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发表于 2023-8-16 17:20:49
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本帖最后由 金芒芒 于 2023-8-16 17:25 编辑
就提取了头像, i = nil 了
def command_custom_battle#定义命令_自定义战斗 # 演奏确定 SE $game_system.se_play($data_system.decision_se) #$游戏系统。se播放($数据系统。未指定文件或目录 choose_map_main#选择主地图 # map_info = $custom_battle_next_map_id#@map_info#地图信息=@地图信息 #如果选择随机地图随机士兵 # if ! @force_back and map_info[0] == -1#如果!@强制返回并地图信息[0]==-1 # make_random_efs_game#生成随机efs_game # return # end #---------------------------------------------------- ↑↓ #如果@强制后退或@强制后退==无 if ! @force_back or @force_back == nil #自定义主战场(0,@地图信息[1],@地图信息[2])data_id custom_battle_main(0,@map_info[1],@map_info[2]) #团队选定部队=@选定部队 team_selected_troops = @selected_units #如果@强制后退或@强制后退==无 if ! @force_back or @force_back == nil #自定义主战场(1,@地图信息[1],@地图信息[2]) custom_battle_main(1,@map_info[1],@map_info[2]) #敌人选定部队=@选定部队 if $game_switches[18] == true #true是打开,false是关闭 #敌军enermy精选部队 enermy_selected_troops =[[5],[18],[19],[21],[16]] #@selected_units # @group_one.x = 928 # @group_one.y = 544 # @group_two.x = 1248 # @group_two.y = 640 end if $game_switches[19] == true enermy_selected_troops =[ [5,5],[5,5,5],[5,5],[5,5,5],[5,5,5,5,5] ] end #如果@强制后退或@强制后退==无 if ! @force_back or @force_back == nil choose_hero_main#选择英雄主 selected_hero = nil #selected_hero = @selected_hero#选定的英雄=@选定的英雄 #如果@强制后退或@强制后退==无 if ! @force_back or @force_back == nil team_army = Game_Army_Slg.new(0) #enermy军队 enermy_army = Game_Army_Slg.new(1) team_army.create_empty_army enermy_army.create_empty_army #team_army.load_twoD_Array(team_selected_troops,selected_hero) team_army.load_twoD_Array(team_selected_troops,selected_hero) enermy_army.load_twoD_Array(enermy_selected_troops) # 切换地图画面 for i in 0...@selected_units.size #team_selected_troops[i] = Figter_data::data_id.index(team_selected_troops[i]) team_selected_troops[i] = Figter_data::THE_NAME.index(team_selected_troops[i]) end a=team_selected_troops.flatten x=544 for i in 0...a.size $game_screen.pictures[i+1].show("头像#{a[i]}", 0,x, 550, 100, 100, 255, 0) x-=87 end
def command_custom_battle#定义命令_自定义战斗
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
#$游戏系统。se播放($数据系统。未指定文件或目录
choose_map_main#选择主地图
# map_info = $custom_battle_next_map_id#@map_info#地图信息=@地图信息
#如果选择随机地图随机士兵
# if ! @force_back and map_info[0] == -1#如果!@强制返回并地图信息[0]==-1
# make_random_efs_game#生成随机efs_game
# return
# end
#---------------------------------------------------- ↑↓
#如果@强制后退或@强制后退==无
if ! @force_back or @force_back == nil
#自定义主战场(0,@地图信息[1],@地图信息[2])data_id
custom_battle_main(0,@map_info[1],@map_info[2])
#团队选定部队=@选定部队
team_selected_troops = @selected_units
#如果@强制后退或@强制后退==无
if ! @force_back or @force_back == nil
#自定义主战场(1,@地图信息[1],@地图信息[2])
custom_battle_main(1,@map_info[1],@map_info[2])
#敌人选定部队=@选定部队
if $game_switches[18] == true
#true是打开,false是关闭
#敌军enermy精选部队
enermy_selected_troops =[[5],[18],[19],[21],[16]] #@selected_units
# @group_one.x = 928
# @group_one.y = 544
# @group_two.x = 1248
# @group_two.y = 640
end
if $game_switches[19] == true
enermy_selected_troops =[ [5,5],[5,5,5],[5,5],[5,5,5],[5,5,5,5,5] ]
end
#如果@强制后退或@强制后退==无
if ! @force_back or @force_back == nil
choose_hero_main#选择英雄主
selected_hero = nil
#selected_hero = @selected_hero#选定的英雄=@选定的英雄
#如果@强制后退或@强制后退==无
if ! @force_back or @force_back == nil
team_army = Game_Army_Slg.new(0)
#enermy军队
enermy_army = Game_Army_Slg.new(1)
team_army.create_empty_army
enermy_army.create_empty_army
#team_army.load_twoD_Array(team_selected_troops,selected_hero)
team_army.load_twoD_Array(team_selected_troops,selected_hero)
enermy_army.load_twoD_Array(enermy_selected_troops)
# 切换地图画面
for i in 0...@selected_units.size
#team_selected_troops[i] = Figter_data::data_id.index(team_selected_troops[i])
team_selected_troops[i] = Figter_data::THE_NAME.index(team_selected_troops[i])
end
a=team_selected_troops.flatten
x=544
for i in 0...a.size
$game_screen.pictures[i+1].show("头像#{a[i]}", 0,x, 550, 100, 100, 255, 0)
x-=87
end
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