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本帖最后由 j296196585 于 2020-2-14 04:55 编辑
第一个
//=============================================================================
// ** Window Status
//=============================================================================
//==============================
// * refresh 1400多行哪里添加即可
//==============================
这是在MOG的基础上修改的
原作者是:凡子
//============================================================================= this.contents.fontSize = 18; this.changeTextColor('rgba(0,255,0,255)'); this.drawText("命中率:", Moghunter.scStatus_StatesX + 220, Moghunter.scStatus_StatesY - 52,100,"left"); this.drawText("闪避率:", Moghunter.scStatus_StatesX + 220, Moghunter.scStatus_StatesY - 27,100,"left"); this.drawText("暴击率:", Moghunter.scStatus_StatesX + 220, Moghunter.scStatus_StatesY + 0,100,"left"); this.drawText("物理反击率:", Moghunter.scStatus_StatesX + 220, Moghunter.scStatus_StatesY + 23,100,"left"); this.drawText("法术反击率:", Moghunter.scStatus_StatesX + 220, Moghunter.scStatus_StatesY + 48,100,"left"); this.drawText("生命回复率:", Moghunter.scStatus_StatesX + 220, Moghunter.scStatus_StatesY + 72,100,"left"); this.changeTextColor(this.normalColor()); this.drawText(this._actor.hit * 10 + "%", Moghunter.scStatus_StatesX + 320, Moghunter.scStatus_StatesY - 52,40,"right"); this.drawText(this._actor.eva * 10 + "%", Moghunter.scStatus_StatesX + 320, Moghunter.scStatus_StatesY - 27,40,"right"); this.drawText(this._actor.cri * 10 + "%", Moghunter.scStatus_StatesX + 320, Moghunter.scStatus_StatesY + 0,40,"right"); this.drawText(this._actor.cnt * 10 + "%", Moghunter.scStatus_StatesX + 320, Moghunter.scStatus_StatesY + 23,40,"right"); this.drawText(this._actor.mrf * 10 + "%", Moghunter.scStatus_StatesX + 320, Moghunter.scStatus_StatesY + 48,40,"right"); this.drawText(this._actor.hrg * 10 + "%", Moghunter.scStatus_StatesX + 320, Moghunter.scStatus_StatesY + 72,40,"right"); //============================================================================= this.changeTextColor('rgba(0,255,0,255)'); this.drawText("治疗效果:", Moghunter.scStatus_StatesX + 370, Moghunter.scStatus_StatesY - 52,100,"left"); this.drawText("法术闪避率:", Moghunter.scStatus_StatesX + 370, Moghunter.scStatus_StatesY - 27,100,"left"); this.drawText("暴击闪避率:", Moghunter.scStatus_StatesX + 370, Moghunter.scStatus_StatesY - 0,100,"left"); this.drawText("受到攻击率:", Moghunter.scStatus_StatesX + 370, Moghunter.scStatus_StatesY + 23,100,"left"); this.drawText("怒气回复率:", Moghunter.scStatus_StatesX + 370, Moghunter.scStatus_StatesY + 48,100,"left"); this.drawText("法术回复率:", Moghunter.scStatus_StatesX + 370, Moghunter.scStatus_StatesY + 72,100,"left"); this.changeTextColor(this.normalColor()); this.drawText(this._actor.rec * 10 + "%", Moghunter.scStatus_StatesX + 470, Moghunter.scStatus_StatesY - 52,40,"right"); this.drawText(this._actor.mev * 10 + "%", Moghunter.scStatus_StatesX + 470, Moghunter.scStatus_StatesY - 27,40,"right"); this.drawText(this._actor.cev * 10 + "%", Moghunter.scStatus_StatesX + 470, Moghunter.scStatus_StatesY - 0,40,"right"); this.drawText(this._actor.tgr * 10 + "%", Moghunter.scStatus_StatesX + 470, Moghunter.scStatus_StatesY + 23,40,"right"); this.drawText(this._actor.trg * 10 + "%", Moghunter.scStatus_StatesX + 470, Moghunter.scStatus_StatesY + 48,40,"right"); this.drawText(this._actor.mrg * 10 + "%", Moghunter.scStatus_StatesX + 470, Moghunter.scStatus_StatesY + 72,40,"right"); //=============================================================================
