//=============================================================================
// NovelMessage.js
//=============================================================================
/*:
* @plugindesc Provides the full screen type message window.
* @author Yoji Ojima, Sasuke KANNAZUKI
*
* @param Switch ID
* @desc The ID of the switch to determine novel mode.
* @default 11
*
* @help
* Use control character '\F' to page break in novel mode.
*
* This plugin does not provide plugin commands.
*/
/*:ja
* @plugindesc 全画面型のメッセージウィンドウです。
* @author Yoji Ojima, 神無月サスケ
*
* @param Switch ID
* @desc ノベルモードにするためのスイッチのIDです。
* @default 11
*
* @help
* ノベルモードにて改ページをするには、制御文字「\F」を使用してください。
*
* このプラグインには、プラグインコマンドはありません。
*/
(function() {
var parameters = PluginManager.parameters('NovelMessage');
var switchId = Number(parameters['Switch ID'] || 11);
function isNovelMode() {
return $gameSwitches.value(switchId);
};
var _Window_Message_initMembers = Window_Message.prototype.initMembers;
Window_Message.prototype.initMembers = function() {
_Window_Message_initMembers.call(this);
this._novelLineY = 0;
this._novelNewPage = true;
};
var _Window_Message_updatePlacement =
Window_Message.prototype.updatePlacement;
Window_Message.prototype.updatePlacement = function() {
if (!isNovelMode()) {
this.width = this.windowWidth();
this.height = this.windowHeight();
this.x = (Graphics.boxWidth - this.width) / 2;
}
_Window_Message_updatePlacement.call(this);
if (isNovelMode()) {
this.move(0, 0, Graphics.boxWidth, Graphics.boxHeight);
}
if (this.contents.height !== this.contentsHeight()) {
this.contents.resize(this.contentsWidth(), this.contentsHeight());
}
};
var _Window_Message_updateBackground =
Window_Message.prototype.updateBackground;
Window_Message.prototype.updateBackground = function() {
_Window_Message_updateBackground.call(this);
if (isNovelMode()) {
this.setBackgroundType(2);
}
};
var _Window_Message_onEndOfText = Window_Message.prototype.onEndOfText;
Window_Message.prototype.onEndOfText = function() {
if (isNovelMode()) {
this.processNewLine(this._textState);
}
_Window_Message_onEndOfText.call(this);
};
var _Window_Message_startMessage = Window_Message.prototype.startMessage;
Window_Message.prototype.startMessage = function() {
_Window_Message_startMessage.call(this);
if (isNovelMode()) {
this._textState.y = this._novelLineY;
}
};
var _Window_Message_newPage = Window_Message.prototype.newPage;
Window_Message.prototype.newPage = function(textState) {
if (!isNovelMode() || this._novelNewPage) {
_Window_Message_newPage.call(this, textState);
this._novelLineY = 0;
this._novelNewPage = false;
}
if (isNovelMode()) {
textState.x = this.newLineX();
textState.left = this.newLineX();
textState.height = this.calcTextHeight(textState, false);
this._lineShowFast = false;
this._pauseSkip = false;
if (this.needsNewPage(textState)) {
textState.y = this.contents.height;
this._novelNewPage = true;
this._textState.index--;
this.startPause();
}
}
};
var _Window_Message_processNewLine = Window_Message.prototype.processNewLine;
Window_Message.prototype.processNewLine = function(textState) {
_Window_Message_processNewLine.call(this, textState);
if (isNovelMode()) {
this._novelLineY = this._textState.y;
}
};
var _Window_Message_processEscapeCharacter =
Window_Message.prototype.processEscapeCharacter;
Window_Message.prototype.processEscapeCharacter = function(code, textState) {
if (isNovelMode() && code === 'F') {
textState.y = this.contents.height;
this._novelNewPage = true;
return;
}
_Window_Message_processEscapeCharacter.call(this, code, textState);
};
var _Window_ChoiceList_updatePlacement =
Window_ChoiceList.prototype.updatePlacement;
Window_ChoiceList.prototype.updatePlacement = function() {
_Window_ChoiceList_updatePlacement.call(this);
if (isNovelMode()) {
this.y = Graphics.boxHeight - this.height - 8;
}
};
var _Window_NumberInput_updatePlacement =
Window_NumberInput.prototype.updatePlacement;
Window_NumberInput.prototype.updatePlacement = function() {
_Window_NumberInput_updatePlacement.call(this);
if (isNovelMode()) {
this.y = Graphics.boxHeight - this.height - 8;
}
};
var _Window_NumberInput_buttonY =
Window_NumberInput.prototype.buttonY;
Window_NumberInput.prototype.buttonY = function() {
if (isNovelMode()) {
return 0 - this._buttons[0].height - 8;
} else {
return _Window_NumberInput_buttonY.call(this);
}
};
})();