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- //=============================================================================
- // rpg_windows.js v1.6.2
- //=============================================================================
- //-----------------------------------------------------------------------------
- // Window_Base
- //
- // The superclass of all windows within the game.
- function Window_Base() {
- this.initialize.apply(this, arguments);
- }
- Window_Base.prototype = Object.create(Window.prototype);
- Window_Base.prototype.constructor = Window_Base;
- Window_Base.prototype.initialize = function(x, y, width, height) {
- Window.prototype.initialize.call(this);
- this.loadWindowskin();
- this.move(x, y, width, height);
- this.updatePadding();
- this.updateBackOpacity();
- this.updateTone();
- this.createContents();
- this._opening = false;
- this._closing = false;
- this._dimmerSprite = null;
- };
- Window_Base._iconWidth = 32;
- Window_Base._iconHeight = 32;
- Window_Base._faceWidth = 144;
- Window_Base._faceHeight = 144;
- Window_Base.prototype.lineHeight = function() {
- return 36;
- };
- Window_Base.prototype.standardFontFace = function() {
- if ($gameSystem.isChinese()) {
- return 'SimHei, Heiti TC, sans-serif';
- } else if ($gameSystem.isKorean()) {
- return 'Dotum, AppleGothic, sans-serif';
- } else {
- return 'GameFont';
- }
- };
- Window_Base.prototype.standardFontSize = function() {
- return 28;
- };
- Window_Base.prototype.standardPadding = function() {
- return 18;
- };
- Window_Base.prototype.textPadding = function() {
- return 6;
- };
- Window_Base.prototype.standardBackOpacity = function() {
- return 192;
- };
- Window_Base.prototype.loadWindowskin = function() {
- this.windowskin = ImageManager.loadSystem('Window');
- };
- Window_Base.prototype.updatePadding = function() {
- this.padding = this.standardPadding();
- };
- Window_Base.prototype.updateBackOpacity = function() {
- this.backOpacity = this.standardBackOpacity();
- };
- Window_Base.prototype.contentsWidth = function() {
- return this.width - this.standardPadding() * 2;
- };
- Window_Base.prototype.contentsHeight = function() {
- return this.height - this.standardPadding() * 2;
- };
- Window_Base.prototype.fittingHeight = function(numLines) {
- return numLines * this.lineHeight() + this.standardPadding() * 2;
- };
- Window_Base.prototype.updateTone = function() {
- var tone = $gameSystem.windowTone();
- this.setTone(tone[0], tone[1], tone[2]);
- };
- Window_Base.prototype.createContents = function() {
- this.contents = new Bitmap(this.contentsWidth(), this.contentsHeight());
- this.resetFontSettings();
- };
- Window_Base.prototype.resetFontSettings = function() {
- this.contents.fontFace = this.standardFontFace();
- this.contents.fontSize = this.standardFontSize();
- this.resetTextColor();
- };
- Window_Base.prototype.resetTextColor = function() {
- this.changeTextColor(this.normalColor());
- };
- Window_Base.prototype.update = function() {
- Window.prototype.update.call(this);
- this.updateTone();
- this.updateOpen();
- this.updateClose();
- this.updateBackgroundDimmer();
- };
- Window_Base.prototype.updateOpen = function() {
- if (this._opening) {
- this.openness += 32;
- if (this.isOpen()) {
- this._opening = false;
- }
- }
- };
- Window_Base.prototype.updateClose = function() {
- if (this._closing) {
- this.openness -= 32;
- if (this.isClosed()) {
- this._closing = false;
- }
- }
- };
- Window_Base.prototype.open = function() {
- if (!this.isOpen()) {
- this._opening = true;
- }
- this._closing = false;
- };
- Window_Base.prototype.close = function() {
- if (!this.isClosed()) {
- this._closing = true;
- }
- this._opening = false;
- };
- Window_Base.prototype.isOpening = function() {
- return this._opening;
- };
- Window_Base.prototype.isClosing = function() {
- return this._closing;
- };
- Window_Base.prototype.show = function() {
- this.visible = true;
- };
- Window_Base.prototype.hide = function() {
- this.visible = false;
- };
- Window_Base.prototype.activate = function() {
- this.active = true;
- };
- Window_Base.prototype.deactivate = function() {
- this.active = false;
- };
- Window_Base.prototype.textColor = function(n) {
- var px = 96 + (n % 8) * 12 + 6;
- var py = 144 + Math.floor(n / 8) * 12 + 6;
- return this.windowskin.getPixel(px, py);
- };
- Window_Base.prototype.normalColor = function() {
- return this.textColor(0);
- };
- Window_Base.prototype.systemColor = function() {
- return this.textColor(16);
- };
- Window_Base.prototype.crisisColor = function() {
- return this.textColor(17);
- };
- Window_Base.prototype.deathColor = function() {
- return this.textColor(18);
- };
- Window_Base.prototype.gaugeBackColor = function() {
- return this.textColor(19);
- };
- Window_Base.prototype.hpGaugeColor1 = function() {
- return this.textColor(20);
- };
- Window_Base.prototype.hpGaugeColor2 = function() {
- return this.textColor(21);
- };
- Window_Base.prototype.mpGaugeColor1 = function() {
- return this.textColor(22);
- };
- Window_Base.prototype.mpGaugeColor2 = function() {
- return this.textColor(23);
- };
- Window_Base.prototype.mpCostColor = function() {
- return this.textColor(23);
- };
- Window_Base.prototype.powerUpColor = function() {
- return this.textColor(24);
- };
- Window_Base.prototype.powerDownColor = function() {
- return this.textColor(25);
- };
- Window_Base.prototype.tpGaugeColor1 = function() {
- return this.textColor(28);
- };
- Window_Base.prototype.tpGaugeColor2 = function() {
- return this.textColor(29);
- };
- Window_Base.prototype.tpCostColor = function() {
- return this.textColor(29);
- };
- Window_Base.prototype.pendingColor = function() {
- return this.windowskin.getPixel(120, 120);
- };
- Window_Base.prototype.translucentOpacity = function() {
- return 160;
- };
- Window_Base.prototype.changeTextColor = function(color) {
- this.contents.textColor = color;
- };
- Window_Base.prototype.changePaintOpacity = function(enabled) {
- this.contents.paintOpacity = enabled ? 255 : this.translucentOpacity();
- };
- Window_Base.prototype.drawText = function(text, x, y, maxWidth, align) {
- this.contents.drawText(text, x, y, maxWidth, this.lineHeight(), align);
- };
- Window_Base.prototype.textWidth = function(text) {
- return this.contents.measureTextWidth(text);
- };
- Window_Base.prototype.drawTextEx = function(text, x, y) {
- if (text) {
- var textState = { index: 0, x: x, y: y, left: x };
- textState.text = this.convertEscapeCharacters(text);
- textState.height = this.calcTextHeight(textState, false);
- this.resetFontSettings();
- while (textState.index < textState.text.length) {
- this.processCharacter(textState);
- }
- return textState.x - x;
- } else {
- return 0;
- }
- };
- Window_Base.prototype.convertEscapeCharacters = function(text) {
- text = text.replace(/\\/g, '\x1b');
- text = text.replace(/\x1b\x1b/g, '\\');
- text = text.replace(/\x1bV\[(\d+)\]/gi, function() {
- return $gameVariables.value(parseInt(arguments[1]));
- }.bind(this));
- text = text.replace(/\x1bV\[(\d+)\]/gi, function() {
- return $gameVariables.value(parseInt(arguments[1]));
- }.bind(this));
- text = text.replace(/\x1bN\[(\d+)\]/gi, function() {
- return this.actorName(parseInt(arguments[1]));
- }.bind(this));
- text = text.replace(/\x1bP\[(\d+)\]/gi, function() {
- return this.partyMemberName(parseInt(arguments[1]));
- }.bind(this));
- text = text.replace(/\x1bG/gi, TextManager.currencyUnit);
- return text;
- };
- Window_Base.prototype.actorName = function(n) {
- var actor = n >= 1 ? $gameActors.actor(n) : null;
- return actor ? actor.name() : '';
- };
- Window_Base.prototype.partyMemberName = function(n) {
- var actor = n >= 1 ? $gameParty.members()[n - 1] : null;
- return actor ? actor.name() : '';
- };
- Window_Base.prototype.processCharacter = function(textState) {
- switch (textState.text[textState.index]) {
- case '\n':
- this.processNewLine(textState);
- break;
- case '\f':
- this.processNewPage(textState);
- break;
- case '\x1b':
- this.processEscapeCharacter(this.obtainEscapeCode(textState), textState);
- break;
- default:
- this.processNormalCharacter(textState);
- break;
- }
- };
- Window_Base.prototype.processNormalCharacter = function(textState) {
- var c = textState.text[textState.index++];
- var w = this.textWidth(c);
- this.contents.drawText(c, textState.x, textState.y, w * 2, textState.height);
- textState.x += w;
- };
- Window_Base.prototype.processNewLine = function(textState) {
- textState.x = textState.left;
- textState.y += textState.height;
- textState.height = this.calcTextHeight(textState, false);
- textState.index++;
- };
- Window_Base.prototype.processNewPage = function(textState) {
- textState.index++;
- };
- Window_Base.prototype.obtainEscapeCode = function(textState) {
- textState.index++;
- var regExp = /^[\$\.\|\^!><\{\}\\]|^[A-Z]+/i;
- var arr = regExp.exec(textState.text.slice(textState.index));
- if (arr) {
- textState.index += arr[0].length;
- return arr[0].toUpperCase();
- } else {
- return '';
- }
- };
- Window_Base.prototype.obtainEscapeParam = function(textState) {
- var arr = /^\[\d+\]/.exec(textState.text.slice(textState.index));
- if (arr) {
- textState.index += arr[0].length;
- return parseInt(arr[0].slice(1));
- } else {
- return '';
- }
- };
- Window_Base.prototype.processEscapeCharacter = function(code, textState) {
- switch (code) {
- case 'C':
- this.changeTextColor(this.textColor(this.obtainEscapeParam(textState)));
- break;
- case 'I':
- this.processDrawIcon(this.obtainEscapeParam(textState), textState);
- break;
- case '{':
- this.makeFontBigger();
- break;
- case '}':
- this.makeFontSmaller();
- break;
- }
- };
- Window_Base.prototype.processDrawIcon = function(iconIndex, textState) {
- this.drawIcon(iconIndex, textState.x + 2, textState.y + 2);
- textState.x += Window_Base._iconWidth + 4;
- };
- Window_Base.prototype.makeFontBigger = function() {
- if (this.contents.fontSize <= 96) {
- this.contents.fontSize += 12;
- }
- };
- Window_Base.prototype.makeFontSmaller = function() {
- if (this.contents.fontSize >= 24) {
- this.contents.fontSize -= 12;
- }
- };
- Window_Base.prototype.calcTextHeight = function(textState, all) {
- var lastFontSize = this.contents.fontSize;
- var textHeight = 0;
- var lines = textState.text.slice(textState.index).split('\n');
- var maxLines = all ? lines.length : 1;
- for (var i = 0; i < maxLines; i++) {
- var maxFontSize = this.contents.fontSize;
- var regExp = /\x1b[\{\}]/g;
- for (;;) {
- var array = regExp.exec(lines[i]);
- if (array) {
- if (array[0] === '\x1b{') {
- this.makeFontBigger();
- }
- if (array[0] === '\x1b}') {
- this.makeFontSmaller();
- }
- if (maxFontSize < this.contents.fontSize) {
- maxFontSize = this.contents.fontSize;
- }
- } else {
- break;
- }
- }
- textHeight += maxFontSize + 8;
- }
- this.contents.fontSize = lastFontSize;
- return textHeight;
- };
- Window_Base.prototype.drawIcon = function(iconIndex, x, y) {
- var bitmap = ImageManager.loadSystem('IconSet');
- var pw = Window_Base._iconWidth;
- var ph = Window_Base._iconHeight;
- var sx = iconIndex % 16 * pw;
- var sy = Math.floor(iconIndex / 16) * ph;
- this.contents.blt(bitmap, sx, sy, pw, ph, x, y);
- };
- Window_Base.prototype.drawFace = function(faceName, faceIndex, x, y, width, height) {
- width = width || Window_Base._faceWidth;
- height = height || Window_Base._faceHeight;
- var bitmap = ImageManager.loadFace(faceName);
- var pw = Window_Base._faceWidth;
- var ph = Window_Base._faceHeight;
- var sw = Math.min(width, pw);
- var sh = Math.min(height, ph);
- var dx = Math.floor(x + Math.max(width - pw, 0) / 2);
- var dy = Math.floor(y + Math.max(height - ph, 0) / 2);
- var sx = faceIndex % 4 * pw + (pw - sw) / 2;
- var sy = Math.floor(faceIndex / 4) * ph + (ph - sh) / 2;
- this.contents.blt(bitmap, sx, sy, sw, sh, dx, dy);
- };
- Window_Base.prototype.drawCharacter = function(characterName, characterIndex, x, y) {
- var bitmap = ImageManager.loadCharacter(characterName);
- var big = ImageManager.isBigCharacter(characterName);
- var pw = bitmap.width / (big ? 3 : 12);
- var ph = bitmap.height / (big ? 4 : 8);
- var n = characterIndex;
- var sx = (n % 4 * 3 + 1) * pw;
- var sy = (Math.floor(n / 4) * 4) * ph;
- this.contents.blt(bitmap, sx, sy, pw, ph, x - pw / 2, y - ph);
- };
- Window_Base.prototype.drawGauge = function(x, y, width, rate, color1, color2) {
- var fillW = Math.floor(width * rate);
- var gaugeY = y + this.lineHeight() - 8;
- this.contents.fillRect(x, gaugeY, width, 6, this.gaugeBackColor());
- this.contents.gradientFillRect(x, gaugeY, fillW, 6, color1, color2);
- };
- Window_Base.prototype.hpColor = function(actor) {
- if (actor.isDead()) {
- return this.deathColor();
- } else if (actor.isDying()) {
- return this.crisisColor();
- } else {
- return this.normalColor();
- }
- };
- Window_Base.prototype.mpColor = function(actor) {
- return this.normalColor();
- };
- Window_Base.prototype.tpColor = function(actor) {
- return this.normalColor();
- };
- Window_Base.prototype.drawActorCharacter = function(actor, x, y) {
- this.drawCharacter(actor.characterName(), actor.characterIndex(), x, y);
- };
- Window_Base.prototype.drawActorFace = function(actor, x, y, width, height) {
- this.drawFace(actor.faceName(), actor.faceIndex(), x, y, width, height);
- };
- Window_Base.prototype.drawActorName = function(actor, x, y, width) {
- width = width || 168;
- this.changeTextColor(this.hpColor(actor));
- this.drawText(actor.name(), x, y, width);
- };
- Window_Base.prototype.drawActorClass = function(actor, x, y, width) {
- width = width || 168;
- this.resetTextColor();
- this.drawText(actor.currentClass().name, x, y, width);
- };
- Window_Base.prototype.drawActorNickname = function(actor, x, y, width) {
- width = width || 270;
- this.resetTextColor();
- this.drawText(actor.nickname(), x, y, width);
- };
- Window_Base.prototype.drawActorLevel = function(actor, x, y) {
- this.changeTextColor(this.systemColor());
- this.drawText(TextManager.levelA, x, y, 48);
- this.resetTextColor();
- this.drawText(actor.level, x + 84, y, 36, 'right');
- };
- Window_Base.prototype.drawActorIcons = function(actor, x, y, width) {
- width = width || 144;
- var icons = actor.allIcons().slice(0, Math.floor(width / Window_Base._iconWidth));
- for (var i = 0; i < icons.length; i++) {
- this.drawIcon(icons[i], x + Window_Base._iconWidth * i, y + 2);
- }
- };
- Window_Base.prototype.drawCurrentAndMax = function(current, max, x, y,
- width, color1, color2) {
- var labelWidth = this.textWidth('HP');
- var valueWidth = this.textWidth('0000');
- var slashWidth = this.textWidth('/');
- var x1 = x + width - valueWidth;
- var x2 = x1 - slashWidth;
- var x3 = x2 - valueWidth;
- if (x3 >= x + labelWidth) {
- this.changeTextColor(color1);
- this.drawText(current, x3, y, valueWidth, 'right');
- this.changeTextColor(color2);
- this.drawText('/', x2, y, slashWidth, 'right');
- this.drawText(max, x1, y, valueWidth, 'right');
- } else {
- this.changeTextColor(color1);
- this.drawText(current, x1, y, valueWidth, 'right');
- }
- };
- Window_Base.prototype.drawActorHp = function(actor, x, y, width) {
- width = width || 186;
-
- var color1 = this.hpGaugeColor1();
- var color2 = this.hpGaugeColor2();
- this.drawGauge(x, y, width, actor.hpRate(), color1, color2);
- this.changeTextColor(this.systemColor());
- this.drawText(TextManager.hpA, x, y, 44);
- this.drawCurrentAndMax(actor.hp, actor.mhp, x, y, width,
- this.hpColor(actor), this.normalColor());
- };
- Window_Base.prototype.drawActorMp = function(actor, x, y, width) {
- width = width || 186;
- var color1 = this.mpGaugeColor1();
- var color2 = this.mpGaugeColor2();
- this.drawGauge(x, y, width, actor.mpRate(), color1, color2);
- this.changeTextColor(this.systemColor());
- this.drawText(TextManager.mpA, x, y, 44);
- this.drawCurrentAndMax(actor.mp, actor.mmp, x, y, width,
- this.mpColor(actor), this.normalColor());
- };
- Window_Base.prototype.drawActorTp = function(actor, x, y, width) {
- width = width || 96;
- var color1 = this.tpGaugeColor1();
- var color2 = this.tpGaugeColor2();
- this.drawGauge(x, y, width, actor.tpRate(), color1, color2);
- this.changeTextColor(this.systemColor());
- this.drawText(TextManager.tpA, x, y, 44);
- this.changeTextColor(this.tpColor(actor));
- this.drawText(actor.tp, x + width - 64, y, 64, 'right');
- };
- Window_Base.prototype.drawActorSimpleStatus = function(actor, x, y, width) {
- var lineHeight = this.lineHeight();
- var x2 = x + 180;
- var width2 = Math.min(200, width - 180 - this.textPadding());
- this.drawActorName(actor, x, y);
- this.drawActorLevel(actor, x, y + lineHeight * 1);
- this.drawActorIcons(actor, x, y + lineHeight * 2);
- this.drawActorClass(actor, x2, y);
- this.drawActorHp(actor, x2, y + lineHeight * 1, width2);
- this.drawActorMp(actor, x2, y + lineHeight * 2, width2);
- };
- Window_Base.prototype.drawItemName = function(item, x, y, width) {
- width = width || 312;
- if (item) {
- var iconBoxWidth = Window_Base._iconWidth + 4;
- this.resetTextColor();
- this.drawIcon(item.iconIndex, x + 2, y + 2);
- this.drawText(item.name, x + iconBoxWidth, y, width - iconBoxWidth);
- }
- };
- Window_Base.prototype.drawCurrencyValue = function(value, unit, x, y, width) {
- var unitWidth = Math.min(80, this.textWidth(unit));
- this.resetTextColor();
- this.drawText(value, x, y, width - unitWidth - 6, 'right');
- this.changeTextColor(this.systemColor());
- this.drawText(unit, x + width - unitWidth, y, unitWidth, 'right');
- };
- Window_Base.prototype.paramchangeTextColor = function(change) {
- if (change > 0) {
- return this.powerUpColor();
- } else if (change < 0) {
- return this.powerDownColor();
- } else {
- return this.normalColor();
- }
- };
- Window_Base.prototype.setBackgroundType = function(type) {
- if (type === 0) {
- this.opacity = 255;
- } else {
- this.opacity = 0;
- }
- if (type === 1) {
- this.showBackgroundDimmer();
- } else {
- this.hideBackgroundDimmer();
- }
- };
- Window_Base.prototype.showBackgroundDimmer = function() {
- if (!this._dimmerSprite) {
- this._dimmerSprite = new Sprite();
- this._dimmerSprite.bitmap = new Bitmap(0, 0);
- this.addChildToBack(this._dimmerSprite);
- }
- var bitmap = this._dimmerSprite.bitmap;
- if (bitmap.width !== this.width || bitmap.height !== this.height) {
- this.refreshDimmerBitmap();
- }
- this._dimmerSprite.visible = true;
- this.updateBackgroundDimmer();
- };
- Window_Base.prototype.hideBackgroundDimmer = function() {
- if (this._dimmerSprite) {
- this._dimmerSprite.visible = false;
- }
- };
- Window_Base.prototype.updateBackgroundDimmer = function() {
- if (this._dimmerSprite) {
- this._dimmerSprite.opacity = this.openness;
- }
- };
- Window_Base.prototype.refreshDimmerBitmap = function() {
- if (this._dimmerSprite) {
- var bitmap = this._dimmerSprite.bitmap;
- var w = this.width;
- var h = this.height;
- var m = this.padding;
- var c1 = this.dimColor1();
- var c2 = this.dimColor2();
- bitmap.resize(w, h);
- bitmap.gradientFillRect(0, 0, w, m, c2, c1, true);
- bitmap.fillRect(0, m, w, h - m * 2, c1);
- bitmap.gradientFillRect(0, h - m, w, m, c1, c2, true);
- this._dimmerSprite.setFrame(0, 0, w, h);
- }
- };
- Window_Base.prototype.dimColor1 = function() {
- return 'rgba(0, 0, 0, 0.6)';
- };
- Window_Base.prototype.dimColor2 = function() {
- return 'rgba(0, 0, 0, 0)';
- };
- Window_Base.prototype.canvasToLocalX = function(x) {
- var node = this;
- while (node) {
- x -= node.x;
- node = node.parent;
- }
- return x;
- };
- Window_Base.prototype.canvasToLocalY = function(y) {
- var node = this;
- while (node) {
- y -= node.y;
- node = node.parent;
- }
- return y;
- };
- Window_Base.prototype.reserveFaceImages = function() {
- $gameParty.members().forEach(function(actor) {
- ImageManager.reserveFace(actor.faceName());
- }, this);
- };
- //-----------------------------------------------------------------------------
- // Window_Selectable
- //
- // The window class with cursor movement and scroll functions.
