$imported = {} if $imported.nil?
$imported["YSA-ForceActions"] = true
#==============================================================================
# ▼ Updates
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# 2011.12.18 - Started Script and Finished.
#
#==============================================================================
# ▼ Introduction
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This will fix the mechanic of force actions.
# Firstly, forced battler can be not removed from action list when he is being
# forced through a switch. By default, if a battler have not acted and being forced
# , he will lost his current action.
# Secondly, for advanced users, you can put as many as you like battler in
# force action pending.
#
#==============================================================================
# ▼ Instructions
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# To install this script, open up your script editor and copy/paste this script
# to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save.
#
#==============================================================================
# ▼ Compatibility
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
# it will run with RPG Maker VX without adjusting.
#
#==============================================================================
module YSA
module FORCE_ACTION
REMOVE_SWITCH = 10
end
end
我没理解错的话, 是:
当10号开关打开时, 变回默认的"战斗者对像在未行动时強制行动,他将会失去原有行动"
By default, if a battler have not acted and being forced, he will lost his current action.
的意思?
当10号开关关闭时, 已強制行动了的战斗者对像不会从行动序列中移除(这句等同于: "战斗者对像在未行动时強制行动,不会失去原有行动"吧?)
forced battler can be not removed from action list when he is being forced through a switch