| 本帖最后由 流浪杰哥 于 2022-7-10 11:32 编辑 
 可以试试行不行
   
 
 (function () {     var _Scene_Skill_create = Scene_Skill.prototype.create;    Scene_Skill.prototype.create = function() {        _Scene_Skill_create.call(this);        this._skillTypeWindow.deactivate();        this._statusWindow.width += this._skillTypeWindow.width;        this._statusWindow.x -= this._skillTypeWindow.width;        this._itemWindow.setHandler('pagedown', this.nextActor.bind(this));        this._itemWindow.setHandler('pageup',   this.previousActor.bind(this));        this._itemWindow.activate();        this._itemWindow.select(0);    };     var _Scene_Skill_onItemCancel = Scene_Skill.prototype.onItemCancel;    Scene_Skill.prototype.onItemCancel = function() {        _Scene_Skill_onItemCancel.call(this);        this.popScene();    };     var _Scene_Skill_onActorChange = Scene_Skill.prototype.onActorChange;    Scene_Skill.prototype.onActorChange = function() {        _Scene_Skill_onActorChange.call(this);        this._skillTypeWindow.deactivate();        this._itemWindow.activate();    }; })()
(function () { 
  
    var _Scene_Skill_create = Scene_Skill.prototype.create; 
    Scene_Skill.prototype.create = function() { 
        _Scene_Skill_create.call(this); 
        this._skillTypeWindow.deactivate(); 
        this._statusWindow.width += this._skillTypeWindow.width; 
        this._statusWindow.x -= this._skillTypeWindow.width; 
        this._itemWindow.setHandler('pagedown', this.nextActor.bind(this)); 
        this._itemWindow.setHandler('pageup',   this.previousActor.bind(this)); 
        this._itemWindow.activate(); 
        this._itemWindow.select(0); 
    }; 
  
    var _Scene_Skill_onItemCancel = Scene_Skill.prototype.onItemCancel; 
    Scene_Skill.prototype.onItemCancel = function() { 
        _Scene_Skill_onItemCancel.call(this); 
        this.popScene(); 
    }; 
  
    var _Scene_Skill_onActorChange = Scene_Skill.prototype.onActorChange; 
    Scene_Skill.prototype.onActorChange = function() { 
        _Scene_Skill_onActorChange.call(this); 
        this._skillTypeWindow.deactivate(); 
        this._itemWindow.activate(); 
    }; 
  
})() 
 
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