- function Window_Selectable() {
- this.initialize.apply(this, arguments);
- }
- Window_Selectable.prototype = Object.create(Window_Base.prototype);
- Window_Selectable.prototype.constructor = Window_Selectable;
- Window_Selectable.prototype.initialize = function(x, y, width, height) {
- Window_Base.prototype.initialize.call(this, x, y, width, height);
- this._index = -1;
- this._cursorFixed = false;
- this._cursorAll = false;
- this._stayCount = 0;
- this._helpWindow = null;
- this._handlers = {};
- this._touching = false;
- this._scrollX = 0;
- this._scrollY = 0;
- this.deactivate();
- };
- Window_Selectable.prototype.index = function() {
- return this._index;
- };
- Window_Selectable.prototype.cursorFixed = function() {
- return this._cursorFixed;
- };
- Window_Selectable.prototype.setCursorFixed = function(cursorFixed) {
- this._cursorFixed = cursorFixed;
- };
- Window_Selectable.prototype.cursorAll = function() {
- return this._cursorAll;
- };
- Window_Selectable.prototype.setCursorAll = function(cursorAll) {
- this._cursorAll = cursorAll;
- };
- Window_Selectable.prototype.maxCols = function() {
- return 1;
- };
- Window_Selectable.prototype.maxItems = function() {
- return 0;
- };
- Window_Selectable.prototype.spacing = function() {
- return 12;
- };
- Window_Selectable.prototype.itemWidth = function() {
- return Math.floor((this.width - this.padding * 2 +
- this.spacing()) / this.maxCols() - this.spacing());
- };
- Window_Selectable.prototype.itemHeight = function() {
- return this.lineHeight();
- };
- Window_Selectable.prototype.maxRows = function() {
- return Math.max(Math.ceil(this.maxItems() / this.maxCols()), 1);
- };
- Window_Selectable.prototype.activate = function() {
- Window_Base.prototype.activate.call(this);
- this.reselect();
- };
- Window_Selectable.prototype.deactivate = function() {
- Window_Base.prototype.deactivate.call(this);
- this.reselect();
- };
- Window_Selectable.prototype.select = function(index) {
- this._index = index;
- this._stayCount = 0;
- this.ensureCursorVisible();
- this.updateCursor();
- this.callUpdateHelp();
- };
- Window_Selectable.prototype.deselect = function() {
- this.select(-1);
- };
- Window_Selectable.prototype.reselect = function() {
- this.select(this._index);
- };
- Window_Selectable.prototype.row = function() {
- return Math.floor(this.index() / this.maxCols());
- };
- Window_Selectable.prototype.topRow = function() {
- return Math.floor(this._scrollY / this.itemHeight());
- };
- Window_Selectable.prototype.maxTopRow = function() {
- return Math.max(0, this.maxRows() - this.maxPageRows());
- };
- Window_Selectable.prototype.setTopRow = function(row) {
- var scrollY = row.clamp(0, this.maxTopRow()) * this.itemHeight();
- if (this._scrollY !== scrollY) {
- this._scrollY = scrollY;
- this.refresh();
- this.updateCursor();
- }
- };
- Window_Selectable.prototype.resetScroll = function() {
- this.setTopRow(0);
- };
- Window_Selectable.prototype.maxPageRows = function() {
- var pageHeight = this.height - this.padding * 2;
- return Math.floor(pageHeight / this.itemHeight());
- };
- Window_Selectable.prototype.maxPageItems = function() {
- return this.maxPageRows() * this.maxCols();
- };
- Window_Selectable.prototype.isHorizontal = function() {
- return this.maxPageRows() === 1;
- };
- Window_Selectable.prototype.bottomRow = function() {
- return Math.max(0, this.topRow() + this.maxPageRows() - 1);
- };
- Window_Selectable.prototype.setBottomRow = function(row) {
- this.setTopRow(row - (this.maxPageRows() - 1));
- };
- Window_Selectable.prototype.topIndex = function() {
- return this.topRow() * this.maxCols();
- };
- Window_Selectable.prototype.itemRect = function(index) {
- var rect = new Rectangle();
- var maxCols = this.maxCols();
- rect.width = this.itemWidth();
- rect.height = this.itemHeight();
- rect.x = index % maxCols * (rect.width + this.spacing()) - this._scrollX;
- rect.y = Math.floor(index / maxCols) * rect.height - this._scrollY;
- return rect;
- };
- Window_Selectable.prototype.itemRectForText = function(index) {
- var rect = this.itemRect(index);
- rect.x += this.textPadding();
- rect.width -= this.textPadding() * 2;
- return rect;
- };
- Window_Selectable.prototype.setHelpWindow = function(helpWindow) {
- this._helpWindow = helpWindow;
- this.callUpdateHelp();
- };
- Window_Selectable.prototype.showHelpWindow = function() {
- if (this._helpWindow) {
- this._helpWindow.show();
- }
- };
- Window_Selectable.prototype.hideHelpWindow = function() {
- if (this._helpWindow) {
- this._helpWindow.hide();
- }
- };
- Window_Selectable.prototype.setHandler = function(symbol, method) {
- this._handlers[symbol] = method;
- };
- Window_Selectable.prototype.isHandled = function(symbol) {
- return !!this._handlers[symbol];
- };
- Window_Selectable.prototype.callHandler = function(symbol) {
- if (this.isHandled(symbol)) {
- this._handlers[symbol]();
- }
- };
- Window_Selectable.prototype.isOpenAndActive = function() {
- return this.isOpen() && this.active;
- };
- Window_Selectable.prototype.isCursorMovable = function() {
- return (this.isOpenAndActive() && !this._cursorFixed &&
- !this._cursorAll && this.maxItems() > 0);
- };
- Window_Selectable.prototype.cursorDown = function(wrap) {
- var index = this.index();
- var maxItems = this.maxItems();
- var maxCols = this.maxCols();
- if (index < maxItems - maxCols || (wrap && maxCols === 1)) {
- this.select((index + maxCols) % maxItems);
- }
- };
- Window_Selectable.prototype.cursorUp = function(wrap) {
- var index = this.index();
- var maxItems = this.maxItems();
- var maxCols = this.maxCols();
- if (index >= maxCols || (wrap && maxCols === 1)) {
- this.select((index - maxCols + maxItems) % maxItems);
- }
- };
- Window_Selectable.prototype.cursorRight = function(wrap) {
- var index = this.index();
- var maxItems = this.maxItems();
- var maxCols = this.maxCols();
- if (maxCols >= 2 && (index < maxItems - 1 || (wrap && this.isHorizontal()))) {
- this.select((index + 1) % maxItems);
- }
- };
- Window_Selectable.prototype.cursorLeft = function(wrap) {
- var index = this.index();
- var maxItems = this.maxItems();
- var maxCols = this.maxCols();
- if (maxCols >= 2 && (index > 0 || (wrap && this.isHorizontal()))) {
- this.select((index - 1 + maxItems) % maxItems);
- }
- };
- Window_Selectable.prototype.cursorPagedown = function() {
- var index = this.index();
- var maxItems = this.maxItems();
- if (this.topRow() + this.maxPageRows() < this.maxRows()) {
- this.setTopRow(this.topRow() + this.maxPageRows());
- this.select(Math.min(index + this.maxPageItems(), maxItems - 1));
- }
- };
- Window_Selectable.prototype.cursorPageup = function() {
- var index = this.index();
- if (this.topRow() > 0) {
- this.setTopRow(this.topRow() - this.maxPageRows());
- this.select(Math.max(index - this.maxPageItems(), 0));
- }
- };
- Window_Selectable.prototype.scrollDown = function() {
- if (this.topRow() + 1 < this.maxRows()) {
- this.setTopRow(this.topRow() + 1);
- }
- };
- Window_Selectable.prototype.scrollUp = function() {
- if (this.topRow() > 0) {
- this.setTopRow(this.topRow() - 1);
- }
- };
- Window_Selectable.prototype.update = function() {
- Window_Base.prototype.update.call(this);
- this.updateArrows();
- this.processCursorMove();
- this.processHandling();
- this.processWheel();
- this.processTouch();
- this._stayCount++;
- };
- Window_Selectable.prototype.updateArrows = function() {
- var topRow = this.topRow();
- var maxTopRow = this.maxTopRow();
- this.downArrowVisible = maxTopRow > 0 && topRow < maxTopRow;
- this.upArrowVisible = topRow > 0;
- };
- Window_Selectable.prototype.processCursorMove = function() {
- if (this.isCursorMovable()) {
- var lastIndex = this.index();
- if (Input.isRepeated('down')) {
- this.cursorDown(Input.isTriggered('down'));
- }
- if (Input.isRepeated('up')) {
- this.cursorUp(Input.isTriggered('up'));
- }
- if (Input.isRepeated('right')) {
- this.cursorRight(Input.isTriggered('right'));
- }
- if (Input.isRepeated('left')) {
- this.cursorLeft(Input.isTriggered('left'));
- }
- if (!this.isHandled('pagedown') && Input.isTriggered('pagedown')) {
- this.cursorPagedown();
- }
- if (!this.isHandled('pageup') && Input.isTriggered('pageup')) {
- this.cursorPageup();
- }
- if (this.index() !== lastIndex) {
- SoundManager.playCursor();
- }
- }
- };
- Window_Selectable.prototype.processHandling = function() {
- if (this.isOpenAndActive()) {
- if (this.isOkEnabled() && this.isOkTriggered()) {
- this.processOk();
- } else if (this.isCancelEnabled() && this.isCancelTriggered()) {
- this.processCancel();
- } else if (this.isHandled('pagedown') && Input.isTriggered('pagedown')) {
- this.processPagedown();
- } else if (this.isHandled('pageup') && Input.isTriggered('pageup')) {
- this.processPageup();
- }
- }
- };
- Window_Selectable.prototype.processWheel = function() {
- if (this.isOpenAndActive()) {
- var threshold = 20;
- if (TouchInput.wheelY >= threshold) {
- this.scrollDown();
- }
- if (TouchInput.wheelY <= -threshold) {
- this.scrollUp();
- }
- }
- };
- Window_Selectable.prototype.processTouch = function() {
- if (this.isOpenAndActive()) {
- if (TouchInput.isTriggered() && this.isTouchedInsideFrame()) {
- this._touching = true;
- this.onTouch(true);
- } else if (TouchInput.isCancelled()) {
- if (this.isCancelEnabled()) {
- this.processCancel();
- }
- }
- if (this._touching) {
- if (TouchInput.isPressed()) {
- this.onTouch(false);
- } else {
- this._touching = false;
- }
- }
- } else {
- this._touching = false;
- }
- };
- Window_Selectable.prototype.isTouchedInsideFrame = function() {
- var x = this.canvasToLocalX(TouchInput.x);
- var y = this.canvasToLocalY(TouchInput.y);
- return x >= 0 && y >= 0 && x < this.width && y < this.height;
- };
- Window_Selectable.prototype.onTouch = function(triggered) {
- var lastIndex = this.index();
- var x = this.canvasToLocalX(TouchInput.x);
- var y = this.canvasToLocalY(TouchInput.y);
- var hitIndex = this.hitTest(x, y);
- if (hitIndex >= 0) {
- if (hitIndex === this.index()) {
- if (triggered && this.isTouchOkEnabled()) {
- this.processOk();
- }
- } else if (this.isCursorMovable()) {
- this.select(hitIndex);
- }
- } else if (this._stayCount >= 10) {
- if (y < this.padding) {
- this.cursorUp();
- } else if (y >= this.height - this.padding) {
- this.cursorDown();
- }
- }
- if (this.index() !== lastIndex) {
- SoundManager.playCursor();
- }
- };
- Window_Selectable.prototype.hitTest = function(x, y) {
- if (this.isContentsArea(x, y)) {
- var cx = x - this.padding;
- var cy = y - this.padding;
- var topIndex = this.topIndex();
- for (var i = 0; i < this.maxPageItems(); i++) {
- var index = topIndex + i;
- if (index < this.maxItems()) {
- var rect = this.itemRect(index);
- var right = rect.x + rect.width;
- var bottom = rect.y + rect.height;
- if (cx >= rect.x && cy >= rect.y && cx < right && cy < bottom) {
- return index;
- }
- }
- }
- }
- return -1;
- };
- Window_Selectable.prototype.isContentsArea = function(x, y) {
- var left = this.padding;
- var top = this.padding;
- var right = this.width - this.padding;
- var bottom = this.height - this.padding;
- return (x >= left && y >= top && x < right && y < bottom);
- };
- Window_Selectable.prototype.isTouchOkEnabled = function() {
- return this.isOkEnabled();
- };
- Window_Selectable.prototype.isOkEnabled = function() {
- return this.isHandled('ok');
- };
- Window_Selectable.prototype.isCancelEnabled = function() {
- return this.isHandled('cancel');
- };
- Window_Selectable.prototype.isOkTriggered = function() {
- return Input.isRepeated('ok');
- };
- Window_Selectable.prototype.isCancelTriggered = function() {
- return Input.isRepeated('cancel');
- };
- Window_Selectable.prototype.processOk = function() {
- if (this.isCurrentItemEnabled()) {
- this.playOkSound();
- this.updateInputData();
- this.deactivate();
- this.callOkHandler();
- } else {
- this.playBuzzerSound();
- }
- };
- Window_Selectable.prototype.playOkSound = function() {
- SoundManager.playOk();
- };
- Window_Selectable.prototype.playBuzzerSound = function() {
- SoundManager.playBuzzer();
- };
- Window_Selectable.prototype.callOkHandler = function() {
- this.callHandler('ok');
- };
- Window_Selectable.prototype.processCancel = function() {
- SoundManager.playCancel();
- this.updateInputData();
- this.deactivate();
- this.callCancelHandler();
- };
- Window_Selectable.prototype.callCancelHandler = function() {
- this.callHandler('cancel');
- };
- Window_Selectable.prototype.processPageup = function() {
- SoundManager.playCursor();
- this.updateInputData();
- this.deactivate();
- this.callHandler('pageup');
- };
- Window_Selectable.prototype.processPagedown = function() {
- SoundManager.playCursor();
- this.updateInputData();
- this.deactivate();
- this.callHandler('pagedown');
- };
- Window_Selectable.prototype.updateInputData = function() {
- Input.update();
- TouchInput.update();
- };
- Window_Selectable.prototype.updateCursor = function() {
- if (this._cursorAll) {
- var allRowsHeight = this.maxRows() * this.itemHeight();
- this.setCursorRect(0, 0, this.contents.width, allRowsHeight);
- this.setTopRow(0);
- } else if (this.isCursorVisible()) {
- var rect = this.itemRect(this.index());
- this.setCursorRect(rect.x, rect.y, rect.width, rect.height);
- } else {
- this.setCursorRect(0, 0, 0, 0);
- }
- };
- Window_Selectable.prototype.isCursorVisible = function() {
- var row = this.row();
- return row >= this.topRow() && row <= this.bottomRow();
- };
- Window_Selectable.prototype.ensureCursorVisible = function() {
- var row = this.row();
- if (row < this.topRow()) {
- this.setTopRow(row);
- } else if (row > this.bottomRow()) {
- this.setBottomRow(row);
- }
- };
- Window_Selectable.prototype.callUpdateHelp = function() {
- if (this.active && this._helpWindow) {
- this.updateHelp();
- }
- };
- Window_Selectable.prototype.updateHelp = function() {
- this._helpWindow.clear();
- };
- Window_Selectable.prototype.setHelpWindowItem = function(item) {
- if (this._helpWindow) {
- this._helpWindow.setItem(item);
- }
- };
- Window_Selectable.prototype.isCurrentItemEnabled = function() {
- return true;
- };
- Window_Selectable.prototype.drawAllItems = function() {
- var topIndex = this.topIndex();
- for (var i = 0; i < this.maxPageItems(); i++) {
- var index = topIndex + i;
- if (index < this.maxItems()) {
- this.drawItem(index);
- }
- }
- };
- Window_Selectable.prototype.drawItem = function(index) {
- };
- Window_Selectable.prototype.clearItem = function(index) {
- var rect = this.itemRect(index);
- this.contents.clearRect(rect.x, rect.y, rect.width, rect.height);
- };
- Window_Selectable.prototype.redrawItem = function(index) {
- if (index >= 0) {
- this.clearItem(index);
- this.drawItem(index);
- }
- };
- Window_Selectable.prototype.redrawCurrentItem = function() {
- this.redrawItem(this.index());
- };
- Window_Selectable.prototype.refresh = function() {
- if (this.contents) {
- this.contents.clear();
- this.drawAllItems();
- }
- };
- //-----------------------------------------------------------------------------
- // Window_Command
- //
- // The superclass of windows for selecting a command.
- function Window_Command() {
- this.initialize.apply(this, arguments);
- }
- Window_Command.prototype = Object.create(Window_Selectable.prototype);
- Window_Command.prototype.constructor = Window_Command;
- Window_Command.prototype.initialize = function(x, y) {
- this.clearCommandList();
- this.makeCommandList();
- var width = this.windowWidth();
- var height = this.windowHeight();
- Window_Selectable.prototype.initialize.call(this, x, y, width, height);
- this.refresh();
- this.select(0);
- this.activate();
- };
- Window_Command.prototype.windowWidth = function() {
- return 240;
- };
- Window_Command.prototype.windowHeight = function() {
- return this.fittingHeight(this.numVisibleRows());
- };
- Window_Command.prototype.numVisibleRows = function() {
- return Math.ceil(this.maxItems() / this.maxCols());
- };
- Window_Command.prototype.maxItems = function() {
- return this._list.length;
- };
- Window_Command.prototype.clearCommandList = function() {
- this._list = [];
- };
- Window_Command.prototype.makeCommandList = function() {
- };
- Window_Command.prototype.addCommand = function(name, symbol, enabled, ext) {
- if (enabled === undefined) {
- enabled = true;
- }
- if (ext === undefined) {
- ext = null;
- }
- this._list.push({ name: name, symbol: symbol, enabled: enabled, ext: ext});
- };
- Window_Command.prototype.commandName = function(index) {
- return this._list[index].name;
- };
- Window_Command.prototype.commandSymbol = function(index) {
- return this._list[index].symbol;
- };
- Window_Command.prototype.isCommandEnabled = function(index) {
- return this._list[index].enabled;
- };
- Window_Command.prototype.currentData = function() {
- return this.index() >= 0 ? this._list[this.index()] : null;
- };
- Window_Command.prototype.isCurrentItemEnabled = function() {
- return this.currentData() ? this.currentData().enabled : false;
- };
- Window_Command.prototype.currentSymbol = function() {
- return this.currentData() ? this.currentData().symbol : null;
- };
- Window_Command.prototype.currentExt = function() {
- return this.currentData() ? this.currentData().ext : null;
- };
- Window_Command.prototype.findSymbol = function(symbol) {
- for (var i = 0; i < this._list.length; i++) {
- if (this._list[i].symbol === symbol) {
- return i;
- }
- }
- return -1;
- };
- Window_Command.prototype.selectSymbol = function(symbol) {
- var index = this.findSymbol(symbol);
- if (index >= 0) {
- this.select(index);
- } else {
- this.select(0);
- }
- };
- Window_Command.prototype.findExt = function(ext) {
- for (var i = 0; i < this._list.length; i++) {
- if (this._list[i].ext === ext) {
- return i;
- }
- }
- return -1;
- };
- Window_Command.prototype.selectExt = function(ext) {
- var index = this.findExt(ext);
- if (index >= 0) {
- this.select(index);
- } else {
- this.select(0);
- }
- };
- Window_Command.prototype.drawItem = function(index) {
- var rect = this.itemRectForText(index);
- var align = this.itemTextAlign();
- this.resetTextColor();
- this.changePaintOpacity(this.isCommandEnabled(index));
- this.drawText(this.commandName(index), rect.x, rect.y, rect.width, align);
- };
- Window_Command.prototype.itemTextAlign = function() {
- return 'left';
- };
- Window_Command.prototype.isOkEnabled = function() {
- return true;
- };
- Window_Command.prototype.callOkHandler = function() {
- var symbol = this.currentSymbol();
- if (this.isHandled(symbol)) {
- this.callHandler(symbol);
- } else if (this.isHandled('ok')) {
- Window_Selectable.prototype.callOkHandler.call(this);
- } else {
- this.activate();
- }
- };
- Window_Command.prototype.refresh = function() {
- this.clearCommandList();
- this.makeCommandList();
- this.createContents();
- Window_Selectable.prototype.refresh.call(this);
- };
- //-----------------------------------------------------------------------------
- // Window_HorzCommand
- //
- // The command window for the horizontal selection format.
- function Window_HorzCommand() {
- this.initialize.apply(this, arguments);
- }
- Window_HorzCommand.prototype = Object.create(Window_Command.prototype);
- Window_HorzCommand.prototype.constructor = Window_HorzCommand;
- Window_HorzCommand.prototype.initialize = function(x, y) {
- Window_Command.prototype.initialize.call(this, x, y);
- };
- Window_HorzCommand.prototype.numVisibleRows = function() {
- return 1;
- };
- Window_HorzCommand.prototype.maxCols = function() {
- return 4;
- };
- Window_HorzCommand.prototype.itemTextAlign = function() {
- return 'center';
- };
- //-----------------------------------------------------------------------------
- // Window_Help
- //
- // The window for displaying the description of the selected item.
- function Window_Help() {
- this.initialize.apply(this, arguments);
- }
- Window_Help.prototype = Object.create(Window_Base.prototype);
- Window_Help.prototype.constructor = Window_Help;
- Window_Help.prototype.initialize = function(numLines) {
- var width = Graphics.boxWidth;
- var height = this.fittingHeight(numLines || 2);
- Window_Base.prototype.initialize.call(this, 0, 0, width, height);
- this._text = '';
- };
- Window_Help.prototype.setText = function(text) {
- if (this._text !== text) {
- this._text = text;
- this.refresh();
- }
- };
- Window_Help.prototype.clear = function() {
- this.setText('');
- };
- Window_Help.prototype.setItem = function(item) {
- this.setText(item ? item.description : '');
- };
- Window_Help.prototype.refresh = function() {
- this.contents.clear();
- this.drawTextEx(this._text, this.textPadding(), 0);
- };
- //-----------------------------------------------------------------------------
- // Window_Gold
- //
- // The window for displaying the party's gold.
- function Window_Gold() {
- this.initialize.apply(this, arguments);
- }
- Window_Gold.prototype = Object.create(Window_Base.prototype);
- Window_Gold.prototype.constructor = Window_Gold;
- Window_Gold.prototype.initialize = function(x, y) {
- var width = this.windowWidth();
- var height = this.windowHeight();
- Window_Base.prototype.initialize.call(this, x, y, width, height);
- this.refresh();
- };
- Window_Gold.prototype.windowWidth = function() {
- return 240;
- };
- Window_Gold.prototype.windowHeight = function() {
- return this.fittingHeight(1);
- };
- Window_Gold.prototype.refresh = function() {
- var x = this.textPadding();
- var width = this.contents.width - this.textPadding() * 2;
- this.contents.clear();
- this.drawCurrencyValue(this.value(), this.currencyUnit(), x, 0, width);
- };
- Window_Gold.prototype.value = function() {
- return $gameParty.gold();
- };
- Window_Gold.prototype.currencyUnit = function() {
- return TextManager.currencyUnit;
- };
- Window_Gold.prototype.open = function() {
- this.refresh();
- Window_Base.prototype.open.call(this);
- };
- //-----------------------------------------------------------------------------
- // Window_MenuCommand
- //
- // The window for selecting a command on the menu screen.
