- //============================================================================= 
- // AltSaveScreen.js 
- //============================================================================= 
-   
- /*: 
-  * @plugindesc Alternative save/load screen layout. 
-  * @author Yoji Ojima 
-  * 
-  * @help This plugin does not provide plugin commands. 
-  */ 
-   
- /*:ja 
-  * @plugindesc セーブ/ロード画面のレイアウトを変更します。 
-  * @author Yoji Ojima 
-  * 
-  * @help このプラグインには、プラグインコマンドはありません。 
-  */ 
-   
- (function() { 
-   
-     var _Scene_File_create = Scene_File.prototype.create; 
-     Scene_File.prototype.create = function() { 
-         _Scene_File_create.call(this); 
-         this._listWindow.height = this._listWindow.fittingHeight(8); 
-         var x = 0; 
-         var y = this._listWindow.y + this._listWindow.height; 
-         var width = Graphics.boxWidth; 
-         var height = Graphics.boxHeight - y; 
-         this._statusWindow = new Window_SavefileStatus(x, y, width, height); 
-         this._statusWindow.setMode(this.mode()); 
-         this._listWindow.statusWindow = this._statusWindow; 
-         this._listWindow.callUpdateHelp(); 
-         this.addWindow(this._statusWindow); 
-     }; 
-   
-     var _Scene_File_start = Scene_File.prototype.start; 
-     Scene_File.prototype.start = function() { 
-         _Scene_File_start.call(this); 
-         this._listWindow.ensureCursorVisible(); 
-         this._listWindow.callUpdateHelp(); 
-     }; 
-   
-     Window_SavefileList.prototype.windowWidth = function() { 
-         return Graphics.boxWidth; 
-     }; 
-   
-     Window_SavefileList.prototype.maxCols = function() { 
-         return 4; 
-     }; 
-   
-     Window_SavefileList.prototype.numVisibleRows = function() { 
-         return 5; 
-     }; 
-   
-     Window_SavefileList.prototype.spacing = function() { 
-         return 8; 
-     }; 
-   
-     Window_SavefileList.prototype.itemHeight = function() { 
-         return this.lineHeight() * 2; 
-     }; 
-   
-     var _Window_SavefileList_callUpdateHelp = 
-             Window_SavefileList.prototype.callUpdateHelp; 
-     Window_SavefileList.prototype.callUpdateHelp = function() { 
-         _Window_SavefileList_callUpdateHelp.call(this); 
-         if (this.active && this.statusWindow) { 
-             this.statusWindow.setId(this.index() + 1); 
-         } 
-     }; 
-   
-     function Window_SavefileStatus() { 
-         this.initialize.apply(this, arguments); 
-     } 
-   
-     Window_SavefileStatus.prototype = Object.create(Window_Base.prototype); 
-     Window_SavefileStatus.prototype.constructor = Window_SavefileStatus; 
-   
-     Window_SavefileStatus.prototype.initialize = function(x, y, width, height) { 
-         Window_Base.prototype.initialize.call(this, x, y, width, height); 
-         this._id = 1; 
-     }; 
-   
-     Window_SavefileStatus.prototype.setMode = function(mode) { 
-         this._mode = mode; 
-     }; 
-   
-     Window_SavefileStatus.prototype.setId = function(id) { 
-         this._id = id; 
-         this.refresh(); 
-     }; 
-   
-     Window_SavefileStatus.prototype.refresh = function() { 
-         this.contents.clear(); 
-         var id = this._id; 
-         var valid = DataManager.isThisGameFile(id); 
-         var info = DataManager.loadSavefileInfo(id); 
-         var rect = this.contents.rect; 
-         this.resetTextColor(); 
-         if (this._mode === 'load') { 
-             this.changePaintOpacity(valid); 
-         } 
-         this.drawFileId(id, rect.x, rect.y); 
-         if (info) { 
-             this.changePaintOpacity(valid); 
-             this.drawContents(info, rect, valid); 
-             this.changePaintOpacity(true); 
-         } 
-     }; 
-   
-     Window_SavefileStatus.prototype.drawFileId = function(id, x, y) { 
-         this.drawText(TextManager.file + ' ' + id, x, y, 180); 
-     }; 
-   
-     Window_SavefileStatus.prototype.drawContents = function(info, rect, valid) { 
-         var bottom = rect.y + rect.height; 
-         var playtimeY = bottom - this.lineHeight(); 
-         this.drawText(info.title, rect.x + 192, rect.y, rect.width - 192); 
-         if (valid) { 
-             this.drawPartyfaces(info, rect.x, bottom - 144); 
-         } 
-         this.drawText(info.playtime, rect.x, playtimeY, rect.width, 'right'); 
-     }; 
-   
-     Window_SavefileStatus.prototype.drawPartyfaces = function(info, x, y) { 
-         if (info && info.faces) { 
-             for (var i = 0; i < info.faces.length; i++) { 
-                 var data = info.faces[i]; 
-                 this.drawFace(data[0], data[1], x + i * 150, y); 
-             } 
-         } 
-     }; 
-   
- })();