| 赞 | 164 |
| VIP | |
| 好人卡 | |
| 积分 | 299 |
| 经验 | |
| 最后登录 | 2026-10-2 |
| 在线时间 | 5734 小时 |
- 梦石
- 0
- 星屑
- 29901
- 在线时间
- 5734 小时
- 注册时间
- 2016-3-8
- 回帖
- 1653
|
加入我们,或者,欢迎回来。
您需要 登录 才可以下载或查看,没有账号?注册会员
×
本帖最后由 alexncf125 于 2020-11-14 21:08 编辑
第一个能自动调整装备属性
第二个能手动调整装备属性
因为def params冲突了, 能整合一下么?
[pre lang="ruby"]=begin
#===============================================================================
Title: Equip Param Formulas
Author: Hime
Date: Mar 15, 2014
URL: http://www.himeworks.com/2014/03/15/equip-param-formulas/
--------------------------------------------------------------------------------
** Change log
Mar 15, 2014
- Initial release
--------------------------------------------------------------------------------
** Terms of Use
* Free to use in non-commercial projects
* Contact me for commercial use
* No real support. The script is provided as-is
* Will do bug fixes, but no compatibility patches
* Features may be requested but no guarantees, especially if it is non-trivial
* Credits to Hime Works in your project
* Preserve this header
--------------------------------------------------------------------------------
** Description
This script allows you to use formulas to define parameters for weapons and
armors.
For example, if you were using a script that provided equip levels, you can
define a formula that uses the level to determine the weapon's parameters.
All attributes that the equip holds can be referenced.
Formula variables are also available to use.
--------------------------------------------------------------------------------
** Installation
Place this script below Materials and above Main
--------------------------------------------------------------------------------
** Usage
To specify a parameter formula, note-tag a weapon or armor with
<param formula: TYPE>
FORMULA
</param formula>
Where the TYPE is one of
mhp - Max HP
mmp - Max MP
atk - Attack Power
def - Defense Power
mat - Magic Attack Power
mdf - Magic Defense Power
agi - Agility
luk - Luck
The formula can be any valid formula that returns a number
The following formula variables are available
p - game party
t - game troop
s - game switches
v - game variables
#===============================================================================
=end
$imported = {} if $imported.nil?
$imported[:TH_EquipParamFormulas] = true
#===============================================================================
# ** Configuration
#===============================================================================
module TH
module Equip_Param_Formulas
Ext_Regex = /<param[-_ ]formula:\s*(\w+)\s*>(.*?)<\/param[-_ ]formula>/im
Param_Table = {
:mhp => 0,
:mmp => 1,
:atk => 2,
:def => 3,
:mat => 4,
:mdf => 5,
:agi => 6,
:luk => 7
}
end
end
#===============================================================================
# ** Rest of Script
#===============================================================================
module RPG
class EquipItem
#---------------------------------------------------------------------------
# Not the most efficient way to do it but it preserves the interface
#---------------------------------------------------------------------------
def params
load_notetag_param_formulas unless @param_formulas_checked
return @param_formulas.collect {|f| eval_param_formula(f)}
end
def eval_param_formula(formula, p=$game_party, s=$game_switches, t=$game_troop, v=$game_variables)
eval(formula)
end
def load_notetag_param_formulas
@param_formulas_checked = true
@param_formulas = @params.map {|val| val.to_s }
results = self.note.scan(TH::Equip_Param_Formulas::Ext_Regex)
results.each do |res|
type = res[0].strip.downcase.to_sym
id = TH::Equip_Param_Formulas::Param_Table[type]
formula = res[1]
@param_formulas[id] = formula
end
end
end
end[/pre]
[pre lang="ruby"] #随意增减装备属性的小插件
#
# 脚本说明
#
# 属性ID介绍
#0: 体力上限
#1: 魔力上限
#2: 物理攻击
#3: 物理防御
#4: 魔法攻击
#5: 魔法防御
#6: 敏捷值
#7: 幸运值
#
#装备类型: 武器【:weapon】 护甲【:armor】
#
#$game_system.params(武器类型,道具ID,属性ID,属性增减数值)
#脚本范例↓↓
#$game_system.params(:weapon,1,3,100) #1号武器物理防御属性增加100点
#$game_system.params(:armor,1,3,-100) #1号护甲物理防御属性降低100点
#
#顺便获取装备属性是可以直接调用系统默认方法 ↓
#$data_armors[道具ID].params[属性ID] # 护甲
#$data_weapons[道具ID].params[属性ID] # 武器
#属性ID与上方脚本说明相同
#==============================================================================
# ■ Game_System
#==============================================================================
class Game_System
alias new_initialize initialize
def initialize
new_initialize
@weapon = Array.new($data_weapons.size) {[0]*8}
@armor = Array.new($data_armors.size) {[0]*8}
end
#--------------------------------------------------------------------------
# ● 额外属性获取方法
#--------------------------------------------------------------------------
def params(lei,id,params,par=0)
return @weapon[id][params] = @weapon[id][params] + par if lei==:weapon
return @armor[id][params] = @armor[id][params] + par if lei==:armor
end
end
#==============================================================================
# ■ RPG::EquipItem
#==============================================================================
class RPG::EquipItem < RPG::BaseItem
#--------------------------------------------------------------------------
# ● 获取武器与护甲的能力数组
#--------------------------------------------------------------------------
def params
data=[]
@params.size.times {|i| self.is_a?(RPG::Weapon) ?
data.push(@params+$game_system.params(:weapon,@id,i)) :
data.push(@params+$game_system.params(:armor,@id,i)) }
return data
end
end[/pre] |
|