- function Window_MenuCommand() {
- this.initialize.apply(this, arguments);
- }
- Window_MenuCommand.prototype = Object.create(Window_Command.prototype);
- Window_MenuCommand.prototype.constructor = Window_MenuCommand;
- Window_MenuCommand.prototype.initialize = function(x, y) {
- Window_Command.prototype.initialize.call(this, x, y);
- this.selectLast();
- };
- Window_MenuCommand._lastCommandSymbol = null;
- Window_MenuCommand.initCommandPosition = function() {
- this._lastCommandSymbol = null;
- };
- Window_MenuCommand.prototype.windowWidth = function() {
- return 240;
- };
- Window_MenuCommand.prototype.numVisibleRows = function() {
- return this.maxItems();
- };
- Window_MenuCommand.prototype.makeCommandList = function() {
- this.addMainCommands();
- this.addFormationCommand();
- this.addOriginalCommands();
- this.addOptionsCommand();
- this.addSaveCommand();
- this.addGameEndCommand();
- };
- Window_MenuCommand.prototype.addMainCommands = function() {
- var enabled = this.areMainCommandsEnabled();
- if (this.needsCommand('item')) {
- this.addCommand(TextManager.item, 'item', enabled);
- }
- if (this.needsCommand('skill')) {
- this.addCommand(TextManager.skill, 'skill', enabled);
- }
- if (this.needsCommand('equip')) {
- this.addCommand(TextManager.equip, 'equip', enabled);
- }
- if (this.needsCommand('status')) {
- this.addCommand(TextManager.status, 'status', enabled);
- }
- };
- Window_MenuCommand.prototype.addFormationCommand = function() {
- if (this.needsCommand('formation')) {
- var enabled = this.isFormationEnabled();
- this.addCommand(TextManager.formation, 'formation', enabled);
- }
- };
- Window_MenuCommand.prototype.addOriginalCommands = function() {
- };
- Window_MenuCommand.prototype.addOptionsCommand = function() {
- if (this.needsCommand('options')) {
- var enabled = this.isOptionsEnabled();
- this.addCommand(TextManager.options, 'options', enabled);
- }
- };
- Window_MenuCommand.prototype.addSaveCommand = function() {
- if (this.needsCommand('save')) {
- var enabled = this.isSaveEnabled();
- this.addCommand(TextManager.save, 'save', enabled);
- }
- };
- Window_MenuCommand.prototype.addGameEndCommand = function() {
- var enabled = this.isGameEndEnabled();
- this.addCommand(TextManager.gameEnd, 'gameEnd', enabled);
- };
- Window_MenuCommand.prototype.needsCommand = function(name) {
- var flags = $dataSystem.menuCommands;
- if (flags) {
- switch (name) {
- case 'item':
- return flags[0];
- case 'skill':
- return flags[1];
- case 'equip':
- return flags[2];
- case 'status':
- return flags[3];
- case 'formation':
- return flags[4];
- case 'save':
- return flags[5];
- }
- }
- return true;
- };
- Window_MenuCommand.prototype.areMainCommandsEnabled = function() {
- return $gameParty.exists();
- };
- Window_MenuCommand.prototype.isFormationEnabled = function() {
- return $gameParty.size() >= 2 && $gameSystem.isFormationEnabled();
- };
- Window_MenuCommand.prototype.isOptionsEnabled = function() {
- return true;
- };
- Window_MenuCommand.prototype.isSaveEnabled = function() {
- return !DataManager.isEventTest() && $gameSystem.isSaveEnabled();
- };
- Window_MenuCommand.prototype.isGameEndEnabled = function() {
- return true;
- };
- Window_MenuCommand.prototype.processOk = function() {
- Window_MenuCommand._lastCommandSymbol = this.currentSymbol();
- Window_Command.prototype.processOk.call(this);
- };
- Window_MenuCommand.prototype.selectLast = function() {
- this.selectSymbol(Window_MenuCommand._lastCommandSymbol);
- };
- //-----------------------------------------------------------------------------
- // Window_MenuStatus
- //
- // The window for displaying party member status on the menu screen.
- function Window_MenuStatus() {
- this.initialize.apply(this, arguments);
- }
- Window_MenuStatus.prototype = Object.create(Window_Selectable.prototype);
- Window_MenuStatus.prototype.constructor = Window_MenuStatus;
- Window_MenuStatus.prototype.initialize = function(x, y) {
- var width = this.windowWidth();
- var height = this.windowHeight();
- Window_Selectable.prototype.initialize.call(this, x, y, width, height);
- this._formationMode = false;
- this._pendingIndex = -1;
- this.refresh();
- };
- Window_MenuStatus.prototype.windowWidth = function() {
- return Graphics.boxWidth - 240;
- };
- Window_MenuStatus.prototype.windowHeight = function() {
- return Graphics.boxHeight;
- };
- Window_MenuStatus.prototype.maxItems = function() {
- return $gameParty.size();
- };
- Window_MenuStatus.prototype.itemHeight = function() {
- var clientHeight = this.height - this.padding * 2;
- return Math.floor(clientHeight / this.numVisibleRows());
- };
- Window_MenuStatus.prototype.numVisibleRows = function() {
- return 4;
- };
- Window_MenuStatus.prototype.loadImages = function() {
- $gameParty.members().forEach(function(actor) {
- ImageManager.reserveFace(actor.faceName());
- }, this);
- };
- Window_MenuStatus.prototype.drawItem = function(index) {
- this.drawItemBackground(index);
- this.drawItemImage(index);
- this.drawItemStatus(index);
- };
- Window_MenuStatus.prototype.drawItemBackground = function(index) {
- if (index === this._pendingIndex) {
- var rect = this.itemRect(index);
- var color = this.pendingColor();
- this.changePaintOpacity(false);
- this.contents.fillRect(rect.x, rect.y, rect.width, rect.height, color);
- this.changePaintOpacity(true);
- }
- };
- Window_MenuStatus.prototype.drawItemImage = function(index) {
- var actor = $gameParty.members()[index];
- var rect = this.itemRect(index);
- this.changePaintOpacity(actor.isBattleMember());
- this.drawActorFace(actor, rect.x + 1, rect.y + 1, Window_Base._faceWidth, Window_Base._faceHeight);
- this.changePaintOpacity(true);
- };
- Window_MenuStatus.prototype.drawItemStatus = function(index) {
- var actor = $gameParty.members()[index];
- var rect = this.itemRect(index);
- var x = rect.x + 162;
- var y = rect.y + rect.height / 2 - this.lineHeight() * 1.5;
- var width = rect.width - x - this.textPadding();
- this.drawActorSimpleStatus(actor, x, y, width);
- };
- Window_MenuStatus.prototype.processOk = function() {
- Window_Selectable.prototype.processOk.call(this);
- $gameParty.setMenuActor($gameParty.members()[this.index()]);
- };
- Window_MenuStatus.prototype.isCurrentItemEnabled = function() {
- if (this._formationMode) {
- var actor = $gameParty.members()[this.index()];
- return actor && actor.isFormationChangeOk();
- } else {
- return true;
- }
- };
- Window_MenuStatus.prototype.selectLast = function() {
- this.select($gameParty.menuActor().index() || 0);
- };
- Window_MenuStatus.prototype.formationMode = function() {
- return this._formationMode;
- };
- Window_MenuStatus.prototype.setFormationMode = function(formationMode) {
- this._formationMode = formationMode;
- };
- Window_MenuStatus.prototype.pendingIndex = function() {
- return this._pendingIndex;
- };
- Window_MenuStatus.prototype.setPendingIndex = function(index) {
- var lastPendingIndex = this._pendingIndex;
- this._pendingIndex = index;
- this.redrawItem(this._pendingIndex);
- this.redrawItem(lastPendingIndex);
- };
- //-----------------------------------------------------------------------------
- // Window_MenuActor
- //
- // The window for selecting a target actor on the item and skill screens.
- function Window_MenuActor() {
- this.initialize.apply(this, arguments);
- }
- Window_MenuActor.prototype = Object.create(Window_MenuStatus.prototype);
- Window_MenuActor.prototype.constructor = Window_MenuActor;
- Window_MenuActor.prototype.initialize = function() {
- Window_MenuStatus.prototype.initialize.call(this, 0, 0);
- this.hide();
- };
- Window_MenuActor.prototype.processOk = function() {
- if (!this.cursorAll()) {
- $gameParty.setTargetActor($gameParty.members()[this.index()]);
- }
- this.callOkHandler();
- };
- Window_MenuActor.prototype.selectLast = function() {
- this.select($gameParty.targetActor().index() || 0);
- };
- Window_MenuActor.prototype.selectForItem = function(item) {
- var actor = $gameParty.menuActor();
- var action = new Game_Action(actor);
- action.setItemObject(item);
- this.setCursorFixed(false);
- this.setCursorAll(false);
- if (action.isForUser()) {
- if (DataManager.isSkill(item)) {
- this.setCursorFixed(true);
- this.select(actor.index());
- } else {
- this.selectLast();
- }
- } else if (action.isForAll()) {
- this.setCursorAll(true);
- this.select(0);
- } else {
- this.selectLast();
- }
- };
- //-----------------------------------------------------------------------------
- // Window_ItemCategory
- //
- // The window for selecting a category of items on the item and shop screens.
- function Window_ItemCategory() {
- this.initialize.apply(this, arguments);
- }
- Window_ItemCategory.prototype = Object.create(Window_HorzCommand.prototype);
- Window_ItemCategory.prototype.constructor = Window_ItemCategory;
- Window_ItemCategory.prototype.initialize = function() {
- Window_HorzCommand.prototype.initialize.call(this, 0, 0);
- };
- Window_ItemCategory.prototype.windowWidth = function() {
- return Graphics.boxWidth;
- };
- Window_ItemCategory.prototype.maxCols = function() {
- return 4;
- };
- Window_ItemCategory.prototype.update = function() {
- Window_HorzCommand.prototype.update.call(this);
- if (this._itemWindow) {
- this._itemWindow.setCategory(this.currentSymbol());
- }
- };
- Window_ItemCategory.prototype.makeCommandList = function() {
- this.addCommand(TextManager.item, 'item');
- this.addCommand(TextManager.weapon, 'weapon');
- this.addCommand(TextManager.armor, 'armor');
- this.addCommand(TextManager.keyItem, 'keyItem');
- };
- Window_ItemCategory.prototype.setItemWindow = function(itemWindow) {
- this._itemWindow = itemWindow;
- };
- //-----------------------------------------------------------------------------
- // Window_ItemList
- //
- // The window for selecting an item on the item screen.
- function Window_ItemList() {
- this.initialize.apply(this, arguments);
- }
- Window_ItemList.prototype = Object.create(Window_Selectable.prototype);
- Window_ItemList.prototype.constructor = Window_ItemList;
- Window_ItemList.prototype.initialize = function(x, y, width, height) {
- Window_Selectable.prototype.initialize.call(this, x, y, width, height);
- this._category = 'none';
- this._data = [];
- };
- Window_ItemList.prototype.setCategory = function(category) {
- if (this._category !== category) {
- this._category = category;
- this.refresh();
- this.resetScroll();
- }
- };
- Window_ItemList.prototype.maxCols = function() {
- return 2;
- };
- Window_ItemList.prototype.spacing = function() {
- return 48;
- };
- Window_ItemList.prototype.maxItems = function() {
- return this._data ? this._data.length : 1;
- };
- Window_ItemList.prototype.item = function() {
- var index = this.index();
- return this._data && index >= 0 ? this._data[index] : null;
- };
- Window_ItemList.prototype.isCurrentItemEnabled = function() {
- return this.isEnabled(this.item());
- };
- Window_ItemList.prototype.includes = function(item) {
- switch (this._category) {
- case 'item':
- return DataManager.isItem(item) && item.itypeId === 1;
- case 'weapon':
- return DataManager.isWeapon(item);
- case 'armor':
- return DataManager.isArmor(item);
- case 'keyItem':
- return DataManager.isItem(item) && item.itypeId === 2;
- default:
- return false;
- }
- };
- Window_ItemList.prototype.needsNumber = function() {
- return true;
- };
- Window_ItemList.prototype.isEnabled = function(item) {
- return $gameParty.canUse(item);
- };
- Window_ItemList.prototype.makeItemList = function() {
- this._data = $gameParty.allItems().filter(function(item) {
- return this.includes(item);
- }, this);
- if (this.includes(null)) {
- this._data.push(null);
- }
- };
- Window_ItemList.prototype.selectLast = function() {
- var index = this._data.indexOf($gameParty.lastItem());
- this.select(index >= 0 ? index : 0);
- };
- Window_ItemList.prototype.drawItem = function(index) {
- var item = this._data[index];
- if (item) {
- var numberWidth = this.numberWidth();
- var rect = this.itemRect(index);
- rect.width -= this.textPadding();
- this.changePaintOpacity(this.isEnabled(item));
- this.drawItemName(item, rect.x, rect.y, rect.width - numberWidth);
- this.drawItemNumber(item, rect.x, rect.y, rect.width);
- this.changePaintOpacity(1);
- }
- };
- Window_ItemList.prototype.numberWidth = function() {
- return this.textWidth('000');
- };
- Window_ItemList.prototype.drawItemNumber = function(item, x, y, width) {
- if (this.needsNumber()) {
- this.drawText(':', x, y, width - this.textWidth('00'), 'right');
- this.drawText($gameParty.numItems(item), x, y, width, 'right');
- }
- };
- Window_ItemList.prototype.updateHelp = function() {
- this.setHelpWindowItem(this.item());
- };
- Window_ItemList.prototype.refresh = function() {
- this.makeItemList();
- this.createContents();
- this.drawAllItems();
- };
- //-----------------------------------------------------------------------------
- // Window_SkillType
- //
- // The window for selecting a skill type on the skill screen.
- function Window_SkillType() {
- this.initialize.apply(this, arguments);
- }
- Window_SkillType.prototype = Object.create(Window_Command.prototype);
- Window_SkillType.prototype.constructor = Window_SkillType;
- Window_SkillType.prototype.initialize = function(x, y) {
- Window_Command.prototype.initialize.call(this, x, y);
- this._actor = null;
- };
- Window_SkillType.prototype.windowWidth = function() {
- return 240;
- };
- Window_SkillType.prototype.setActor = function(actor) {
- if (this._actor !== actor) {
- this._actor = actor;
- this.refresh();
- this.selectLast();
- }
- };
- Window_SkillType.prototype.numVisibleRows = function() {
- return 4;
- };
- Window_SkillType.prototype.makeCommandList = function() {
- if (this._actor) {
- var skillTypes = this._actor.addedSkillTypes();
- skillTypes.sort(function(a, b) {
- return a - b;
- });
- skillTypes.forEach(function(stypeId) {
- var name = $dataSystem.skillTypes[stypeId];
- this.addCommand(name, 'skill', true, stypeId);
- }, this);
- }
- };
- Window_SkillType.prototype.update = function() {
- Window_Command.prototype.update.call(this);
- if (this._skillWindow) {
- this._skillWindow.setStypeId(this.currentExt());
- }
- };
- Window_SkillType.prototype.setSkillWindow = function(skillWindow) {
- this._skillWindow = skillWindow;
- };
- Window_SkillType.prototype.selectLast = function() {
- var skill = this._actor.lastMenuSkill();
- if (skill) {
- this.selectExt(skill.stypeId);
- } else {
- this.select(0);
- }
- };
- //-----------------------------------------------------------------------------
- // Window_SkillStatus
- //
- // The window for displaying the skill user's status on the skill screen.
- function Window_SkillStatus() {
- this.initialize.apply(this, arguments);
- }
- Window_SkillStatus.prototype = Object.create(Window_Base.prototype);
- Window_SkillStatus.prototype.constructor = Window_SkillStatus;
- Window_SkillStatus.prototype.initialize = function(x, y, width, height) {
- Window_Base.prototype.initialize.call(this, x, y, width, height);
- this._actor = null;
- };
- Window_SkillStatus.prototype.setActor = function(actor) {
- if (this._actor !== actor) {
- this._actor = actor;
- this.refresh();
- }
- };
- Window_SkillStatus.prototype.refresh = function() {
- this.contents.clear();
- if (this._actor) {
- var w = this.width - this.padding * 2;
- var h = this.height - this.padding * 2;
- var y = h / 2 - this.lineHeight() * 1.5;
- var width = w - 162 - this.textPadding();
- this.drawActorFace(this._actor, 0, 0, 144, h);
- this.drawActorSimpleStatus(this._actor, 162, y, width);
- }
- };
- //-----------------------------------------------------------------------------
- // Window_SkillList
- //
- // The window for selecting a skill on the skill screen.
- function Window_SkillList() {
- this.initialize.apply(this, arguments);
- }
- Window_SkillList.prototype = Object.create(Window_Selectable.prototype);
- Window_SkillList.prototype.constructor = Window_SkillList;
- Window_SkillList.prototype.initialize = function(x, y, width, height) {
- Window_Selectable.prototype.initialize.call(this, x, y, width, height);
- this._actor = null;
- this._stypeId = 0;
- this._data = [];
- };
- Window_SkillList.prototype.setActor = function(actor) {
- if (this._actor !== actor) {
- this._actor = actor;
- this.refresh();
- this.resetScroll();
- }
- };
- Window_SkillList.prototype.setStypeId = function(stypeId) {
- if (this._stypeId !== stypeId) {
- this._stypeId = stypeId;
- this.refresh();
- this.resetScroll();
- }
- };
- Window_SkillList.prototype.maxCols = function() {
- return 2;
- };
- Window_SkillList.prototype.spacing = function() {
- return 48;
- };
- Window_SkillList.prototype.maxItems = function() {
- return this._data ? this._data.length : 1;
- };
- Window_SkillList.prototype.item = function() {
- return this._data && this.index() >= 0 ? this._data[this.index()] : null;
- };
- Window_SkillList.prototype.isCurrentItemEnabled = function() {
- return this.isEnabled(this._data[this.index()]);
- };
- Window_SkillList.prototype.includes = function(item) {
- return item && item.stypeId === this._stypeId;
- };
- Window_SkillList.prototype.isEnabled = function(item) {
- return this._actor && this._actor.canUse(item);
- };
- Window_SkillList.prototype.makeItemList = function() {
- if (this._actor) {
- this._data = this._actor.skills().filter(function(item) {
- return this.includes(item);
- }, this);
- } else {
- this._data = [];
- }
- };
- Window_SkillList.prototype.selectLast = function() {
- var skill;
- if ($gameParty.inBattle()) {
- skill = this._actor.lastBattleSkill();
- } else {
- skill = this._actor.lastMenuSkill();
- }
- var index = this._data.indexOf(skill);
- this.select(index >= 0 ? index : 0);
- };
- Window_SkillList.prototype.drawItem = function(index) {
- var skill = this._data[index];
- if (skill) {
- var costWidth = this.costWidth();
- var rect = this.itemRect(index);
- rect.width -= this.textPadding();
- this.changePaintOpacity(this.isEnabled(skill));
- this.drawItemName(skill, rect.x, rect.y, rect.width - costWidth);
- this.drawSkillCost(skill, rect.x, rect.y, rect.width);
- this.changePaintOpacity(1);
- }
- };
- Window_SkillList.prototype.costWidth = function() {
- return this.textWidth('000');
- };
- Window_SkillList.prototype.drawSkillCost = function(skill, x, y, width) {
- if (this._actor.skillTpCost(skill) > 0) {
- this.changeTextColor(this.tpCostColor());
- this.drawText(this._actor.skillTpCost(skill), x, y, width, 'right');
- } else if (this._actor.skillMpCost(skill) > 0) {
- this.changeTextColor(this.mpCostColor());
- this.drawText(this._actor.skillMpCost(skill), x, y, width, 'right');
- }
- };
- Window_SkillList.prototype.updateHelp = function() {
- this.setHelpWindowItem(this.item());
- };
- Window_SkillList.prototype.refresh = function() {
- this.makeItemList();
- this.createContents();
- this.drawAllItems();
- };
- //-----------------------------------------------------------------------------
- // Window_EquipStatus
- //
- // The window for displaying parameter changes on the equipment screen.
- function Window_EquipStatus() {
- this.initialize.apply(this, arguments);
- }
- Window_EquipStatus.prototype = Object.create(Window_Base.prototype);
- Window_EquipStatus.prototype.constructor = Window_EquipStatus;
- Window_EquipStatus.prototype.initialize = function(x, y) {
- var width = this.windowWidth();
- var height = this.windowHeight();
- Window_Base.prototype.initialize.call(this, x, y, width, height);
- this._actor = null;
- this._tempActor = null;
- this.refresh();
- };
- Window_EquipStatus.prototype.windowWidth = function() {
- return 312;
- };
- Window_EquipStatus.prototype.windowHeight = function() {
- return this.fittingHeight(this.numVisibleRows());
- };
- Window_EquipStatus.prototype.numVisibleRows = function() {
- return 7;
- };
- Window_EquipStatus.prototype.setActor = function(actor) {
- if (this._actor !== actor) {
- this._actor = actor;
- this.refresh();
- }
- };
- Window_EquipStatus.prototype.refresh = function() {
- this.contents.clear();
- if (this._actor) {
- this.drawActorName(this._actor, this.textPadding(), 0);
- for (var i = 0; i < 6; i++) {
- this.drawItem(0, this.lineHeight() * (1 + i), 2 + i);
- }
- }
- };
- Window_EquipStatus.prototype.setTempActor = function(tempActor) {
- if (this._tempActor !== tempActor) {
- this._tempActor = tempActor;
- this.refresh();
- }
- };
- Window_EquipStatus.prototype.drawItem = function(x, y, paramId) {
- this.drawParamName(x + this.textPadding(), y, paramId);
- if (this._actor) {
- this.drawCurrentParam(x + 140, y, paramId);
- }
- this.drawRightArrow(x + 188, y);
- if (this._tempActor) {
- this.drawNewParam(x + 222, y, paramId);
- }
- };
- Window_EquipStatus.prototype.drawParamName = function(x, y, paramId) {
- this.changeTextColor(this.systemColor());
- this.drawText(TextManager.param(paramId), x, y, 120);
- };
- Window_EquipStatus.prototype.drawCurrentParam = function(x, y, paramId) {
- this.resetTextColor();
- this.drawText(this._actor.param(paramId), x, y, 48, 'right');
- };
- Window_EquipStatus.prototype.drawRightArrow = function(x, y) {
- this.changeTextColor(this.systemColor());
- this.drawText('\u2192', x, y, 32, 'center');
- };
- Window_EquipStatus.prototype.drawNewParam = function(x, y, paramId) {
- var newValue = this._tempActor.param(paramId);
- var diffvalue = newValue - this._actor.param(paramId);
- this.changeTextColor(this.paramchangeTextColor(diffvalue));
- this.drawText(newValue, x, y, 48, 'right');
- };
- //-----------------------------------------------------------------------------
- // Window_EquipCommand
- //
- // The window for selecting a command on the equipment screen.