//=============================================================================
this.contents.fontSize = 18;
this.changeTextColor('rgba(0,255,0,255)');
this.drawText("命中率:", Moghunter.scStatus_StatesX + 220, Moghunter.scStatus_StatesY - 52,100,"left");
this.drawText("闪避率:", Moghunter.scStatus_StatesX + 220, Moghunter.scStatus_StatesY - 27,100,"left");
this.drawText("暴击率:", Moghunter.scStatus_StatesX + 220, Moghunter.scStatus_StatesY + 0,100,"left");
this.drawText("物理反击率:", Moghunter.scStatus_StatesX + 220, Moghunter.scStatus_StatesY + 23,100,"left");
this.drawText("法术反击率:", Moghunter.scStatus_StatesX + 220, Moghunter.scStatus_StatesY + 48,100,"left");
this.drawText("生命回复率:", Moghunter.scStatus_StatesX + 220, Moghunter.scStatus_StatesY + 72,100,"left");
this.changeTextColor(this.normalColor());
this.drawText(this._actor.hit * 10 + "%", Moghunter.scStatus_StatesX + 320, Moghunter.scStatus_StatesY - 52,40,"right");
this.drawText(this._actor.eva * 10 + "%", Moghunter.scStatus_StatesX + 320, Moghunter.scStatus_StatesY - 27,40,"right");
this.drawText(this._actor.cri * 10 + "%", Moghunter.scStatus_StatesX + 320, Moghunter.scStatus_StatesY + 0,40,"right");
this.drawText(this._actor.cnt * 10 + "%", Moghunter.scStatus_StatesX + 320, Moghunter.scStatus_StatesY + 23,40,"right");
this.drawText(this._actor.mrf * 10 + "%", Moghunter.scStatus_StatesX + 320, Moghunter.scStatus_StatesY + 48,40,"right");
this.drawText(this._actor.hrg * 10 + "%", Moghunter.scStatus_StatesX + 320, Moghunter.scStatus_StatesY + 72,40,"right");
//=============================================================================
this.changeTextColor('rgba(0,255,0,255)');
this.drawText("治疗效果:", Moghunter.scStatus_StatesX + 370, Moghunter.scStatus_StatesY - 52,100,"left");
this.drawText("法术闪避率:", Moghunter.scStatus_StatesX + 370, Moghunter.scStatus_StatesY - 27,100,"left");
this.drawText("暴击闪避率:", Moghunter.scStatus_StatesX + 370, Moghunter.scStatus_StatesY - 0,100,"left");
this.drawText("受到攻击率:", Moghunter.scStatus_StatesX + 370, Moghunter.scStatus_StatesY + 23,100,"left");
this.drawText("怒气回复率:", Moghunter.scStatus_StatesX + 370, Moghunter.scStatus_StatesY + 48,100,"left");
this.drawText("法术回复率:", Moghunter.scStatus_StatesX + 370, Moghunter.scStatus_StatesY + 72,100,"left");
this.changeTextColor(this.normalColor());
this.drawText(this._actor.rec * 10 + "%", Moghunter.scStatus_StatesX + 470, Moghunter.scStatus_StatesY - 52,40,"right");
this.drawText(this._actor.mev * 10 + "%", Moghunter.scStatus_StatesX + 470, Moghunter.scStatus_StatesY - 27,40,"right");
this.drawText(this._actor.cev * 10 + "%", Moghunter.scStatus_StatesX + 470, Moghunter.scStatus_StatesY - 0,40,"right");
this.drawText(this._actor.tgr * 10 + "%", Moghunter.scStatus_StatesX + 470, Moghunter.scStatus_StatesY + 23,40,"right");
this.drawText(this._actor.trg * 10 + "%", Moghunter.scStatus_StatesX + 470, Moghunter.scStatus_StatesY + 48,40,"right");
this.drawText(this._actor.mrg * 10 + "%", Moghunter.scStatus_StatesX + 470, Moghunter.scStatus_StatesY + 72,40,"right");
//=============================================================================
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