     this.contents.paintOpacity = 48; 
-     this.contents.fillRect(0, lineY, this.contentsWidth(), 2, this.lineColor()); 
-     this.contents.paintOpacity = 255; 
- }; 
-   
- Window_Status.prototype.lineColor = function() { 
-     return this.normalColor(); 
- }; 
- //等级 异常状态图标 HP MP位置 
- Window_Status.prototype.drawBasicInfo = function(x, y) { 
-     var lineHeight = this.lineHeight(); 
-     this.drawActorLevel(this._actor, x, y + lineHeight * 0); 
-     this.drawActorIcons(this._actor, 10, y + lineHeight * 2+10); 
-     this.drawActorHp(this._actor, x, y + lineHeight * 1); 
-     this.drawActorMp(this._actor, x, y + lineHeight * 2); 
- }; 
- //HP MP数值描绘 
- Window_Status.prototype.drawParameters = function(x, y) { 
-     var lineHeight = this.lineHeight(); 
-     for (var i = 0; i < 6; i++) { 
-         var paramId = i + 2; 
-         var y2 = y + lineHeight * i; 
-         this.changeTextColor(this.systemColor()); 
-         this.drawText(TextManager.param(paramId), x, y2, 160); 
-         this.resetTextColor(); 
-         this.drawText(this._actor.param(paramId), x + 160, y2, 60, 'right'); 
-     } 
- }; 
-   
- //绘制经验值位置 
- Window_Status.prototype.drawExpInfo = function(x, y) { 
-     var lineHeight = this.lineHeight(); 
-     var expTotal = TextManager.expTotal.format(TextManager.exp); 
-     var expNext = TextManager.expNext.format(TextManager.level); 
-     var value1 = this._actor.currentExp(); 
-     var value2 = this._actor.nextRequiredExp(); 
-     if (this._actor.isMaxLevel()) { 
-         value1 = '-----'; 
-         value2 = '-----'; 
-     } 
-     this.changeTextColor(this.systemColor()); 
-     this.drawText(expNext, x, y + lineHeight * 1, 0); 
-     this.drawText(expTotal, x, y + lineHeight * 2, 0); 
-     this.resetTextColor(); 
-     this.drawText(value2, x+80, y + lineHeight * 1, 270,'left'); 
-     this.drawText(value1, x+80, y + lineHeight * 2, 270,'left'); 
- }; 
-   
- //装备显示 
- Window_Status.prototype.drawEquipments = function(x, y) { 
-     var equips = this._actor.equips(); 
-     var count = Math.min(equips.length, this.maxEquipmentLines()); 
-     for (var i = 0; i < count; i++) { 
-         this.drawItemName(equips[i], x, y + this.lineHeight() * i); 
-     } 
- }; 
-   
- //显示简介 
- Window_Status.prototype.drawProfile = function(x, y) { 
-     this.drawTextEx(this._actor.profile(), x, y); 
- }; 
-   
- Window_Status.prototype.maxEquipmentLines = function() { 
-     return 6; 
- }; 
-   
-   
-   
- // Window_Status_xiamian 
- // 
- // The window for displaying full status on the status screen. 
-   
- var Status_xiamian_create = Scene_Status.prototype.create 
- Scene_Status.prototype.create = function() { 
-     Status_xiamian_create.call(this); 
-     this._status_xiamianWindow = new Window_Status_xiamian(); 
-     this.addWindow(this._status_xiamianWindow); 
- }; 
-   
- var Status_xiamian_refreshActor = Scene_Status.prototype.refreshActor 
- Scene_Status.prototype.refreshActor = function() { 
-         Status_xiamian_refreshActor.call(this); 
-     var actor = this.actor(); 
-     this._status_xiamianWindow.setActor(actor); 
- }; 
-   
-   
- function Window_Status_xiamian() { 
-     this.initialize.apply(this, arguments); 
- } 
-   
- Window_Status_xiamian.prototype = Object.create(Window_Selectable.prototype); 
- Window_Status_xiamian.prototype.constructor = Window_Status_xiamian; 
- Window_Status_xiamian.prototype.initialize = function() { 
-     var width = Graphics.boxWidth; 
-     var height = Graphics.boxHeight/4; 
-         var x = 0 
-         var y = 459 
-     Window_Selectable.prototype.initialize.call(this, x, y, width, height); 
-     this._actor = null; 
-     this.refresh(); 
-     this.activate(); 
- }; 
-   
- Window_Status_xiamian.prototype.setActor = function(actor) { 
-     if (this._actor !== actor) { 
-         this._actor = actor; 
-         this.refresh(); 
-     } 
- }; 
-   
- Window_Status_xiamian.prototype.refresh = function() { 
-     this.contents.clear(); 
-         if (!this._actor) {return} 
-         console.log(this._actor) 
-         this.drawTextEx(this._actor.profile(), 0, 0); 
- }; 
-   
- function Window_Status() { 
-     this.initialize.apply(this, arguments); 
- }