- function Window_EquipCommand() {
- this.initialize.apply(this, arguments);
- }
- Window_EquipCommand.prototype = Object.create(Window_HorzCommand.prototype);
- Window_EquipCommand.prototype.constructor = Window_EquipCommand;
- Window_EquipCommand.prototype.initialize = function(x, y, width) {
- this._windowWidth = width;
- Window_HorzCommand.prototype.initialize.call(this, x, y);
- };
- Window_EquipCommand.prototype.windowWidth = function() {
- return this._windowWidth;
- };
- Window_EquipCommand.prototype.maxCols = function() {
- return 3;
- };
- Window_EquipCommand.prototype.makeCommandList = function() {
- this.addCommand(TextManager.equip2, 'equip');
- this.addCommand(TextManager.optimize, 'optimize');
- this.addCommand(TextManager.clear, 'clear');
- };
- //-----------------------------------------------------------------------------
- // Window_EquipSlot
- //
- // The window for selecting an equipment slot on the equipment screen.
- function Window_EquipSlot() {
- this.initialize.apply(this, arguments);
- }
- Window_EquipSlot.prototype = Object.create(Window_Selectable.prototype);
- Window_EquipSlot.prototype.constructor = Window_EquipSlot;
- Window_EquipSlot.prototype.initialize = function(x, y, width, height) {
- Window_Selectable.prototype.initialize.call(this, x, y, width, height);
- this._actor = null;
- this.refresh();
- };
- Window_EquipSlot.prototype.setActor = function(actor) {
- if (this._actor !== actor) {
- this._actor = actor;
- this.refresh();
- }
- };
- Window_EquipSlot.prototype.update = function() {
- Window_Selectable.prototype.update.call(this);
- if (this._itemWindow) {
- this._itemWindow.setSlotId(this.index());
- }
- };
- Window_EquipSlot.prototype.maxItems = function() {
- return this._actor ? this._actor.equipSlots().length : 0;
- };
- Window_EquipSlot.prototype.item = function() {
- return this._actor ? this._actor.equips()[this.index()] : null;
- };
- Window_EquipSlot.prototype.drawItem = function(index) {
- if (this._actor) {
- var rect = this.itemRectForText(index);
- this.changeTextColor(this.systemColor());
- this.changePaintOpacity(this.isEnabled(index));
- this.drawText(this.slotName(index), rect.x, rect.y, 138, this.lineHeight());
- this.drawItemName(this._actor.equips()[index], rect.x + 138, rect.y);
- this.changePaintOpacity(true);
- }
- };
- Window_EquipSlot.prototype.slotName = function(index) {
- var slots = this._actor.equipSlots();
- return this._actor ? $dataSystem.equipTypes[slots[index]] : '';
- };
- Window_EquipSlot.prototype.isEnabled = function(index) {
- return this._actor ? this._actor.isEquipChangeOk(index) : false;
- };
- Window_EquipSlot.prototype.isCurrentItemEnabled = function() {
- return this.isEnabled(this.index());
- };
- Window_EquipSlot.prototype.setStatusWindow = function(statusWindow) {
- this._statusWindow = statusWindow;
- this.callUpdateHelp();
- };
- Window_EquipSlot.prototype.setItemWindow = function(itemWindow) {
- this._itemWindow = itemWindow;
- };
- Window_EquipSlot.prototype.updateHelp = function() {
- Window_Selectable.prototype.updateHelp.call(this);
- this.setHelpWindowItem(this.item());
- if (this._statusWindow) {
- this._statusWindow.setTempActor(null);
- }
- };
- //-----------------------------------------------------------------------------
- // Window_EquipItem
- //
- // The window for selecting an equipment item on the equipment screen.
- function Window_EquipItem() {
- this.initialize.apply(this, arguments);
- }
- Window_EquipItem.prototype = Object.create(Window_ItemList.prototype);
- Window_EquipItem.prototype.constructor = Window_EquipItem;
- Window_EquipItem.prototype.initialize = function(x, y, width, height) {
- Window_ItemList.prototype.initialize.call(this, x, y, width, height);
- this._actor = null;
- this._slotId = 0;
- };
- Window_EquipItem.prototype.setActor = function(actor) {
- if (this._actor !== actor) {
- this._actor = actor;
- this.refresh();
- this.resetScroll();
- }
- };
- Window_EquipItem.prototype.setSlotId = function(slotId) {
- if (this._slotId !== slotId) {
- this._slotId = slotId;
- this.refresh();
- this.resetScroll();
- }
- };
- Window_EquipItem.prototype.includes = function(item) {
- if (item === null) {
- return true;
- }
- if (this._slotId < 0 || item.etypeId !== this._actor.equipSlots()[this._slotId]) {
- return false;
- }
- return this._actor.canEquip(item);
- };
- Window_EquipItem.prototype.isEnabled = function(item) {
- return true;
- };
- Window_EquipItem.prototype.selectLast = function() {
- };
- Window_EquipItem.prototype.setStatusWindow = function(statusWindow) {
- this._statusWindow = statusWindow;
- this.callUpdateHelp();
- };
- Window_EquipItem.prototype.updateHelp = function() {
- Window_ItemList.prototype.updateHelp.call(this);
- if (this._actor && this._statusWindow) {
- var actor = JsonEx.makeDeepCopy(this._actor);
- actor.forceChangeEquip(this._slotId, this.item());
- this._statusWindow.setTempActor(actor);
- }
- };
- Window_EquipItem.prototype.playOkSound = function() {
- };
- //-----------------------------------------------------------------------------
- // Window_Status
- //
- // The window for displaying full status on the status screen.
- function Window_Status() {
- this.initialize.apply(this, arguments);
- }
- Window_Status.prototype = Object.create(Window_Selectable.prototype);
- Window_Status.prototype.constructor = Window_Status;
- Window_Status.prototype.initialize = function() {
- var width = Graphics.boxWidth;
- var height = Graphics.boxHeight;
- Window_Selectable.prototype.initialize.call(this, 0, 0, width, height);
- this._actor = null;
- this.refresh();
- this.activate();
- };
- Window_Status.prototype.setActor = function(actor) {
- if (this._actor !== actor) {
- this._actor = actor;
- this.refresh();
- }
- };
- Window_Status.prototype.refresh = function() {
- this.contents.clear();
- if (this._actor) {
- var lineHeight = this.lineHeight();
- this.drawBlock1(lineHeight * 0);
- this.drawHorzLine(lineHeight * 1);
- this.drawBlock2(lineHeight * 2);
- this.drawHorzLine(lineHeight * 6);
- this.drawBlock3(lineHeight * 7);
- this.drawHorzLine(lineHeight * 13);
- this.drawBlock4(lineHeight * 14);
- }
- };
- Window_Status.prototype.drawBlock1 = function(y) {
- this.drawActorName(this._actor, 6, y);
- this.drawActorClass(this._actor, 192, y);
- this.drawActorNickname(this._actor, 432, y);
- };
- Window_Status.prototype.drawBlock2 = function(y) {
- this.drawActorFace(this._actor, 12, y);
- this.drawBasicInfo(204, y);
- this.drawExpInfo(456, y);
- };
- Window_Status.prototype.drawBlock3 = function(y) {
- this.drawParameters(48, y);
- this.drawEquipments(432, y);
- };
- Window_Status.prototype.drawBlock4 = function(y) {
- this.drawProfile(6, y);
- };
- Window_Status.prototype.drawHorzLine = function(y) {
- var lineY = y + this.lineHeight() / 2 - 1;
- this.contents.paintOpacity = 48;
- this.contents.fillRect(0, lineY, this.contentsWidth(), 2, this.lineColor());
- this.contents.paintOpacity = 255;
- };
- Window_Status.prototype.lineColor = function() {
- return this.normalColor();
- };
- Window_Status.prototype.drawBasicInfo = function(x, y) {
- var lineHeight = this.lineHeight();
- this.drawActorLevel(this._actor, x, y + lineHeight * 0);
- this.drawActorIcons(this._actor, x, y + lineHeight * 1);
- this.drawActorHp(this._actor, x, y + lineHeight * 2);
- this.drawActorMp(this._actor, x, y + lineHeight * 3);
- };
- Window_Status.prototype.drawParameters = function(x, y) {
- var lineHeight = this.lineHeight();
- for (var i = 0; i < 6; i++) {
- var paramId = i + 2;
- var y2 = y + lineHeight * i;
- this.changeTextColor(this.systemColor());
- this.drawText(TextManager.param(paramId), x, y2, 160);
- this.resetTextColor();
- this.drawText(this._actor.param(paramId), x + 160, y2, 60, 'right');
- }
- };
- Window_Status.prototype.drawExpInfo = function(x, y) {
- var lineHeight = this.lineHeight();
- var expTotal = TextManager.expTotal.format(TextManager.exp);
- var expNext = TextManager.expNext.format(TextManager.level);
- var value1 = this._actor.currentExp();
- var value2 = this._actor.nextRequiredExp();
- if (this._actor.isMaxLevel()) {
- value1 = '-------';
- value2 = '-------';
- }
- this.changeTextColor(this.systemColor());
- this.drawText(expTotal, x, y + lineHeight * 0, 270);
- this.drawText(expNext, x, y + lineHeight * 2, 270);
- this.resetTextColor();
- this.drawText(value1, x, y + lineHeight * 1, 270, 'right');
- this.drawText(value2, x, y + lineHeight * 3, 270, 'right');
- };
- Window_Status.prototype.drawEquipments = function(x, y) {
- var equips = this._actor.equips();
- var count = Math.min(equips.length, this.maxEquipmentLines());
- for (var i = 0; i < count; i++) {
- this.drawItemName(equips[i], x, y + this.lineHeight() * i);
- }
- };
- Window_Status.prototype.drawProfile = function(x, y) {
- this.drawTextEx(this._actor.profile(), x, y);
- };
- Window_Status.prototype.maxEquipmentLines = function() {
- return 6;
- };
- //-----------------------------------------------------------------------------
- // Window_Options
- //
- // The window for changing various settings on the options screen.
- function Window_Options() {
- this.initialize.apply(this, arguments);
- }
- Window_Options.prototype = Object.create(Window_Command.prototype);
- Window_Options.prototype.constructor = Window_Options;
- Window_Options.prototype.initialize = function() {
- Window_Command.prototype.initialize.call(this, 0, 0);
- this.updatePlacement();
- };
- Window_Options.prototype.windowWidth = function() {
- return 400;
- };
- Window_Options.prototype.windowHeight = function() {
- return this.fittingHeight(Math.min(this.numVisibleRows(), 12));
- };
- Window_Options.prototype.updatePlacement = function() {
- this.x = (Graphics.boxWidth - this.width) / 2;
- this.y = (Graphics.boxHeight - this.height) / 2;
- };
- Window_Options.prototype.makeCommandList = function() {
- this.addGeneralOptions();
- this.addVolumeOptions();
- };
- Window_Options.prototype.addGeneralOptions = function() {
- this.addCommand(TextManager.alwaysDash, 'alwaysDash');
- this.addCommand(TextManager.commandRemember, 'commandRemember');
- };
- Window_Options.prototype.addVolumeOptions = function() {
- this.addCommand(TextManager.bgmVolume, 'bgmVolume');
- this.addCommand(TextManager.bgsVolume, 'bgsVolume');
- this.addCommand(TextManager.meVolume, 'meVolume');
- this.addCommand(TextManager.seVolume, 'seVolume');
- };
- Window_Options.prototype.drawItem = function(index) {
- var rect = this.itemRectForText(index);
- var statusWidth = this.statusWidth();
- var titleWidth = rect.width - statusWidth;
- this.resetTextColor();
- this.changePaintOpacity(this.isCommandEnabled(index));
- this.drawText(this.commandName(index), rect.x, rect.y, titleWidth, 'left');
- this.drawText(this.statusText(index), titleWidth, rect.y, statusWidth, 'right');
- };
- Window_Options.prototype.statusWidth = function() {
- return 120;
- };
- Window_Options.prototype.statusText = function(index) {
- var symbol = this.commandSymbol(index);
- var value = this.getConfigValue(symbol);
- if (this.isVolumeSymbol(symbol)) {
- return this.volumeStatusText(value);
- } else {
- return this.booleanStatusText(value);
- }
- };
- Window_Options.prototype.isVolumeSymbol = function(symbol) {
- return symbol.contains('Volume');
- };
- Window_Options.prototype.booleanStatusText = function(value) {
- return value ? 'ON' : 'OFF';
- };
- Window_Options.prototype.volumeStatusText = function(value) {
- return value + '%';
- };
- Window_Options.prototype.processOk = function() {
- var index = this.index();
- var symbol = this.commandSymbol(index);
- var value = this.getConfigValue(symbol);
- if (this.isVolumeSymbol(symbol)) {
- value += this.volumeOffset();
- if (value > 100) {
- value = 0;
- }
- value = value.clamp(0, 100);
- this.changeValue(symbol, value);
- } else {
- this.changeValue(symbol, !value);
- }
- };
- Window_Options.prototype.cursorRight = function(wrap) {
- var index = this.index();
- var symbol = this.commandSymbol(index);
- var value = this.getConfigValue(symbol);
- if (this.isVolumeSymbol(symbol)) {
- value += this.volumeOffset();
- value = value.clamp(0, 100);
- this.changeValue(symbol, value);
- } else {
- this.changeValue(symbol, true);
- }
- };
- Window_Options.prototype.cursorLeft = function(wrap) {
- var index = this.index();
- var symbol = this.commandSymbol(index);
- var value = this.getConfigValue(symbol);
- if (this.isVolumeSymbol(symbol)) {
- value -= this.volumeOffset();
- value = value.clamp(0, 100);
- this.changeValue(symbol, value);
- } else {
- this.changeValue(symbol, false);
- }
- };
- Window_Options.prototype.volumeOffset = function() {
- return 20;
- };
- Window_Options.prototype.changeValue = function(symbol, value) {
- var lastValue = this.getConfigValue(symbol);
- if (lastValue !== value) {
- this.setConfigValue(symbol, value);
- this.redrawItem(this.findSymbol(symbol));
- SoundManager.playCursor();
- }
- };
- Window_Options.prototype.getConfigValue = function(symbol) {
- return ConfigManager[symbol];
- };
- Window_Options.prototype.setConfigValue = function(symbol, volume) {
- ConfigManager[symbol] = volume;
- };
- //-----------------------------------------------------------------------------
- // Window_SavefileList
- //
- // The window for selecting a save file on the save and load screens.
- function Window_SavefileList() {
- this.initialize.apply(this, arguments);
- }
- Window_SavefileList.prototype = Object.create(Window_Selectable.prototype);
- Window_SavefileList.prototype.constructor = Window_SavefileList;
- Window_SavefileList.prototype.initialize = function(x, y, width, height) {
- Window_Selectable.prototype.initialize.call(this, x, y, width, height);
- this.activate();
- this._mode = null;
- };
- Window_SavefileList.prototype.setMode = function(mode) {
- this._mode = mode;
- };
- Window_SavefileList.prototype.maxItems = function() {
- return DataManager.maxSavefiles();
- };
- Window_SavefileList.prototype.maxVisibleItems = function() {
- return 5;
- };
- Window_SavefileList.prototype.itemHeight = function() {
- var innerHeight = this.height - this.padding * 2;
- return Math.floor(innerHeight / this.maxVisibleItems());
- };
- Window_SavefileList.prototype.drawItem = function(index) {
- var id = index + 1;
- var valid = DataManager.isThisGameFile(id);
- var info = DataManager.loadSavefileInfo(id);
- var rect = this.itemRectForText(index);
- this.resetTextColor();
- if (this._mode === 'load') {
- this.changePaintOpacity(valid);
- }
- this.drawFileId(id, rect.x, rect.y);
- if (info) {
- this.changePaintOpacity(valid);
- this.drawContents(info, rect, valid);
- this.changePaintOpacity(true);
- }
- };
- Window_SavefileList.prototype.drawFileId = function(id, x, y) {
- this.drawText(TextManager.file + ' ' + id, x, y, 180);
- };
- Window_SavefileList.prototype.drawContents = function(info, rect, valid) {
- var bottom = rect.y + rect.height;
- if (rect.width >= 420) {
- this.drawGameTitle(info, rect.x + 192, rect.y, rect.width - 192);
- if (valid) {
- this.drawPartyCharacters(info, rect.x + 220, bottom - 4);
- }
- }
- var lineHeight = this.lineHeight();
- var y2 = bottom - lineHeight;
- if (y2 >= lineHeight) {
- this.drawPlaytime(info, rect.x, y2, rect.width);
- }
- };
- Window_SavefileList.prototype.drawGameTitle = function(info, x, y, width) {
- if (info.title) {
- this.drawText(info.title, x, y, width);
- }
- };
- Window_SavefileList.prototype.drawPartyCharacters = function(info, x, y) {
- if (info.characters) {
- for (var i = 0; i < info.characters.length; i++) {
- var data = info.characters[i];
- this.drawCharacter(data[0], data[1], x + i * 48, y);
- }
- }
- };
- Window_SavefileList.prototype.drawPlaytime = function(info, x, y, width) {
- if (info.playtime) {
- this.drawText(info.playtime, x, y, width, 'right');
- }
- };
- Window_SavefileList.prototype.playOkSound = function() {
- };
- //-----------------------------------------------------------------------------
- // Window_ShopCommand
- //
- // The window for selecting buy/sell on the shop screen.
- function Window_ShopCommand() {
- this.initialize.apply(this, arguments);
- }
- Window_ShopCommand.prototype = Object.create(Window_HorzCommand.prototype);
- Window_ShopCommand.prototype.constructor = Window_ShopCommand;
- Window_ShopCommand.prototype.initialize = function(width, purchaseOnly) {
- this._windowWidth = width;
- this._purchaseOnly = purchaseOnly;
- Window_HorzCommand.prototype.initialize.call(this, 0, 0);
- };
- Window_ShopCommand.prototype.windowWidth = function() {
- return this._windowWidth;
- };
- Window_ShopCommand.prototype.maxCols = function() {
- return 3;
- };
- Window_ShopCommand.prototype.makeCommandList = function() {
- this.addCommand(TextManager.buy, 'buy');
- this.addCommand(TextManager.sell, 'sell', !this._purchaseOnly);
- this.addCommand(TextManager.cancel, 'cancel');
- };
- //-----------------------------------------------------------------------------
- // Window_ShopBuy
- //
- // The window for selecting an item to buy on the shop screen.
- function Window_ShopBuy() {
- this.initialize.apply(this, arguments);
- }
- Window_ShopBuy.prototype = Object.create(Window_Selectable.prototype);
- Window_ShopBuy.prototype.constructor = Window_ShopBuy;
- Window_ShopBuy.prototype.initialize = function(x, y, height, shopGoods) {
- var width = this.windowWidth();
- Window_Selectable.prototype.initialize.call(this, x, y, width, height);
- this._shopGoods = shopGoods;
- this._money = 0;
- this.refresh();
- this.select(0);
- };
- Window_ShopBuy.prototype.windowWidth = function() {
- return 456;
- };
- Window_ShopBuy.prototype.maxItems = function() {
- return this._data ? this._data.length : 1;
- };
- Window_ShopBuy.prototype.item = function() {
- return this._data[this.index()];
- };
- Window_ShopBuy.prototype.setMoney = function(money) {
- this._money = money;
- this.refresh();
- };
- Window_ShopBuy.prototype.isCurrentItemEnabled = function() {
- return this.isEnabled(this._data[this.index()]);
- };
- Window_ShopBuy.prototype.price = function(item) {
- return this._price[this._data.indexOf(item)] || 0;
- };
- Window_ShopBuy.prototype.isEnabled = function(item) {
- return (item && this.price(item) <= this._money &&
- !$gameParty.hasMaxItems(item));
- };
- Window_ShopBuy.prototype.refresh = function() {
- this.makeItemList();
- this.createContents();
- this.drawAllItems();
- };
- Window_ShopBuy.prototype.makeItemList = function() {
- this._data = [];
- this._price = [];
- this._shopGoods.forEach(function(goods) {
- var item = null;
- switch (goods[0]) {
- case 0:
- item = $dataItems[goods[1]];
- break;
- case 1:
- item = $dataWeapons[goods[1]];
- break;
- case 2:
- item = $dataArmors[goods[1]];
- break;
- }
- if (item) {
- this._data.push(item);
- this._price.push(goods[2] === 0 ? item.price : goods[3]);
- }
- }, this);
- };
- Window_ShopBuy.prototype.drawItem = function(index) {
- var item = this._data[index];
- var rect = this.itemRect(index);
- var priceWidth = 96;
- rect.width -= this.textPadding();
- this.changePaintOpacity(this.isEnabled(item));
- this.drawItemName(item, rect.x, rect.y, rect.width - priceWidth);
- this.drawText(this.price(item), rect.x + rect.width - priceWidth,
- rect.y, priceWidth, 'right');
- this.changePaintOpacity(true);
- };
- Window_ShopBuy.prototype.setStatusWindow = function(statusWindow) {
- this._statusWindow = statusWindow;
- this.callUpdateHelp();
- };
- Window_ShopBuy.prototype.updateHelp = function() {
- this.setHelpWindowItem(this.item());
- if (this._statusWindow) {
- this._statusWindow.setItem(this.item());
- }
- };
- //-----------------------------------------------------------------------------
- // Window_ShopSell
- //
- // The window for selecting an item to sell on the shop screen.
- function Window_ShopSell() {
- this.initialize.apply(this, arguments);
- }
- Window_ShopSell.prototype = Object.create(Window_ItemList.prototype);
- Window_ShopSell.prototype.constructor = Window_ShopSell;
- Window_ShopSell.prototype.initialize = function(x, y, width, height) {
- Window_ItemList.prototype.initialize.call(this, x, y, width, height);
- };
- Window_ShopSell.prototype.isEnabled = function(item) {
- return item && item.price > 0;
- };
- //-----------------------------------------------------------------------------
- // Window_ShopNumber
- //
- // The window for inputting quantity of items to buy or sell on the shop
- // screen.
- function Window_ShopNumber() {
- this.initialize.apply(this, arguments);
- }
- Window_ShopNumber.prototype = Object.create(Window_Selectable.prototype);
- Window_ShopNumber.prototype.constructor = Window_ShopNumber;
- Window_ShopNumber.prototype.initialize = function(x, y, height) {
- var width = this.windowWidth();
- Window_Selectable.prototype.initialize.call(this, x, y, width, height);
- this._item = null;
- this._max = 1;
- this._price = 0;
- this._number = 1;
- this._currencyUnit = TextManager.currencyUnit;
- this.createButtons();
- };
- Window_ShopNumber.prototype.windowWidth = function() {
- return 456;
- };
- Window_ShopNumber.prototype.number = function() {
- return this._number;
- };
- Window_ShopNumber.prototype.setup = function(item, max, price) {
- this._item = item;
- this._max = Math.floor(max);
- this._price = price;
- this._number = 1;
- this.placeButtons();
- this.updateButtonsVisiblity();
- this.refresh();
- };
- Window_ShopNumber.prototype.setCurrencyUnit = function(currencyUnit) {
- this._currencyUnit = currencyUnit;
- this.refresh();
- };
- Window_ShopNumber.prototype.createButtons = function() {
- var bitmap = ImageManager.loadSystem('ButtonSet');
- var buttonWidth = 48;
- var buttonHeight = 48;
- this._buttons = [];
- for (var i = 0; i < 5; i++) {
- var button = new Sprite_Button();
- var x = buttonWidth * i;
- var w = buttonWidth * (i === 4 ? 2 : 1);
- button.bitmap = bitmap;
- button.setColdFrame(x, 0, w, buttonHeight);
- button.setHotFrame(x, buttonHeight, w, buttonHeight);
- button.visible = false;
- this._buttons.push(button);
- this.addChild(button);
- }
- this._buttons[0].setClickHandler(this.onButtonDown2.bind(this));
- this._buttons[1].setClickHandler(this.onButtonDown.bind(this));
- this._buttons[2].setClickHandler(this.onButtonUp.bind(this));
- this._buttons[3].setClickHandler(this.onButtonUp2.bind(this));
- this._buttons[4].setClickHandler(this.onButtonOk.bind(this));
- };
- Window_ShopNumber.prototype.placeButtons = function() {
- var numButtons = this._buttons.length;
- var spacing = 16;
- var totalWidth = -spacing;
- for (var i = 0; i < numButtons; i++) {
- totalWidth += this._buttons[i].width + spacing;
- }
- var x = (this.width - totalWidth) / 2;
- for (var j = 0; j < numButtons; j++) {
- var button = this._buttons[j];
- button.x = x;
- button.y = this.buttonY();
- x += button.width + spacing;
- }
- };
- Window_ShopNumber.prototype.updateButtonsVisiblity = function() {
- if (TouchInput.date > Input.date) {
- this.showButtons();
- } else {
- this.hideButtons();
- }
- };
- Window_ShopNumber.prototype.showButtons = function() {
- for (var i = 0; i < this._buttons.length; i++) {
- this._buttons[i].visible = true;
- }
- };
- Window_ShopNumber.prototype.hideButtons = function() {
- for (var i = 0; i < this._buttons.length; i++) {
- this._buttons[i].visible = false;
- }
- };
- Window_ShopNumber.prototype.refresh = function() {
- this.contents.clear();
- this.drawItemName(this._item, 0, this.itemY());
- this.drawMultiplicationSign();
- this.drawNumber();
- this.drawTotalPrice();
- };
- Window_ShopNumber.prototype.drawMultiplicationSign = function() {
- var sign = '\u00d7';
- var width = this.textWidth(sign);
- var x = this.cursorX() - width * 2;
- var y = this.itemY();
- this.resetTextColor();
- this.drawText(sign, x, y, width);
- };
- Window_ShopNumber.prototype.drawNumber = function() {
- var x = this.cursorX();
- var y = this.itemY();
- var width = this.cursorWidth() - this.textPadding();
- this.resetTextColor();
- this.drawText(this._number, x, y, width, 'right');
- };
- Window_ShopNumber.prototype.drawTotalPrice = function() {
- var total = this._price * this._number;
- var width = this.contentsWidth() - this.textPadding();
- this.drawCurrencyValue(total, this._currencyUnit, 0, this.priceY(), width);
- };
- Window_ShopNumber.prototype.itemY = function() {
- return Math.round(this.contentsHeight() / 2 - this.lineHeight() * 1.5);
- };
- Window_ShopNumber.prototype.priceY = function() {
- return Math.round(this.contentsHeight() / 2 + this.lineHeight() / 2);
- };
- Window_ShopNumber.prototype.buttonY = function() {
- return Math.round(this.priceY() + this.lineHeight() * 2.5);
- };
- Window_ShopNumber.prototype.cursorWidth = function() {
- var digitWidth = this.textWidth('0');
- return this.maxDigits() * digitWidth + this.textPadding() * 2;
- };
- Window_ShopNumber.prototype.cursorX = function() {
- return this.contentsWidth() - this.cursorWidth() - this.textPadding();
- };
- Window_ShopNumber.prototype.maxDigits = function() {
- return 2;
- };
- Window_ShopNumber.prototype.update = function() {
- Window_Selectable.prototype.update.call(this);
- this.processNumberChange();
- };
- Window_ShopNumber.prototype.isOkTriggered = function() {
- return Input.isTriggered('ok');
- };
- Window_ShopNumber.prototype.playOkSound = function() {
- };
- Window_ShopNumber.prototype.processNumberChange = function() {
- if (this.isOpenAndActive()) {
- if (Input.isRepeated('right')) {
- this.changeNumber(1);
- }
- if (Input.isRepeated('left')) {
- this.changeNumber(-1);
- }
- if (Input.isRepeated('up')) {
- this.changeNumber(10);
- }
- if (Input.isRepeated('down')) {
- this.changeNumber(-10);
- }
- }
- };
- Window_ShopNumber.prototype.changeNumber = function(amount) {
- var lastNumber = this._number;
- this._number = (this._number + amount).clamp(1, this._max);
- if (this._number !== lastNumber) {
- SoundManager.playCursor();
- this.refresh();
- }
- };
- Window_ShopNumber.prototype.updateCursor = function() {
- this.setCursorRect(this.cursorX(), this.itemY(),
- this.cursorWidth(), this.lineHeight());
- };
- Window_ShopNumber.prototype.onButtonUp = function() {
- this.changeNumber(1);
- };
- Window_ShopNumber.prototype.onButtonUp2 = function() {
- this.changeNumber(10);
- };
- Window_ShopNumber.prototype.onButtonDown = function() {
- this.changeNumber(-1);
- };
- Window_ShopNumber.prototype.onButtonDown2 = function() {
- this.changeNumber(-10);
- };
- Window_ShopNumber.prototype.onButtonOk = function() {
- this.processOk();
- };
- //-----------------------------------------------------------------------------
- // Window_ShopStatus
- //
- // The window for displaying number of items in possession and the actor's
- // equipment on the shop screen.
- function Window_ShopStatus() {
- this.initialize.apply(this, arguments);
- }
- Window_ShopStatus.prototype = Object.create(Window_Base.prototype);
- Window_ShopStatus.prototype.constructor = Window_ShopStatus;
- Window_ShopStatus.prototype.initialize = function(x, y, width, height) {
- Window_Base.prototype.initialize.call(this, x, y, width, height);
- this._item = null;
- this._pageIndex = 0;
- this.refresh();
- };
- Window_ShopStatus.prototype.refresh = function() {
- this.contents.clear();
- if (this._item) {
- var x = this.textPadding();
- this.drawPossession(x, 0);
- if (this.isEquipItem()) {
- this.drawEquipInfo(x, this.lineHeight() * 2);
- }
- }
- };
- Window_ShopStatus.prototype.setItem = function(item) {
- this._item = item;
- this.refresh();
- };
- Window_ShopStatus.prototype.isEquipItem = function() {
- return DataManager.isWeapon(this._item) || DataManager.isArmor(this._item);
- };
- Window_ShopStatus.prototype.drawPossession = function(x, y) {
- var width = this.contents.width - this.textPadding() - x;
- var possessionWidth = this.textWidth('0000');
- this.changeTextColor(this.systemColor());
- this.drawText(TextManager.possession, x, y, width - possessionWidth);
- this.resetTextColor();
- this.drawText($gameParty.numItems(this._item), x, y, width, 'right');
- };
- Window_ShopStatus.prototype.drawEquipInfo = function(x, y) {
- var members = this.statusMembers();
- for (var i = 0; i < members.length; i++) {
- this.drawActorEquipInfo(x, y + this.lineHeight() * (i * 2.4), members[i]);
- }
- };
- Window_ShopStatus.prototype.statusMembers = function() {
- var start = this._pageIndex * this.pageSize();
- var end = start + this.pageSize();
- return $gameParty.members().slice(start, end);
- };
- Window_ShopStatus.prototype.pageSize = function() {
- return 4;
- };
- Window_ShopStatus.prototype.maxPages = function() {
- return Math.floor(($gameParty.size() + this.pageSize() - 1) / this.pageSize());
- };
- Window_ShopStatus.prototype.drawActorEquipInfo = function(x, y, actor) {
- var enabled = actor.canEquip(this._item);
- this.changePaintOpacity(enabled);
- this.resetTextColor();
- this.drawText(actor.name(), x, y, 168);
- var item1 = this.currentEquippedItem(actor, this._item.etypeId);
- if (enabled) {
- this.drawActorParamChange(x, y, actor, item1);
- }
- this.drawItemName(item1, x, y + this.lineHeight());
- this.changePaintOpacity(true);
- };
- Window_ShopStatus.prototype.drawActorParamChange = function(x, y, actor, item1) {
- var width = this.contents.width - this.textPadding() - x;
- var paramId = this.paramId();
- var change = this._item.params[paramId] - (item1 ? item1.params[paramId] : 0);
- this.changeTextColor(this.paramchangeTextColor(change));
- this.drawText((change > 0 ? '+' : '') + change, x, y, width, 'right');
- };
- Window_ShopStatus.prototype.paramId = function() {
- return DataManager.isWeapon(this._item) ? 2 : 3;
- };
- Window_ShopStatus.prototype.currentEquippedItem = function(actor, etypeId) {
- var list = [];
- var equips = actor.equips();
- var slots = actor.equipSlots();
- for (var i = 0; i < slots.length; i++) {
- if (slots[i] === etypeId) {
- list.push(equips[i]);
- }
- }
- var paramId = this.paramId();
- var worstParam = Number.MAX_VALUE;
- var worstItem = null;
- for (var j = 0; j < list.length; j++) {
- if (list[j] && list[j].params[paramId] < worstParam) {
- worstParam = list[j].params[paramId];
- worstItem = list[j];
- }
- }
- return worstItem;
- };
- Window_ShopStatus.prototype.update = function() {
- Window_Base.prototype.update.call(this);
- this.updatePage();
- };
- Window_ShopStatus.prototype.updatePage = function() {
- if (this.isPageChangeEnabled() && this.isPageChangeRequested()) {
- this.changePage();
- }
- };
- Window_ShopStatus.prototype.isPageChangeEnabled = function() {
- return this.visible && this.maxPages() >= 2;
- };
- Window_ShopStatus.prototype.isPageChangeRequested = function() {
- if (Input.isTriggered('shift')) {
- return true;
- }
- if (TouchInput.isTriggered() && this.isTouchedInsideFrame()) {
- return true;
- }
- return false;
- };
- Window_ShopStatus.prototype.isTouchedInsideFrame = function() {
- var x = this.canvasToLocalX(TouchInput.x);
- var y = this.canvasToLocalY(TouchInput.y);
- return x >= 0 && y >= 0 && x < this.width && y < this.height;
- };
- Window_ShopStatus.prototype.changePage = function() {
- this._pageIndex = (this._pageIndex + 1) % this.maxPages();
- this.refresh();
- SoundManager.playCursor();
- };
- //-----------------------------------------------------------------------------
- // Window_NameEdit
- //
- // The window for editing an actor's name on the name input screen.
- function Window_NameEdit() {
- this.initialize.apply(this, arguments);
- }
- Window_NameEdit.prototype = Object.create(Window_Base.prototype);
- Window_NameEdit.prototype.constructor = Window_NameEdit;
- Window_NameEdit.prototype.initialize = function(actor, maxLength) {
- var width = this.windowWidth();
- var height = this.windowHeight();
- var x = (Graphics.boxWidth - width) / 2;
- var y = (Graphics.boxHeight - (height + this.fittingHeight(9) + 8)) / 2;
- Window_Base.prototype.initialize.call(this, x, y, width, height);
- this._actor = actor;
- this._name = actor.name().slice(0, this._maxLength);
- this._index = this._name.length;
- this._maxLength = maxLength;
- this._defaultName = this._name;
- this.deactivate();
- this.refresh();
- ImageManager.reserveFace(actor.faceName());
- };
- Window_NameEdit.prototype.windowWidth = function() {
- return 480;
- };
- Window_NameEdit.prototype.windowHeight = function() {
- return this.fittingHeight(4);
- };
- Window_NameEdit.prototype.name = function() {
- return this._name;
- };
- Window_NameEdit.prototype.restoreDefault = function() {
- this._name = this._defaultName;
- this._index = this._name.length;
- this.refresh();
- return this._name.length > 0;
- };
- Window_NameEdit.prototype.add = function(ch) {
- if (this._index < this._maxLength) {
- this._name += ch;
- this._index++;
- this.refresh();
- return true;
- } else {
- return false;
- }
- };
- Window_NameEdit.prototype.back = function() {
- if (this._index > 0) {
- this._index--;
- this._name = this._name.slice(0, this._index);
- this.refresh();
- return true;
- } else {
- return false;
- }
- };
- Window_NameEdit.prototype.faceWidth = function() {
- return 144;
- };
- Window_NameEdit.prototype.charWidth = function() {
- var text = $gameSystem.isJapanese() ? '\uff21' : 'A';
- return this.textWidth(text);
- };
- Window_NameEdit.prototype.left = function() {
- var nameCenter = (this.contentsWidth() + this.faceWidth()) / 2;
- var nameWidth = (this._maxLength + 1) * this.charWidth();
- return Math.min(nameCenter - nameWidth / 2, this.contentsWidth() - nameWidth);
- };
- Window_NameEdit.prototype.itemRect = function(index) {
- return {
- x: this.left() + index * this.charWidth(),
- y: 54,
- width: this.charWidth(),
- height: this.lineHeight()
- };
- };
- Window_NameEdit.prototype.underlineRect = function(index) {
- var rect = this.itemRect(index);
- rect.x++;
- rect.y += rect.height - 4;
- rect.width -= 2;
- rect.height = 2;
- return rect;
- };
- Window_NameEdit.prototype.underlineColor = function() {
- return this.normalColor();
- };
- Window_NameEdit.prototype.drawUnderline = function(index) {
- var rect = this.underlineRect(index);
- var color = this.underlineColor();
- this.contents.paintOpacity = 48;
- this.contents.fillRect(rect.x, rect.y, rect.width, rect.height, color);
- this.contents.paintOpacity = 255;
- };
- Window_NameEdit.prototype.drawChar = function(index) {
- var rect = this.itemRect(index);
- this.resetTextColor();
- this.drawText(this._name[index] || '', rect.x, rect.y);
- };
- Window_NameEdit.prototype.refresh = function() {
- this.contents.clear();
- this.drawActorFace(this._actor, 0, 0);
- for (var i = 0; i < this._maxLength; i++) {
- this.drawUnderline(i);
- }
- for (var j = 0; j < this._name.length; j++) {
- this.drawChar(j);
- }
- var rect = this.itemRect(this._index);
- this.setCursorRect(rect.x, rect.y, rect.width, rect.height);
- };
- //-----------------------------------------------------------------------------
- // Window_NameInput
- //
- // The window for selecting text characters on the name input screen.
- function Window_NameInput() {
- this.initialize.apply(this, arguments);
- }
- Window_NameInput.prototype = Object.create(Window_Selectable.prototype);
- Window_NameInput.prototype.constructor = Window_NameInput;
- Window_NameInput.LATIN1 =
- [ 'A','B','C','D','E', 'a','b','c','d','e',
- 'F','G','H','I','J', 'f','g','h','i','j',
- 'K','L','M','N','O', 'k','l','m','n','o',
- 'P','Q','R','S','T', 'p','q','r','s','t',
- 'U','V','W','X','Y', 'u','v','w','x','y',
- 'Z','[',']','^','_', 'z','{','}','|','~',
- '0','1','2','3','4', '!','#',','%','&',
- '5','6','7','8','9', '(',')','*','+','-',
- '/','=','@','<','>', ':',';',' ','Page','OK' ];
- Window_NameInput.LATIN2 =
- [ 'Á','É','Í','Ó','Ú', 'á','é','í','ó','ú',
- 'À','È','Ì','Ò','Ù', 'à','è','ì','ò','ù',
- 'Â','Ê','Î','Ô','Û', 'â','ê','î','ô','û',
- 'Ä','Ë','Ï','Ö','Ü', 'ä','ë','ï','ö','ü',
- 'Ā','Ē','Ī','Ō','Ū', 'ā','ē','ī','ō','ū',
- 'Ã','Å','Æ','Ç','Ð', 'ã','å','æ','ç','ð',
- 'Ñ','Õ','Ø','Š','Ŵ', 'ñ','õ','ø','š','ŵ',
- 'Ý','Ŷ','Ÿ','Ž','Þ', 'ý','ÿ','ŷ','ž','þ',
- 'IJ','Œ','ij','œ','ß', '«','»',' ','Page','OK' ];
- Window_NameInput.RUSSIA =
- [ 'А','Б','В','Г','Д', 'а','б','в','г','д',
- 'Е','Ё','Ж','З','И', 'е','ё','ж','з','и',
- 'Й','К','Л','М','Н', 'й','к','л','м','н',
- 'О','П','Р','С','Т', 'о','п','р','с','т',
- 'У','Ф','Х','Ц','Ч', 'у','ф','х','ц','ч',
- 'Ш','Щ','Ъ','Ы','Ь', 'ш','щ','ъ','ы','ь',
- 'Э','Ю','Я','^','_', 'э','ю','я','%','&',
- '0','1','2','3','4', '(',')','*','+','-',
- '5','6','7','8','9', ':',';',' ','','OK' ];
- Window_NameInput.JAPAN1 =
- [ 'あ','い','う','え','お', 'が','ぎ','ぐ','げ','ご',
- 'か','き','く','け','こ', 'ざ','じ','ず','ぜ','ぞ',
- 'さ','し','す','せ','そ', 'だ','ぢ','づ','で','ど',
- 'た','ち','つ','て','と', 'ば','び','ぶ','べ','ぼ',
- 'な','に','ぬ','ね','の', 'ぱ','ぴ','ぷ','ぺ','ぽ',
- 'は','ひ','ふ','へ','ほ', 'ぁ','ぃ','ぅ','ぇ','ぉ',
- 'ま','み','む','め','も', 'っ','ゃ','ゅ','ょ','ゎ',
- 'や','ゆ','よ','わ','ん', 'ー','~','・','=','☆',
- 'ら','り','る','れ','ろ', 'ゔ','を',' ','カナ','決定' ];
- Window_NameInput.JAPAN2 =
- [ 'ア','イ','ウ','エ','オ', 'ガ','ギ','グ','ゲ','ゴ',
- 'カ','キ','ク','ケ','コ', 'ザ','ジ','ズ','ゼ','ゾ',
- 'サ','シ','ス','セ','ソ', 'ダ','ヂ','ヅ','デ','ド',
- 'タ','チ','ツ','テ','ト', 'バ','ビ','ブ','ベ','ボ',
- 'ナ','ニ','ヌ','ネ','ノ', 'パ','ピ','プ','ペ','ポ',
- 'ハ','ヒ','フ','ヘ','ホ', 'ァ','ィ','ゥ','ェ','ォ',
- 'マ','ミ','ム','メ','モ', 'ッ','ャ','ュ','ョ','ヮ',
- 'ヤ','ユ','ヨ','ワ','ン', 'ー','~','・','=','☆',
- 'ラ','リ','ル','レ','ロ', 'ヴ','ヲ',' ','英数','決定' ];
- Window_NameInput.JAPAN3 =
- [ 'A','B','C','D','E', 'a','b','c','d','e',
- 'F','G','H','I','J', 'f','g','h','i','j',
- 'K','L','M','N','O', 'k','l','m','n','o',
- 'P','Q','R','S','T', 'p','q','r','s','t',
- 'U','V','W','X','Y', 'u','v','w','x','y',
- 'Z','[',']','^','_', 'z','{','}','|','~',
- '0','1','2','3','4', '!','#','$','%','&',
- '5','6','7','8','9', '(',')','*','+','-',
- '/','=','@','<','>', ':',';',' ','かな','決定' ];
- Window_NameInput.prototype.initialize = function(editWindow) {
- var x = editWindow.x;
- var y = editWindow.y + editWindow.height + 8;
- var width = editWindow.width;
- var height = this.windowHeight();
- Window_Selectable.prototype.initialize.call(this, x, y, width, height);
- this._editWindow = editWindow;
- this._page = 0;
- this._index = 0;
- this.refresh();
- this.updateCursor();
- this.activate();
- };
- Window_NameInput.prototype.windowHeight = function() {
- return this.fittingHeight(9);
- };
- Window_NameInput.prototype.table = function() {
- if ($gameSystem.isJapanese()) {
- return [Window_NameInput.JAPAN1,
- Window_NameInput.JAPAN2,
- Window_NameInput.JAPAN3];
- } else if ($gameSystem.isRussian()) {
- return [Window_NameInput.RUSSIA];
- } else {
- return [Window_NameInput.LATIN1,
- Window_NameInput.LATIN2];
- }
- };
- Window_NameInput.prototype.maxCols = function() {
- return 10;
- };
- Window_NameInput.prototype.maxItems = function() {
- return 90;
- };
- Window_NameInput.prototype.character = function() {
- return this._index < 88 ? this.table()[this._page][this._index] : '';
- };
- Window_NameInput.prototype.isPageChange = function() {
- return this._index === 88;
- };
- Window_NameInput.prototype.isOk = function() {
- return this._index === 89;
- };
- Window_NameInput.prototype.itemRect = function(index) {
- return {
- x: index % 10 * 42 + Math.floor(index % 10 / 5) * 24,
- y: Math.floor(index / 10) * this.lineHeight(),
- width: 42,
- height: this.lineHeight()
- };
- };
- Window_NameInput.prototype.refresh = function() {
- var table = this.table();
- this.contents.clear();
- this.resetTextColor();
- for (var i = 0; i < 90; i++) {
- var rect = this.itemRect(i);
- rect.x += 3;
- rect.width -= 6;
- this.drawText(table[this._page][i], rect.x, rect.y, rect.width, 'center');
- }
- };
- Window_NameInput.prototype.updateCursor = function() {
- var rect = this.itemRect(this._index);
- this.setCursorRect(rect.x, rect.y, rect.width, rect.height);
- };
- Window_NameInput.prototype.isCursorMovable = function() {
- return this.active;
- };
- Window_NameInput.prototype.cursorDown = function(wrap) {
- if (this._index < 80 || wrap) {
- this._index = (this._index + 10) % 90;
- }
- };
- Window_NameInput.prototype.cursorUp = function(wrap) {
- if (this._index >= 10 || wrap) {
- this._index = (this._index + 80) % 90;
- }
- };
- Window_NameInput.prototype.cursorRight = function(wrap) {
- if (this._index % 10 < 9) {
- this._index++;
- } else if (wrap) {
- this._index -= 9;
- }
- };
- Window_NameInput.prototype.cursorLeft = function(wrap) {
- if (this._index % 10 > 0) {
- this._index--;
- } else if (wrap) {
- this._index += 9;
- }
- };
- Window_NameInput.prototype.cursorPagedown = function() {
- this._page = (this._page + 1) % this.table().length;
- this.refresh();
- };
- Window_NameInput.prototype.cursorPageup = function() {
- this._page = (this._page + this.table().length - 1) % this.table().length;
- this.refresh();
- };
- Window_NameInput.prototype.processCursorMove = function() {
- var lastPage = this._page;
- Window_Selectable.prototype.processCursorMove.call(this);
- this.updateCursor();
- if (this._page !== lastPage) {
- SoundManager.playCursor();
- }
- };
- Window_NameInput.prototype.processHandling = function() {
- if (this.isOpen() && this.active) {
- if (Input.isTriggered('shift')) {
- this.processJump();
- }
- if (Input.isRepeated('cancel')) {
- this.processBack();
- }
- if (Input.isRepeated('ok')) {
- this.processOk();
- }
- }
- };
- Window_NameInput.prototype.isCancelEnabled = function() {
- return true;
- };
- Window_NameInput.prototype.processCancel = function() {
- this.processBack();
- };
- Window_NameInput.prototype.processJump = function() {
- if (this._index !== 89) {
- this._index = 89;
- SoundManager.playCursor();
- }
- };
- Window_NameInput.prototype.processBack = function() {
- if (this._editWindow.back()) {
- SoundManager.playCancel();
- }
- };
- Window_NameInput.prototype.processOk = function() {
- if (this.character()) {
- this.onNameAdd();
- } else if (this.isPageChange()) {
- SoundManager.playOk();
- this.cursorPagedown();
- } else if (this.isOk()) {
- this.onNameOk();
- }
- };
- Window_NameInput.prototype.onNameAdd = function() {
- if (this._editWindow.add(this.character())) {
- SoundManager.playOk();
- } else {
- SoundManager.playBuzzer();
- }
- };
- Window_NameInput.prototype.onNameOk = function() {
- if (this._editWindow.name() === '') {
- if (this._editWindow.restoreDefault()) {
- SoundManager.playOk();
- } else {
- SoundManager.playBuzzer();
- }
- } else {
- SoundManager.playOk();
- this.callOkHandler();
- }
- };
- //-----------------------------------------------------------------------------
- // Window_ChoiceList
- //
- // The window used for the event command [Show Choices].
- function Window_ChoiceList() {
- this.initialize.apply(this, arguments);
- }
- Window_ChoiceList.prototype = Object.create(Window_Command.prototype);
- Window_ChoiceList.prototype.constructor = Window_ChoiceList;
- Window_ChoiceList.prototype.initialize = function(messageWindow) {
- this._messageWindow = messageWindow;
- Window_Command.prototype.initialize.call(this, 0, 0);
- this.openness = 0;
- this.deactivate();
- this._background = 0;
- };
- Window_ChoiceList.prototype.start = function() {
- this.updatePlacement();
- this.updateBackground();
- this.refresh();
- this.selectDefault();
- this.open();
- this.activate();
- };
- Window_ChoiceList.prototype.selectDefault = function() {
- this.select($gameMessage.choiceDefaultType());
- };
- Window_ChoiceList.prototype.updatePlacement = function() {
- var positionType = $gameMessage.choicePositionType();
- var messageY = this._messageWindow.y;
- this.width = this.windowWidth();
- this.height = this.windowHeight();
- switch (positionType) {
- case 0:
- this.x = 0;
- break;
- case 1:
- this.x = (Graphics.boxWidth - this.width) / 2;
- break;
- case 2:
- this.x = Graphics.boxWidth - this.width;
- break;
- }
- if (messageY >= Graphics.boxHeight / 2) {
- this.y = messageY - this.height;
- } else {
- this.y = messageY + this._messageWindow.height;
- }
- };
- Window_ChoiceList.prototype.updateBackground = function() {
- this._background = $gameMessage.choiceBackground();
- this.setBackgroundType(this._background);
- };
- Window_ChoiceList.prototype.windowWidth = function() {
- var width = this.maxChoiceWidth() + this.padding * 2;
- return Math.min(width, Graphics.boxWidth);
- };
- Window_ChoiceList.prototype.numVisibleRows = function() {
- var messageY = this._messageWindow.y;
- var messageHeight = this._messageWindow.height;
- var centerY = Graphics.boxHeight / 2;
- var choices = $gameMessage.choices();
- var numLines = choices.length;
- var maxLines = 8;
- if (messageY < centerY && messageY + messageHeight > centerY) {
- maxLines = 4;
- }
- if (numLines > maxLines) {
- numLines = maxLines;
- }
- return numLines;
- };
- Window_ChoiceList.prototype.maxChoiceWidth = function() {
- var maxWidth = 96;
- var choices = $gameMessage.choices();
- for (var i = 0; i < choices.length; i++) {
- var choiceWidth = this.textWidthEx(choices[i]) + this.textPadding() * 2;
- if (maxWidth < choiceWidth) {
- maxWidth = choiceWidth;
- }
- }
- return maxWidth;
- };
- Window_ChoiceList.prototype.textWidthEx = function(text) {
- return this.drawTextEx(text, 0, this.contents.height);
- };
- Window_ChoiceList.prototype.contentsHeight = function() {
- return this.maxItems() * this.itemHeight();
- };
- Window_ChoiceList.prototype.makeCommandList = function() {
- var choices = $gameMessage.choices();
- for (var i = 0; i < choices.length; i++) {
- this.addCommand(choices[i], 'choice');
- }
- };
- Window_ChoiceList.prototype.drawItem = function(index) {
- var rect = this.itemRectForText(index);
- this.drawTextEx(this.commandName(index), rect.x, rect.y);
- };
- Window_ChoiceList.prototype.isCancelEnabled = function() {
- return $gameMessage.choiceCancelType() !== -1;
- };
- Window_ChoiceList.prototype.isOkTriggered = function() {
- return Input.isTriggered('ok');
- };
- Window_ChoiceList.prototype.callOkHandler = function() {
- $gameMessage.onChoice(this.index());
- this._messageWindow.terminateMessage();
- this.close();
- };
- Window_ChoiceList.prototype.callCancelHandler = function() {
- $gameMessage.onChoice($gameMessage.choiceCancelType());
- this._messageWindow.terminateMessage();
- this.close();
- };
- //-----------------------------------------------------------------------------
- // Window_NumberInput
- //
- // The window used for the event command [Input Number].
- function Window_NumberInput() {
- this.initialize.apply(this, arguments);
- }
- Window_NumberInput.prototype = Object.create(Window_Selectable.prototype);
- Window_NumberInput.prototype.constructor = Window_NumberInput;
- Window_NumberInput.prototype.initialize = function(messageWindow) {
- this._messageWindow = messageWindow;
- Window_Selectable.prototype.initialize.call(this, 0, 0, 0, 0);
- this._number = 0;
- this._maxDigits = 1;
- this.openness = 0;
- this.createButtons();
- this.deactivate();
- };
- Window_NumberInput.prototype.start = function() {
- this._maxDigits = $gameMessage.numInputMaxDigits();
- this._number = $gameVariables.value($gameMessage.numInputVariableId());
- this._number = this._number.clamp(0, Math.pow(10, this._maxDigits) - 1);
- this.updatePlacement();
- this.placeButtons();
- this.updateButtonsVisiblity();
- this.createContents();
- this.refresh();
- this.open();
- this.activate();
- this.select(0);
- };
- Window_NumberInput.prototype.updatePlacement = function() {
- var messageY = this._messageWindow.y;
- var spacing = 8;
- this.width = this.windowWidth();
- this.height = this.windowHeight();
- this.x = (Graphics.boxWidth - this.width) / 2;
- if (messageY >= Graphics.boxHeight / 2) {
- this.y = messageY - this.height - spacing;
- } else {
- this.y = messageY + this._messageWindow.height + spacing;
- }
- };
- Window_NumberInput.prototype.windowWidth = function() {
- return this.maxCols() * this.itemWidth() + this.padding * 2;
- };
- Window_NumberInput.prototype.windowHeight = function() {
- return this.fittingHeight(1);
- };
- Window_NumberInput.prototype.maxCols = function() {
- return this._maxDigits;
- };
- Window_NumberInput.prototype.maxItems = function() {
- return this._maxDigits;
- };
- Window_NumberInput.prototype.spacing = function() {
- return 0;
- };
- Window_NumberInput.prototype.itemWidth = function() {
- return 32;
- };
- Window_NumberInput.prototype.createButtons = function() {
- var bitmap = ImageManager.loadSystem('ButtonSet');
- var buttonWidth = 48;
- var buttonHeight = 48;
- this._buttons = [];
- for (var i = 0; i < 3; i++) {
- var button = new Sprite_Button();
- var x = buttonWidth * [1, 2, 4][i];
- var w = buttonWidth * (i === 2 ? 2 : 1);
- button.bitmap = bitmap;
- button.setColdFrame(x, 0, w, buttonHeight);
- button.setHotFrame(x, buttonHeight, w, buttonHeight);
- button.visible = false;
- this._buttons.push(button);
- this.addChild(button);
- }
- this._buttons[0].setClickHandler(this.onButtonDown.bind(this));
- this._buttons[1].setClickHandler(this.onButtonUp.bind(this));
- this._buttons[2].setClickHandler(this.onButtonOk.bind(this));
- };
- Window_NumberInput.prototype.placeButtons = function() {
- var numButtons = this._buttons.length;
- var spacing = 16;
- var totalWidth = -spacing;
- for (var i = 0; i < numButtons; i++) {
- totalWidth += this._buttons[i].width + spacing;
- }
- var x = (this.width - totalWidth) / 2;
- for (var j = 0; j < numButtons; j++) {
- var button = this._buttons[j];
- button.x = x;
- button.y = this.buttonY();
- x += button.width + spacing;
- }
- };
- Window_NumberInput.prototype.updateButtonsVisiblity = function() {
- if (TouchInput.date > Input.date) {
- this.showButtons();
- } else {
- this.hideButtons();
- }
- };
- Window_NumberInput.prototype.showButtons = function() {
- for (var i = 0; i < this._buttons.length; i++) {
- this._buttons[i].visible = true;
- }
- };
- Window_NumberInput.prototype.hideButtons = function() {
- for (var i = 0; i < this._buttons.length; i++) {
- this._buttons[i].visible = false;
- }
- };
- Window_NumberInput.prototype.buttonY = function() {
- var spacing = 8;
- if (this._messageWindow.y >= Graphics.boxHeight / 2) {
- return 0 - this._buttons[0].height - spacing;
- } else {
- return this.height + spacing;
- }
- };
- Window_NumberInput.prototype.update = function() {
- Window_Selectable.prototype.update.call(this);
- this.processDigitChange();
- };
- Window_NumberInput.prototype.processDigitChange = function() {
- if (this.isOpenAndActive()) {
- if (Input.isRepeated('up')) {
- this.changeDigit(true);
- } else if (Input.isRepeated('down')) {
- this.changeDigit(false);
- }
- }
- };
- Window_NumberInput.prototype.changeDigit = function(up) {
- var index = this.index();
- var place = Math.pow(10, this._maxDigits - 1 - index);
- var n = Math.floor(this._number / place) % 10;
- this._number -= n * place;
- if (up) {
- n = (n + 1) % 10;
- } else {
- n = (n + 9) % 10;
- }
- this._number += n * place;
- this.refresh();
- SoundManager.playCursor();
- };
- Window_NumberInput.prototype.isTouchOkEnabled = function() {
- return false;
- };
- Window_NumberInput.prototype.isOkEnabled = function() {
- return true;
- };
- Window_NumberInput.prototype.isCancelEnabled = function() {
- return false;
- };
- Window_NumberInput.prototype.isOkTriggered = function() {
- return Input.isTriggered('ok');
- };
- Window_NumberInput.prototype.processOk = function() {
- SoundManager.playOk();
- $gameVariables.setValue($gameMessage.numInputVariableId(), this._number);
- this._messageWindow.terminateMessage();
- this.updateInputData();
- this.deactivate();
- this.close();
- };
- Window_NumberInput.prototype.drawItem = function(index) {
- var rect = this.itemRect(index);
- var align = 'center';
- var s = this._number.padZero(this._maxDigits);
- var c = s.slice(index, index + 1);
- this.resetTextColor();
- this.drawText(c, rect.x, rect.y, rect.width, align);
- };
- Window_NumberInput.prototype.onButtonUp = function() {
- this.changeDigit(true);
- };
- Window_NumberInput.prototype.onButtonDown = function() {
- this.changeDigit(false);
- };
- Window_NumberInput.prototype.onButtonOk = function() {
- this.processOk();
- this.hideButtons();
- };
- //-----------------------------------------------------------------------------
- // Window_EventItem
- //
- // The window used for the event command [Select Item].
- function Window_EventItem() {
- this.initialize.apply(this, arguments);
- }
- Window_EventItem.prototype = Object.create(Window_ItemList.prototype);
- Window_EventItem.prototype.constructor = Window_EventItem;
- Window_EventItem.prototype.initialize = function(messageWindow) {
- this._messageWindow = messageWindow;
- var width = Graphics.boxWidth;
- var height = this.windowHeight();
- Window_ItemList.prototype.initialize.call(this, 0, 0, width, height);
- this.openness = 0;
- this.deactivate();
- this.setHandler('ok', this.onOk.bind(this));
- this.setHandler('cancel', this.onCancel.bind(this));
- };
- Window_EventItem.prototype.windowHeight = function() {
- return this.fittingHeight(this.numVisibleRows());
- };
- Window_EventItem.prototype.numVisibleRows = function() {
- return 4;
- };
- Window_EventItem.prototype.start = function() {
- this.refresh();
- this.updatePlacement();
- this.select(0);
- this.open();
- this.activate();
- };
- Window_EventItem.prototype.updatePlacement = function() {
- if (this._messageWindow.y >= Graphics.boxHeight / 2) {
- this.y = 0;
- } else {
- this.y = Graphics.boxHeight - this.height;
- }
- };
- Window_EventItem.prototype.includes = function(item) {
- var itypeId = $gameMessage.itemChoiceItypeId();
- return DataManager.isItem(item) && item.itypeId === itypeId;
- };
- Window_EventItem.prototype.isEnabled = function(item) {
- return true;
- };
- Window_EventItem.prototype.onOk = function() {
- var item = this.item();
- var itemId = item ? item.id : 0;
- $gameVariables.setValue($gameMessage.itemChoiceVariableId(), itemId);
- this._messageWindow.terminateMessage();
- this.close();
- };
- Window_EventItem.prototype.onCancel = function() {
- $gameVariables.setValue($gameMessage.itemChoiceVariableId(), 0);
- this._messageWindow.terminateMessage();
- this.close();
- };
- //-----------------------------------------------------------------------------
- // Window_Message
- //
- // The window for displaying text messages.
- function Window_Message() {
- this.initialize.apply(this, arguments);
- }
- Window_Message.prototype = Object.create(Window_Base.prototype);
- Window_Message.prototype.constructor = Window_Message;
- Window_Message.prototype.initialize = function() {
- var width = this.windowWidth();
- var height = this.windowHeight();
- var x = (Graphics.boxWidth - width) / 2;
- Window_Base.prototype.initialize.call(this, x, 0, width, height);
- this.openness = 0;
- this.initMembers();
- this.createSubWindows();
- this.updatePlacement();
- };
- Window_Message.prototype.initMembers = function() {
- this._imageReservationId = Utils.generateRuntimeId();
- this._background = 0;
- this._positionType = 2;
- this._waitCount = 0;
- this._faceBitmap = null;
- this._textState = null;
- this.clearFlags();
- };
- Window_Message.prototype.subWindows = function() {
- return [this._goldWindow, this._choiceWindow,
- this._numberWindow, this._itemWindow];
- };
- Window_Message.prototype.createSubWindows = function() {
- this._goldWindow = new Window_Gold(0, 0);
- this._goldWindow.x = Graphics.boxWidth - this._goldWindow.width;
- this._goldWindow.openness = 0;
- this._choiceWindow = new Window_ChoiceList(this);
- this._numberWindow = new Window_NumberInput(this);
- this._itemWindow = new Window_EventItem(this);
- };
- Window_Message.prototype.windowWidth = function() {
- return Graphics.boxWidth;
- };
- Window_Message.prototype.windowHeight = function() {
- return this.fittingHeight(this.numVisibleRows());
- };
- Window_Message.prototype.clearFlags = function() {
- this._showFast = false;
- this._lineShowFast = false;
- this._pauseSkip = false;
- };
- Window_Message.prototype.numVisibleRows = function() {
- return 4;
- };
- Window_Message.prototype.update = function() {
- this.checkToNotClose();
- Window_Base.prototype.update.call(this);
- while (!this.isOpening() && !this.isClosing()) {
- if (this.updateWait()) {
- return;
- } else if (this.updateLoading()) {
- return;
- } else if (this.updateInput()) {
- return;
- } else if (this.updateMessage()) {
- return;
- } else if (this.canStart()) {
- this.startMessage();
- } else {
- this.startInput();
- return;
- }
- }
- };
- Window_Message.prototype.checkToNotClose = function() {
- if (this.isClosing() && this.isOpen()) {
- if (this.doesContinue()) {
- this.open();
- }
- }
- };
- Window_Message.prototype.canStart = function() {
- return $gameMessage.hasText() && !$gameMessage.scrollMode();
- };
- Window_Message.prototype.startMessage = function() {
- this._textState = {};
- this._textState.index = 0;
- this._textState.text = this.convertEscapeCharacters($gameMessage.allText());
- this.newPage(this._textState);
- this.updatePlacement();
- this.updateBackground();
- this.open();
- };
- Window_Message.prototype.updatePlacement = function() {
- this._positionType = $gameMessage.positionType();
- this.y = this._positionType * (Graphics.boxHeight - this.height) / 2;
- this._goldWindow.y = this.y > 0 ? 0 : Graphics.boxHeight - this._goldWindow.height;
- };
- Window_Message.prototype.updateBackground = function() {
- this._background = $gameMessage.background();
- this.setBackgroundType(this._background);
- };
- Window_Message.prototype.terminateMessage = function() {
- this.close();
- this._goldWindow.close();
- $gameMessage.clear();
- };
- Window_Message.prototype.updateWait = function() {
- if (this._waitCount > 0) {
- this._waitCount--;
- return true;
- } else {
- return false;
- }
- };
- Window_Message.prototype.updateLoading = function() {
- if (this._faceBitmap) {
- if (this._faceBitmap.isReady()) {
- this.drawMessageFace();
- this._faceBitmap = null;
- return false;
- } else {
- return true;
- }
- } else {
- return false;
- }
- };
- Window_Message.prototype.updateInput = function() {
- if (this.isAnySubWindowActive()) {
- return true;
- }
- if (this.pause) {
- if (this.isTriggered()) {
- Input.update();
- this.pause = false;
- if (!this._textState) {
- this.terminateMessage();
- }
- }
- return true;
- }
- return false;
- };
- Window_Message.prototype.isAnySubWindowActive = function() {
- return (this._choiceWindow.active ||
- this._numberWindow.active ||
- this._itemWindow.active);
- };
- Window_Message.prototype.updateMessage = function() {
- if (this._textState) {
- while (!this.isEndOfText(this._textState)) {
- if (this.needsNewPage(this._textState)) {
- this.newPage(this._textState);
- }
- this.updateShowFast();
- this.processCharacter(this._textState);
- if (!this._showFast && !this._lineShowFast) {
- break;
- }
- if (this.pause || this._waitCount > 0) {
- break;
- }
- }
- if (this.isEndOfText(this._textState)) {
- this.onEndOfText();
- }
- return true;
- } else {
- return false;
- }
- };
- Window_Message.prototype.onEndOfText = function() {
- if (!this.startInput()) {
- if (!this._pauseSkip) {
- this.startPause();
- } else {
- this.terminateMessage();
- }
- }
- this._textState = null;
- };
- Window_Message.prototype.startInput = function() {
- if ($gameMessage.isChoice()) {
- this._choiceWindow.start();
- return true;
- } else if ($gameMessage.isNumberInput()) {
- this._numberWindow.start();
- return true;
- } else if ($gameMessage.isItemChoice()) {
- this._itemWindow.start();
- return true;
- } else {
- return false;
- }
- };
- Window_Message.prototype.isTriggered = function() {
- return (Input.isRepeated('ok') || Input.isRepeated('cancel') ||
- TouchInput.isRepeated());
- };
- Window_Message.prototype.doesContinue = function() {
- return ($gameMessage.hasText() && !$gameMessage.scrollMode() &&
- !this.areSettingsChanged());
- };
- Window_Message.prototype.areSettingsChanged = function() {
- return (this._background !== $gameMessage.background() ||
- this._positionType !== $gameMessage.positionType());
- };
- Window_Message.prototype.updateShowFast = function() {
- if (this.isTriggered()) {
- this._showFast = true;
- }
- };
- Window_Message.prototype.newPage = function(textState) {
- this.contents.clear();
- this.resetFontSettings();
- this.clearFlags();
- this.loadMessageFace();
- textState.x = this.newLineX();
- textState.y = 0;
- textState.left = this.newLineX();
- textState.height = this.calcTextHeight(textState, false);
- };
- Window_Message.prototype.loadMessageFace = function() {
- this._faceBitmap = ImageManager.reserveFace($gameMessage.faceName(), 0, this._imageReservationId);
- };
- Window_Message.prototype.drawMessageFace = function() {
- this.drawFace($gameMessage.faceName(), $gameMessage.faceIndex(), 0, 0);
- ImageManager.releaseReservation(this._imageReservationId);
- };
- Window_Message.prototype.newLineX = function() {
- return $gameMessage.faceName() === '' ? 0 : 168;
- };
- Window_Message.prototype.processNewLine = function(textState) {
- this._lineShowFast = false;
- Window_Base.prototype.processNewLine.call(this, textState);
- if (this.needsNewPage(textState)) {
- this.startPause();
- }
- };
- Window_Message.prototype.processNewPage = function(textState) {
- Window_Base.prototype.processNewPage.call(this, textState);
- if (textState.text[textState.index] === '\n') {
- textState.index++;
- }
- textState.y = this.contents.height;
- this.startPause();
- };
- Window_Message.prototype.isEndOfText = function(textState) {
- return textState.index >= textState.text.length;
- };
- Window_Message.prototype.needsNewPage = function(textState) {
- return (!this.isEndOfText(textState) &&
- textState.y + textState.height > this.contents.height);
- };
- Window_Message.prototype.processEscapeCharacter = function(code, textState) {
- switch (code) {
- case ':
- this._goldWindow.open();
- break;
- case '.':
- this.startWait(15);
- break;
- case '|':
- this.startWait(60);
- break;
- case '!':
- this.startPause();
- break;
- case '>':
- this._lineShowFast = true;
- break;
- case '<':
- this._lineShowFast = false;
- break;
- case '^':
- this._pauseSkip = true;
- break;
- default:
- Window_Base.prototype.processEscapeCharacter.call(this, code, textState);
- break;
- }
- };
- Window_Message.prototype.startWait = function(count) {
- this._waitCount = count;
- };
- Window_Message.prototype.startPause = function() {
- this.startWait(10);
- this.pause = true;
- };
- //-----------------------------------------------------------------------------
- // Window_ScrollText
- //
- // The window for displaying scrolling text. No frame is displayed, but it
- // is handled as a window for convenience.
- function Window_ScrollText() {
- this.initialize.apply(this, arguments);
- }
- Window_ScrollText.prototype = Object.create(Window_Base.prototype);
- Window_ScrollText.prototype.constructor = Window_ScrollText;
- Window_ScrollText.prototype.initialize = function() {
- var width = Graphics.boxWidth;
- var height = Graphics.boxHeight;
- Window_Base.prototype.initialize.call(this, 0, 0, width, height);
- this.opacity = 0;
- this.hide();
- this._text = '';
- this._allTextHeight = 0;
- };
- Window_ScrollText.prototype.update = function() {
- Window_Base.prototype.update.call(this);
- if ($gameMessage.scrollMode()) {
- if (this._text) {
- this.updateMessage();
- }
- if (!this._text && $gameMessage.hasText()) {
- this.startMessage();
- }
- }
- };
- Window_ScrollText.prototype.startMessage = function() {
- this._text = $gameMessage.allText();
- this.refresh();
- this.show();
- };
- Window_ScrollText.prototype.refresh = function() {
- var textState = { index: 0 };
- textState.text = this.convertEscapeCharacters(this._text);
- this.resetFontSettings();
- this._allTextHeight = this.calcTextHeight(textState, true);
- this.createContents();
- this.origin.y = -this.height;
- this.drawTextEx(this._text, this.textPadding(), 1);
- };
- Window_ScrollText.prototype.contentsHeight = function() {
- return Math.max(this._allTextHeight, 1);
- };
- Window_ScrollText.prototype.updateMessage = function() {
- this.origin.y += this.scrollSpeed();
- if (this.origin.y >= this.contents.height) {
- this.terminateMessage();
- }
- };
- Window_ScrollText.prototype.scrollSpeed = function() {
- var speed = $gameMessage.scrollSpeed() / 2;
- if (this.isFastForward()) {
- speed *= this.fastForwardRate();
- }
- return speed;
- };
- Window_ScrollText.prototype.isFastForward = function() {
- if ($gameMessage.scrollNoFast()) {
- return false;
- } else {
- return (Input.isPressed('ok') || Input.isPressed('shift') ||
- TouchInput.isPressed());
- }
- };
- Window_ScrollText.prototype.fastForwardRate = function() {
- return 3;
- };
- Window_ScrollText.prototype.terminateMessage = function() {
- this._text = null;
- $gameMessage.clear();
- this.hide();
- };
- //-----------------------------------------------------------------------------
- // Window_MapName
- //
- // The window for displaying the map name on the map screen.
- function Window_MapName() {
- this.initialize.apply(this, arguments);
- }
- Window_MapName.prototype = Object.create(Window_Base.prototype);
- Window_MapName.prototype.constructor = Window_MapName;
- Window_MapName.prototype.initialize = function() {
- var wight = this.windowWidth();
- var height = this.windowHeight();
- Window_Base.prototype.initialize.call(this, 0, 0, wight, height);
- this.opacity = 0;
- this.contentsOpacity = 0;
- this._showCount = 0;
- this.refresh();
- };
- Window_MapName.prototype.windowWidth = function() {
- return 360;
- };
- Window_MapName.prototype.windowHeight = function() {
- return this.fittingHeight(1);
- };
- Window_MapName.prototype.update = function() {
- Window_Base.prototype.update.call(this);
- if (this._showCount > 0 && $gameMap.isNameDisplayEnabled()) {
- this.updateFadeIn();
- this._showCount--;
- } else {
- this.updateFadeOut();
- }
- };
- Window_MapName.prototype.updateFadeIn = function() {
- this.contentsOpacity += 16;
- };
- Window_MapName.prototype.updateFadeOut = function() {
- this.contentsOpacity -= 16;
- };
- Window_MapName.prototype.open = function() {
- this.refresh();
- this._showCount = 150;
- };
- Window_MapName.prototype.close = function() {
- this._showCount = 0;
- };
- Window_MapName.prototype.refresh = function() {
- this.contents.clear();
- if ($gameMap.displayName()) {
- var width = this.contentsWidth();
- this.drawBackground(0, 0, width, this.lineHeight());
- this.drawText($gameMap.displayName(), 0, 0, width, 'center');
- }
- };
- Window_MapName.prototype.drawBackground = function(x, y, width, height) {
- var color1 = this.dimColor1();
- var color2 = this.dimColor2();
- this.contents.gradientFillRect(x, y, width / 2, height, color2, color1);
- this.contents.gradientFillRect(x + width / 2, y, width / 2, height, color1, color2);
- };
- //-----------------------------------------------------------------------------
- // Window_BattleLog
- //
- // The window for displaying battle progress. No frame is displayed, but it is
- // handled as a window for convenience.
- function Window_BattleLog() {
- this.initialize.apply(this, arguments);
- }
- Window_BattleLog.prototype = Object.create(Window_Selectable.prototype);
- Window_BattleLog.prototype.constructor = Window_BattleLog;
- Window_BattleLog.prototype.initialize = function() {
- var width = this.windowWidth();
- var height = this.windowHeight();
- Window_Selectable.prototype.initialize.call(this, 0, 0, width, height);
- this.opacity = 0;
- this._lines = [];
- this._methods = [];
- this._waitCount = 0;
- this._waitMode = '';
- this._baseLineStack = [];
- this._spriteset = null;
- this.createBackBitmap();
- this.createBackSprite();
- this.refresh();
- };
- Window_BattleLog.prototype.setSpriteset = function(spriteset) {
- this._spriteset = spriteset;
- };
- Window_BattleLog.prototype.windowWidth = function() {
- return Graphics.boxWidth;
- };
- Window_BattleLog.prototype.windowHeight = function() {
- return this.fittingHeight(this.maxLines());
- };
- Window_BattleLog.prototype.maxLines = function() {
- return 10;
- };
- Window_BattleLog.prototype.createBackBitmap = function() {
- this._backBitmap = new Bitmap(this.width, this.height);
- };
- Window_BattleLog.prototype.createBackSprite = function() {
- this._backSprite = new Sprite();
- this._backSprite.bitmap = this._backBitmap;
- this._backSprite.y = this.y;
- this.addChildToBack(this._backSprite);
- };
- Window_BattleLog.prototype.numLines = function() {
- return this._lines.length;
- };
- Window_BattleLog.prototype.messageSpeed = function() {
- return 16;
- };
- Window_BattleLog.prototype.isBusy = function() {
- return this._waitCount > 0 || this._waitMode || this._methods.length > 0;
- };
- Window_BattleLog.prototype.update = function() {
- if (!this.updateWait()) {
- this.callNextMethod();
- }
- };
- Window_BattleLog.prototype.updateWait = function() {
- return this.updateWaitCount() || this.updateWaitMode();
- };
- Window_BattleLog.prototype.updateWaitCount = function() {
- if (this._waitCount > 0) {
- this._waitCount -= this.isFastForward() ? 3 : 1;
- if (this._waitCount < 0) {
- this._waitCount = 0;
- }
- return true;
- }
- return false;
- };
- Window_BattleLog.prototype.updateWaitMode = function() {
- var waiting = false;
- switch (this._waitMode) {
- case 'effect':
- waiting = this._spriteset.isEffecting();
- break;
- case 'movement':
- waiting = this._spriteset.isAnyoneMoving();
- break;
- }
- if (!waiting) {
- this._waitMode = '';
- }
- return waiting;
- };
- Window_BattleLog.prototype.setWaitMode = function(waitMode) {
- this._waitMode = waitMode;
- };
- Window_BattleLog.prototype.callNextMethod = function() {
- if (this._methods.length > 0) {
- var method = this._methods.shift();
- if (method.name && this[method.name]) {
- this[method.name].apply(this, method.params);
- } else {
- throw new Error('Method not found: ' + method.name);
- }
- }
- };
- Window_BattleLog.prototype.isFastForward = function() {
- return (Input.isLongPressed('ok') || Input.isPressed('shift') ||
- TouchInput.isLongPressed());
- };
- Window_BattleLog.prototype.push = function(methodName) {
- var methodArgs = Array.prototype.slice.call(arguments, 1);
- this._methods.push({ name: methodName, params: methodArgs });
- };
- Window_BattleLog.prototype.clear = function() {
- this._lines = [];
- this._baseLineStack = [];
- this.refresh();
- };
- Window_BattleLog.prototype.wait = function() {
- this._waitCount = this.messageSpeed();
- };
- Window_BattleLog.prototype.waitForEffect = function() {
- this.setWaitMode('effect');
- };
- Window_BattleLog.prototype.waitForMovement = function() {
- this.setWaitMode('movement');
- };
- Window_BattleLog.prototype.addText = function(text) {
- this._lines.push(text);
- this.refresh();
- this.wait();
- };
- Window_BattleLog.prototype.pushBaseLine = function() {
- this._baseLineStack.push(this._lines.length);
- };
- Window_BattleLog.prototype.popBaseLine = function() {
- var baseLine = this._baseLineStack.pop();
- while (this._lines.length > baseLine) {
- this._lines.pop();
- }
- };
- Window_BattleLog.prototype.waitForNewLine = function() {
- var baseLine = 0;
- if (this._baseLineStack.length > 0) {
- baseLine = this._baseLineStack[this._baseLineStack.length - 1];
- }
- if (this._lines.length > baseLine) {
- this.wait();
- }
- };
- Window_BattleLog.prototype.popupDamage = function(target) {
- target.startDamagePopup();
- };
- Window_BattleLog.prototype.performActionStart = function(subject, action) {
- subject.performActionStart(action);
- };
- Window_BattleLog.prototype.performAction = function(subject, action) {
- subject.performAction(action);
- };
- Window_BattleLog.prototype.performActionEnd = function(subject) {
- subject.performActionEnd();
- };
- Window_BattleLog.prototype.performDamage = function(target) {
- target.performDamage();
- };
- Window_BattleLog.prototype.performMiss = function(target) {
- target.performMiss();
- };
- Window_BattleLog.prototype.performRecovery = function(target) {
- target.performRecovery();
- };
- Window_BattleLog.prototype.performEvasion = function(target) {
- target.performEvasion();
- };
- Window_BattleLog.prototype.performMagicEvasion = function(target) {
- target.performMagicEvasion();
- };
- Window_BattleLog.prototype.performCounter = function(target) {
- target.performCounter();
- };
- Window_BattleLog.prototype.performReflection = function(target) {
- target.performReflection();
- };
- Window_BattleLog.prototype.performSubstitute = function(substitute, target) {
- substitute.performSubstitute(target);
- };
- Window_BattleLog.prototype.performCollapse = function(target) {
- target.performCollapse();
- };
- Window_BattleLog.prototype.showAnimation = function(subject, targets, animationId) {
- if (animationId < 0) {
- this.showAttackAnimation(subject, targets);
- } else {
- this.showNormalAnimation(targets, animationId);
- }
- };
- Window_BattleLog.prototype.showAttackAnimation = function(subject, targets) {
- if (subject.isActor()) {
- this.showActorAttackAnimation(subject, targets);
- } else {
- this.showEnemyAttackAnimation(subject, targets);
- }
- };
- Window_BattleLog.prototype.showActorAttackAnimation = function(subject, targets) {
- this.showNormalAnimation(targets, subject.attackAnimationId1(), false);
- this.showNormalAnimation(targets, subject.attackAnimationId2(), true);
- };
- Window_BattleLog.prototype.showEnemyAttackAnimation = function(subject, targets) {
- SoundManager.playEnemyAttack();
- };
- Window_BattleLog.prototype.showNormalAnimation = function(targets, animationId, mirror) {
- var animation = $dataAnimations[animationId];
- if (animation) {
- var delay = this.animationBaseDelay();
- var nextDelay = this.animationNextDelay();
- targets.forEach(function(target) {
- target.startAnimation(animationId, mirror, delay);
- delay += nextDelay;
- });
- }
- };
- Window_BattleLog.prototype.animationBaseDelay = function() {
- return 8;
- };
- Window_BattleLog.prototype.animationNextDelay = function() {
- return 12;
- };
- Window_BattleLog.prototype.refresh = function() {
- this.drawBackground();
- this.contents.clear();
- for (var i = 0; i < this._lines.length; i++) {
- this.drawLineText(i);
- }
- };
- Window_BattleLog.prototype.drawBackground = function() {
- var rect = this.backRect();
- var color = this.backColor();
- this._backBitmap.clear();
- this._backBitmap.paintOpacity = this.backPaintOpacity();
- this._backBitmap.fillRect(rect.x, rect.y, rect.width, rect.height, color);
- this._backBitmap.paintOpacity = 255;
- };
- Window_BattleLog.prototype.backRect = function() {
- return {
- x: 0,
- y: this.padding,
- width: this.width,
- height: this.numLines() * this.lineHeight()
- };
- };
- Window_BattleLog.prototype.backColor = function() {
- return '#000000';
- };
- Window_BattleLog.prototype.backPaintOpacity = function() {
- return 64;
- };
- Window_BattleLog.prototype.drawLineText = function(index) {
- var rect = this.itemRectForText(index);
- this.contents.clearRect(rect.x, rect.y, rect.width, rect.height);
- this.drawTextEx(this._lines[index], rect.x, rect.y, rect.width);
- };
- Window_BattleLog.prototype.startTurn = function() {
- this.push('wait');
- };
- Window_BattleLog.prototype.startAction = function(subject, action, targets) {
- var item = action.item();
- this.push('performActionStart', subject, action);
- this.push('waitForMovement');
- this.push('performAction', subject, action);
- this.push('showAnimation', subject, targets.clone(), item.animationId);
- this.displayAction(subject, item);
- };
- Window_BattleLog.prototype.endAction = function(subject) {
- this.push('waitForNewLine');
- this.push('clear');
- this.push('performActionEnd', subject);
- };
- Window_BattleLog.prototype.displayCurrentState = function(subject) {
- var stateText = subject.mostImportantStateText();
- if (stateText) {
- this.push('addText', subject.name() + stateText);
- this.push('wait');
- this.push('clear');
- }
- };
- Window_BattleLog.prototype.displayRegeneration = function(subject) {
- this.push('popupDamage', subject);
- };
- Window_BattleLog.prototype.displayAction = function(subject, item) {
- var numMethods = this._methods.length;
- if (DataManager.isSkill(item)) {
- if (item.message1) {
- this.push('addText', subject.name() + item.message1.format(item.name));
- }
- if (item.message2) {
- this.push('addText', item.message2.format(item.name));
- }
- } else {
- this.push('addText', TextManager.useItem.format(subject.name(), item.name));
- }
- if (this._methods.length === numMethods) {
- this.push('wait');
- }
- };
- Window_BattleLog.prototype.displayCounter = function(target) {
- this.push('performCounter', target);
- this.push('addText', TextManager.counterAttack.format(target.name()));
- };
- Window_BattleLog.prototype.displayReflection = function(target) {
- this.push('performReflection', target);
- this.push('addText', TextManager.magicReflection.format(target.name()));
- };
- Window_BattleLog.prototype.displaySubstitute = function(substitute, target) {
- var substName = substitute.name();
- this.push('performSubstitute', substitute, target);
- this.push('addText', TextManager.substitute.format(substName, target.name()));
- };
- Window_BattleLog.prototype.displayActionResults = function(subject, target) {
- if (target.result().used) {
- this.push('pushBaseLine');
- this.displayCritical(target);
- this.push('popupDamage', target);
- this.push('popupDamage', subject);
- this.displayDamage(target);
- this.displayAffectedStatus(target);
- this.displayFailure(target);
- this.push('waitForNewLine');
- this.push('popBaseLine');
- }
- };
- Window_BattleLog.prototype.displayFailure = function(target) {
- if (target.result().isHit() && !target.result().success) {
- this.push('addText', TextManager.actionFailure.format(target.name()));
- }
- };
- Window_BattleLog.prototype.displayCritical = function(target) {
- if (target.result().critical) {
- if (target.isActor()) {
- this.push('addText', TextManager.criticalToActor);
- } else {
- this.push('addText', TextManager.criticalToEnemy);
- }
- }
- };
- Window_BattleLog.prototype.displayDamage = function(target) {
- if (target.result().missed) {
- this.displayMiss(target);
- } else if (target.result().evaded) {
- this.displayEvasion(target);
- } else {
- this.displayHpDamage(target);
- this.displayMpDamage(target);
- this.displayTpDamage(target);
- }
- };
- Window_BattleLog.prototype.displayMiss = function(target) {
- var fmt;
- if (target.result().physical) {
- fmt = target.isActor() ? TextManager.actorNoHit : TextManager.enemyNoHit;
- this.push('performMiss', target);
- } else {
- fmt = TextManager.actionFailure;
- }
- this.push('addText', fmt.format(target.name()));
- };
- Window_BattleLog.prototype.displayEvasion = function(target) {
- var fmt;
- if (target.result().physical) {
- fmt = TextManager.evasion;
- this.push('performEvasion', target);
- } else {
- fmt = TextManager.magicEvasion;
- this.push('performMagicEvasion', target);
- }
- this.push('addText', fmt.format(target.name()));
- };
- Window_BattleLog.prototype.displayHpDamage = function(target) {
- if (target.result().hpAffected) {
- if (target.result().hpDamage > 0 && !target.result().drain) {
- this.push('performDamage', target);
- }
- if (target.result().hpDamage < 0) {
- this.push('performRecovery', target);
- }
- this.push('addText', this.makeHpDamageText(target));
- }
- };
- Window_BattleLog.prototype.displayMpDamage = function(target) {
- if (target.isAlive() && target.result().mpDamage !== 0) {
- if (target.result().mpDamage < 0) {
- this.push('performRecovery', target);
- }
- this.push('addText', this.makeMpDamageText(target));
- }
- };
- Window_BattleLog.prototype.displayTpDamage = function(target) {
- if (target.isAlive() && target.result().tpDamage !== 0) {
- if (target.result().tpDamage < 0) {
- this.push('performRecovery', target);
- }
- this.push('addText', this.makeTpDamageText(target));
- }
- };
- Window_BattleLog.prototype.displayAffectedStatus = function(target) {
- if (target.result().isStatusAffected()) {
- this.push('pushBaseLine');
- this.displayChangedStates(target);
- this.displayChangedBuffs(target);
- this.push('waitForNewLine');
- this.push('popBaseLine');
- }
- };
- Window_BattleLog.prototype.displayAutoAffectedStatus = function(target) {
- if (target.result().isStatusAffected()) {
- this.displayAffectedStatus(target, null);
- this.push('clear');
- }
- };
- Window_BattleLog.prototype.displayChangedStates = function(target) {
- this.displayAddedStates(target);
- this.displayRemovedStates(target);
- };
- Window_BattleLog.prototype.displayAddedStates = function(target) {
- target.result().addedStateObjects().forEach(function(state) {
- var stateMsg = target.isActor() ? state.message1 : state.message2;
- if (state.id === target.deathStateId()) {
- this.push('performCollapse', target);
- }
- if (stateMsg) {
- this.push('popBaseLine');
- this.push('pushBaseLine');
- this.push('addText', target.name() + stateMsg);
- this.push('waitForEffect');
- }
- }, this);
- };
- Window_BattleLog.prototype.displayRemovedStates = function(target) {
- target.result().removedStateObjects().forEach(function(state) {
- if (state.message4) {
- this.push('popBaseLine');
- this.push('pushBaseLine');
- this.push('addText', target.name() + state.message4);
- }
- }, this);
- };
- Window_BattleLog.prototype.displayChangedBuffs = function(target) {
- var result = target.result();
- this.displayBuffs(target, result.addedBuffs, TextManager.buffAdd);
- this.displayBuffs(target, result.addedDebuffs, TextManager.debuffAdd);
- this.displayBuffs(target, result.removedBuffs, TextManager.buffRemove);
- };
- Window_BattleLog.prototype.displayBuffs = function(target, buffs, fmt) {
- buffs.forEach(function(paramId) {
- this.push('popBaseLine');
- this.push('pushBaseLine');
- this.push('addText', fmt.format(target.name(), TextManager.param(paramId)));
- }, this);
- };
- Window_BattleLog.prototype.makeHpDamageText = function(target) {
- var result = target.result();
- var damage = result.hpDamage;
- var isActor = target.isActor();
- var fmt;
- if (damage > 0 && result.drain) {
- fmt = isActor ? TextManager.actorDrain : TextManager.enemyDrain;
- return fmt.format(target.name(), TextManager.hp, damage);
- } else if (damage > 0) {
- fmt = isActor ? TextManager.actorDamage : TextManager.enemyDamage;
- return fmt.format(target.name(), damage);
- } else if (damage < 0) {
- fmt = isActor ? TextManager.actorRecovery : TextManager.enemyRecovery;
- return fmt.format(target.name(), TextManager.hp, -damage);
- } else {
- fmt = isActor ? TextManager.actorNoDamage : TextManager.enemyNoDamage;
- return fmt.format(target.name());
- }
- };
- Window_BattleLog.prototype.makeMpDamageText = function(target) {
- var result = target.result();
- var damage = result.mpDamage;
- var isActor = target.isActor();
- var fmt;
- if (damage > 0 && result.drain) {
- fmt = isActor ? TextManager.actorDrain : TextManager.enemyDrain;
- return fmt.format(target.name(), TextManager.mp, damage);
- } else if (damage > 0) {
- fmt = isActor ? TextManager.actorLoss : TextManager.enemyLoss;
- return fmt.format(target.name(), TextManager.mp, damage);
- } else if (damage < 0) {
- fmt = isActor ? TextManager.actorRecovery : TextManager.enemyRecovery;
- return fmt.format(target.name(), TextManager.mp, -damage);
- } else {
- return '';
- }
- };
- Window_BattleLog.prototype.makeTpDamageText = function(target) {
- var result = target.result();
- var damage = result.tpDamage;
- var isActor = target.isActor();
- var fmt;
- if (damage > 0) {
- fmt = isActor ? TextManager.actorLoss : TextManager.enemyLoss;
- return fmt.format(target.name(), TextManager.tp, damage);
- } else if (damage < 0) {
- fmt = isActor ? TextManager.actorGain : TextManager.enemyGain;
- return fmt.format(target.name(), TextManager.tp, -damage);
- } else {
- return '';
- }
- };
- //-----------------------------------------------------------------------------
- // Window_PartyCommand
- //
- // The window for selecting whether to fight or escape on the battle screen.
- function Window_PartyCommand() {
- this.initialize.apply(this, arguments);
- }
- Window_PartyCommand.prototype = Object.create(Window_Command.prototype);
- Window_PartyCommand.prototype.constructor = Window_PartyCommand;
- Window_PartyCommand.prototype.initialize = function() {
- var y = Graphics.boxHeight - this.windowHeight();
- Window_Command.prototype.initialize.call(this, 0, y);
- this.openness = 0;
- this.deactivate();
- };
- Window_PartyCommand.prototype.windowWidth = function() {
- return 192;
- };
- Window_PartyCommand.prototype.numVisibleRows = function() {
- return 4;
- };
- Window_PartyCommand.prototype.makeCommandList = function() {
- this.addCommand(TextManager.fight, 'fight');
- this.addCommand(TextManager.escape, 'escape', BattleManager.canEscape());
- };
- Window_PartyCommand.prototype.setup = function() {
- this.clearCommandList();
- this.makeCommandList();
- this.refresh();
- this.select(0);
- this.activate();
- this.open();
- };
- //-----------------------------------------------------------------------------
- // Window_ActorCommand
- //
- // The window for selecting an actor's action on the battle screen.
- function Window_ActorCommand() {
- this.initialize.apply(this, arguments);
- }
- Window_ActorCommand.prototype = Object.create(Window_Command.prototype);
- Window_ActorCommand.prototype.constructor = Window_ActorCommand;
- Window_ActorCommand.prototype.initialize = function() {
- var y = Graphics.boxHeight - this.windowHeight();
- Window_Command.prototype.initialize.call(this, 0, y);
- this.openness = 0;
- this.deactivate();
- this._actor = null;
- };
- Window_ActorCommand.prototype.windowWidth = function() {
- return 192;
- };
- Window_ActorCommand.prototype.numVisibleRows = function() {
- return 4;
- };
- Window_ActorCommand.prototype.makeCommandList = function() {
- if (this._actor) {
- this.addAttackCommand();
- this.addSkillCommands();
- this.addGuardCommand();
- this.addItemCommand();
- }
- };
- Window_ActorCommand.prototype.addAttackCommand = function() {
- this.addCommand(TextManager.attack, 'attack', this._actor.canAttack());
- };
- Window_ActorCommand.prototype.addSkillCommands = function() {
- var skillTypes = this._actor.addedSkillTypes();
- skillTypes.sort(function(a, b) {
- return a - b;
- });
- skillTypes.forEach(function(stypeId) {
- var name = $dataSystem.skillTypes[stypeId];
- this.addCommand(name, 'skill', true, stypeId);
- }, this);
- };
- Window_ActorCommand.prototype.addGuardCommand = function() {
- this.addCommand(TextManager.guard, 'guard', this._actor.canGuard());
- };
- Window_ActorCommand.prototype.addItemCommand = function() {
- this.addCommand(TextManager.item, 'item');
- };
- Window_ActorCommand.prototype.setup = function(actor) {
- this._actor = actor;
- this.clearCommandList();
- this.makeCommandList();
- this.refresh();
- this.selectLast();
- this.activate();
- this.open();
- };
- Window_ActorCommand.prototype.processOk = function() {
- if (this._actor) {
- if (ConfigManager.commandRemember) {
- this._actor.setLastCommandSymbol(this.currentSymbol());
- } else {
- this._actor.setLastCommandSymbol('');
- }
- }
- Window_Command.prototype.processOk.call(this);
- };
- Window_ActorCommand.prototype.selectLast = function() {
- this.select(0);
- if (this._actor && ConfigManager.commandRemember) {
- var symbol = this._actor.lastCommandSymbol();
- this.selectSymbol(symbol);
- if (symbol === 'skill') {
- var skill = this._actor.lastBattleSkill();
- if (skill) {
- this.selectExt(skill.stypeId);
- }
- }
- }
- };
- //-----------------------------------------------------------------------------
- // Window_BattleStatus
- //
- // The window for displaying the status of party members on the battle screen.
- function Window_BattleStatus() {
- this.initialize.apply(this, arguments);
- }
- Window_BattleStatus.prototype = Object.create(Window_Selectable.prototype);
- Window_BattleStatus.prototype.constructor = Window_BattleStatus;
- Window_BattleStatus.prototype.initialize = function() {
- var width = this.windowWidth();
- var height = this.windowHeight();
- var x = Graphics.boxWidth - width;
- var y = Graphics.boxHeight - height;
- Window_Selectable.prototype.initialize.call(this, x, y, width, height);
- this.refresh();
- this.openness = 0;
- };
- Window_BattleStatus.prototype.windowWidth = function() {
- return Graphics.boxWidth - 192;
- };
- Window_BattleStatus.prototype.windowHeight = function() {
- return this.fittingHeight(this.numVisibleRows());
- };
- Window_BattleStatus.prototype.numVisibleRows = function() {
- return 4;
- };
- Window_BattleStatus.prototype.maxItems = function() {
- return $gameParty.battleMembers().length;
- };
- Window_BattleStatus.prototype.refresh = function() {
- this.contents.clear();
- this.drawAllItems();
- };
- Window_BattleStatus.prototype.drawItem = function(index) {
- var actor = $gameParty.battleMembers()[index];
- this.drawBasicArea(this.basicAreaRect(index), actor);
- this.drawGaugeArea(this.gaugeAreaRect(index), actor);
- };
- Window_BattleStatus.prototype.basicAreaRect = function(index) {
- var rect = this.itemRectForText(index);
- rect.width -= this.gaugeAreaWidth() + 15;
- return rect;
- };
- Window_BattleStatus.prototype.gaugeAreaRect = function(index) {
- var rect = this.itemRectForText(index);
- rect.x += rect.width - this.gaugeAreaWidth();
- rect.width = this.gaugeAreaWidth();
- return rect;
- };
- Window_BattleStatus.prototype.gaugeAreaWidth = function() {
- return 330;
- };
- Window_BattleStatus.prototype.drawBasicArea = function(rect, actor) {
- this.drawActorName(actor, rect.x + 0, rect.y, 150);
- this.drawActorIcons(actor, rect.x + 156, rect.y, rect.width - 156);
- };
- Window_BattleStatus.prototype.drawGaugeArea = function(rect, actor) {
- if ($dataSystem.optDisplayTp) {
- this.drawGaugeAreaWithTp(rect, actor);
- } else {
- this.drawGaugeAreaWithoutTp(rect, actor);
- }
- };
- Window_BattleStatus.prototype.drawGaugeAreaWithTp = function(rect, actor) {
- this.drawActorHp(actor, rect.x + 0, rect.y, 108);
- this.drawActorMp(actor, rect.x + 123, rect.y, 96);
- this.drawActorTp(actor, rect.x + 234, rect.y, 96);
- };
- Window_BattleStatus.prototype.drawGaugeAreaWithoutTp = function(rect, actor) {
- this.drawActorHp(actor, rect.x + 0, rect.y, 201);
- this.drawActorMp(actor, rect.x + 216, rect.y, 114);
- };
- //-----------------------------------------------------------------------------
- // Window_BattleActor
- //
- // The window for selecting a target actor on the battle screen.
- function Window_BattleActor() {
- this.initialize.apply(this, arguments);
- }
- Window_BattleActor.prototype = Object.create(Window_BattleStatus.prototype);
- Window_BattleActor.prototype.constructor = Window_BattleActor;
- Window_BattleActor.prototype.initialize = function(x, y) {
- Window_BattleStatus.prototype.initialize.call(this);
- this.x = x;
- this.y = y;
- this.openness = 255;
- this.hide();
- };
- Window_BattleActor.prototype.show = function() {
- this.select(0);
- Window_BattleStatus.prototype.show.call(this);
- };
- Window_BattleActor.prototype.hide = function() {
- Window_BattleStatus.prototype.hide.call(this);
- $gameParty.select(null);
- };
- Window_BattleActor.prototype.select = function(index) {
- Window_BattleStatus.prototype.select.call(this, index);
- $gameParty.select(this.actor());
- };
- Window_BattleActor.prototype.actor = function() {
- return $gameParty.members()[this.index()];
- };
- //-----------------------------------------------------------------------------
- // Window_BattleEnemy
- //
- // The window for selecting a target enemy on the battle screen.
- function Window_BattleEnemy() {
- this.initialize.apply(this, arguments);
- }
- Window_BattleEnemy.prototype = Object.create(Window_Selectable.prototype);
- Window_BattleEnemy.prototype.constructor = Window_BattleEnemy;
- Window_BattleEnemy.prototype.initialize = function(x, y) {
- this._enemies = [];
- var width = this.windowWidth();
- var height = this.windowHeight();
- Window_Selectable.prototype.initialize.call(this, x, y, width, height);
- this.refresh();
- this.hide();
- };
- Window_BattleEnemy.prototype.windowWidth = function() {
- return Graphics.boxWidth - 192;
- };
- Window_BattleEnemy.prototype.windowHeight = function() {
- return this.fittingHeight(this.numVisibleRows());
- };
- Window_BattleEnemy.prototype.numVisibleRows = function() {
- return 4;
- };
- Window_BattleEnemy.prototype.maxCols = function() {
- return 2;
- };
- Window_BattleEnemy.prototype.maxItems = function() {
- return this._enemies.length;
- };
- Window_BattleEnemy.prototype.enemy = function() {
- return this._enemies[this.index()];
- };
- Window_BattleEnemy.prototype.enemyIndex = function() {
- var enemy = this.enemy();
- return enemy ? enemy.index() : -1;
- };
- Window_BattleEnemy.prototype.drawItem = function(index) {
- this.resetTextColor();
- var name = this._enemies[index].name();
- var rect = this.itemRectForText(index);
- this.drawText(name, rect.x, rect.y, rect.width);
- };
- Window_BattleEnemy.prototype.show = function() {
- this.refresh();
- this.select(0);
- Window_Selectable.prototype.show.call(this);
- };
- Window_BattleEnemy.prototype.hide = function() {
- Window_Selectable.prototype.hide.call(this);
- $gameTroop.select(null);
- };
- Window_BattleEnemy.prototype.refresh = function() {
- this._enemies = $gameTroop.aliveMembers();
- Window_Selectable.prototype.refresh.call(this);
- };
- Window_BattleEnemy.prototype.select = function(index) {
- Window_Selectable.prototype.select.call(this, index);
- $gameTroop.select(this.enemy());
- };
- //-----------------------------------------------------------------------------
- // Window_BattleSkill
- //
- // The window for selecting a skill to use on the battle screen.
- function Window_BattleSkill() {
- this.initialize.apply(this, arguments);
- }
- Window_BattleSkill.prototype = Object.create(Window_SkillList.prototype);
- Window_BattleSkill.prototype.constructor = Window_BattleSkill;
- Window_BattleSkill.prototype.initialize = function(x, y, width, height) {
- Window_SkillList.prototype.initialize.call(this, x, y, width, height);
- this.hide();
- };
- Window_BattleSkill.prototype.show = function() {
- this.selectLast();
- this.showHelpWindow();
- Window_SkillList.prototype.show.call(this);
- };
- Window_BattleSkill.prototype.hide = function() {
- this.hideHelpWindow();
- Window_SkillList.prototype.hide.call(this);
- };
- //-----------------------------------------------------------------------------
- // Window_BattleItem
- //
- // The window for selecting an item to use on the battle screen.
- function Window_BattleItem() {
- this.initialize.apply(this, arguments);
- }
- Window_BattleItem.prototype = Object.create(Window_ItemList.prototype);
- Window_BattleItem.prototype.constructor = Window_BattleItem;
- Window_BattleItem.prototype.initialize = function(x, y, width, height) {
- Window_ItemList.prototype.initialize.call(this, x, y, width, height);
- this.hide();
- };
- Window_BattleItem.prototype.includes = function(item) {
- return $gameParty.canUse(item);
- };
- Window_BattleItem.prototype.show = function() {
- this.selectLast();
- this.showHelpWindow();
- Window_ItemList.prototype.show.call(this);
- };
- Window_BattleItem.prototype.hide = function() {
- this.hideHelpWindow();
- Window_ItemList.prototype.hide.call(this);
- };
- //-----------------------------------------------------------------------------
- // Window_TitleCommand
- //
- // The window for selecting New Game/Continue on the title screen.
- function Window_TitleCommand() {
- this.initialize.apply(this, arguments);
- }
- Window_TitleCommand.prototype = Object.create(Window_Command.prototype);
- Window_TitleCommand.prototype.constructor = Window_TitleCommand;
- Window_TitleCommand.prototype.initialize = function() {
- Window_Command.prototype.initialize.call(this, 0, 0);
- this.updatePlacement();
- this.openness = 0;
- this.selectLast();
- };
- Window_TitleCommand._lastCommandSymbol = null;
- Window_TitleCommand.initCommandPosition = function() {
- this._lastCommandSymbol = null;
- };
- Window_TitleCommand.prototype.windowWidth = function() {
- return 240;
- };
- Window_TitleCommand.prototype.updatePlacement = function() {
- this.x = (Graphics.boxWidth - this.width) / 2;
- this.y = Graphics.boxHeight - this.height - 96;
- };
- Window_TitleCommand.prototype.makeCommandList = function() {
- this.addCommand(TextManager.newGame, 'newGame');
- this.addCommand(TextManager.continue_, 'continue', this.isContinueEnabled());
- this.addCommand(TextManager.options, 'options');
- };
- Window_TitleCommand.prototype.isContinueEnabled = function() {
- return DataManager.isAnySavefileExists();
- };
- Window_TitleCommand.prototype.processOk = function() {
- Window_TitleCommand._lastCommandSymbol = this.currentSymbol();
- Window_Command.prototype.processOk.call(this);
- };
- Window_TitleCommand.prototype.selectLast = function() {
- if (Window_TitleCommand._lastCommandSymbol) {
- this.selectSymbol(Window_TitleCommand._lastCommandSymbol);
- } else if (this.isContinueEnabled()) {
- this.selectSymbol('continue');
- }
- };
- //-----------------------------------------------------------------------------
- // Window_GameEnd
- //
- // The window for selecting "Go to Title" on the game end screen.
- function Window_GameEnd() {
- this.initialize.apply(this, arguments);
- }
- Window_GameEnd.prototype = Object.create(Window_Command.prototype);
- Window_GameEnd.prototype.constructor = Window_GameEnd;
- Window_GameEnd.prototype.initialize = function() {
- Window_Command.prototype.initialize.call(this, 0, 0);
- this.updatePlacement();
- this.openness = 0;
- this.open();
- };
- Window_GameEnd.prototype.windowWidth = function() {
- return 240;
- };
- Window_GameEnd.prototype.updatePlacement = function() {
- this.x = (Graphics.boxWidth - this.width) / 2;
- this.y = (Graphics.boxHeight - this.height) / 2;
- };
- Window_GameEnd.prototype.makeCommandList = function() {
- this.addCommand(TextManager.toTitle, 'toTitle');
- this.addCommand(TextManager.cancel, 'cancel');
- };
- //-----------------------------------------------------------------------------
- // Window_DebugRange
- //
- // The window for selecting a block of switches/variables on the debug screen.
- function Window_DebugRange() {
- this.initialize.apply(this, arguments);
- }
- Window_DebugRange.prototype = Object.create(Window_Selectable.prototype);
- Window_DebugRange.prototype.constructor = Window_DebugRange;
- Window_DebugRange.lastTopRow = 0;
- Window_DebugRange.lastIndex = 0;
- Window_DebugRange.prototype.initialize = function(x, y) {
- this._maxSwitches = Math.ceil(($dataSystem.switches.length - 1) / 10);
- this._maxVariables = Math.ceil(($dataSystem.variables.length - 1) / 10);
- var width = this.windowWidth();
- var height = this.windowHeight();
- Window_Selectable.prototype.initialize.call(this, x, y, width, height);
- this.refresh();
- this.setTopRow(Window_DebugRange.lastTopRow);
- this.select(Window_DebugRange.lastIndex);
- this.activate();
- };
- Window_DebugRange.prototype.windowWidth = function() {
- return 246;
- };
- Window_DebugRange.prototype.windowHeight = function() {
- return Graphics.boxHeight;
- };
- Window_DebugRange.prototype.maxItems = function() {
- return this._maxSwitches + this._maxVariables;
- };
- Window_DebugRange.prototype.update = function() {
- Window_Selectable.prototype.update.call(this);
- if (this._editWindow) {
- this._editWindow.setMode(this.mode());
- this._editWindow.setTopId(this.topId());
- }
- };
- Window_DebugRange.prototype.mode = function() {
- return this.index() < this._maxSwitches ? 'switch' : 'variable';
- };
- Window_DebugRange.prototype.topId = function() {
- var index = this.index();
- if (index < this._maxSwitches) {
- return index * 10 + 1;
- } else {
- return (index - this._maxSwitches) * 10 + 1;
- }
- };
- Window_DebugRange.prototype.refresh = function() {
- this.createContents();
- this.drawAllItems();
- };
- Window_DebugRange.prototype.drawItem = function(index) {
- var rect = this.itemRectForText(index);
- var start;
- var text;
- if (index < this._maxSwitches) {
- start = index * 10 + 1;
- text = 'S';
- } else {
- start = (index - this._maxSwitches) * 10 + 1;
- text = 'V';
- }
- var end = start + 9;
- text += ' [' + start.padZero(4) + '-' + end.padZero(4) + ']';
- this.drawText(text, rect.x, rect.y, rect.width);
- };
- Window_DebugRange.prototype.isCancelTriggered = function() {
- return (Window_Selectable.prototype.isCancelTriggered() ||
- Input.isTriggered('debug'));
- };
- Window_DebugRange.prototype.processCancel = function() {
- Window_Selectable.prototype.processCancel.call(this);
- Window_DebugRange.lastTopRow = this.topRow();
- Window_DebugRange.lastIndex = this.index();
- };
- Window_DebugRange.prototype.setEditWindow = function(editWindow) {
- this._editWindow = editWindow;
- };
- //-----------------------------------------------------------------------------
- // Window_DebugEdit
- //
- // The window for displaying switches and variables on the debug screen.
- function Window_DebugEdit() {
- this.initialize.apply(this, arguments);
- }
- Window_DebugEdit.prototype = Object.create(Window_Selectable.prototype);
- Window_DebugEdit.prototype.constructor = Window_DebugEdit;
- Window_DebugEdit.prototype.initialize = function(x, y, width) {
- var height = this.fittingHeight(10);
- Window_Selectable.prototype.initialize.call(this, x, y, width, height);
- this._mode = 'switch';
- this._topId = 1;
- this.refresh();
- };
- Window_DebugEdit.prototype.maxItems = function() {
- return 10;
- };
- Window_DebugEdit.prototype.refresh = function() {
- this.contents.clear();
- this.drawAllItems();
- };
- Window_DebugEdit.prototype.drawItem = function(index) {
- var dataId = this._topId + index;
- var idText = dataId.padZero(4) + ':';
- var idWidth = this.textWidth(idText);
- var statusWidth = this.textWidth('-00000000');
- var name = this.itemName(dataId);
- var status = this.itemStatus(dataId);
- var rect = this.itemRectForText(index);
- this.resetTextColor();
- this.drawText(idText, rect.x, rect.y, rect.width);
- rect.x += idWidth;
- rect.width -= idWidth + statusWidth;
- this.drawText(name, rect.x, rect.y, rect.width);
- this.drawText(status, rect.x + rect.width, rect.y, statusWidth, 'right');
- };
- Window_DebugEdit.prototype.itemName = function(dataId) {
- if (this._mode === 'switch') {
- return $dataSystem.switches[dataId];
- } else {
- return $dataSystem.variables[dataId];
- }
- };
- Window_DebugEdit.prototype.itemStatus = function(dataId) {
- if (this._mode === 'switch') {
- return $gameSwitches.value(dataId) ? '[ON]' : '[OFF]';
- } else {
- return String($gameVariables.value(dataId));
- }
- };
- Window_DebugEdit.prototype.setMode = function(mode) {
- if (this._mode !== mode) {
- this._mode = mode;
- this.refresh();
- }
- };
- Window_DebugEdit.prototype.setTopId = function(id) {
- if (this._topId !== id) {
- this._topId = id;
- this.refresh();
- }
- };
- Window_DebugEdit.prototype.currentId = function() {
- return this._topId + this.index();
- };
- Window_DebugEdit.prototype.update = function() {
- Window_Selectable.prototype.update.call(this);
- if (this.active) {
- if (this._mode === 'switch') {
- this.updateSwitch();
- } else {
- this.updateVariable();
- }
- }
- };
- Window_DebugEdit.prototype.updateSwitch = function() {
- if (Input.isRepeated('ok')) {
- var switchId = this.currentId();
- SoundManager.playCursor();
- $gameSwitches.setValue(switchId, !$gameSwitches.value(switchId));
- this.redrawCurrentItem();
- }
- };
- Window_DebugEdit.prototype.updateVariable = function() {
- var variableId = this.currentId();
- var value = $gameVariables.value(variableId);
- if (typeof value === 'number') {
- if (Input.isRepeated('right')) {
- value++;
- }
- if (Input.isRepeated('left')) {
- value--;
- }
- if (Input.isRepeated('pagedown')) {
- value += 10;
- }
- if (Input.isRepeated('pageup')) {
- value -= 10;
- }
- if ($gameVariables.value(variableId) !== value) {
- $gameVariables.setValue(variableId, value);
- SoundManager.playCursor();
- this.redrawCurrentItem();
- }
- }
- };
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