加入我们,或者,欢迎回来。
您需要 登录 才可以下载或查看,没有帐号?注册会员
x
本帖最后由 金芒芒 于 2023-11-29 17:09 编辑
sprite.x = 643 # selected = $scene.group_lisenter.include?(@character.group) # cp = $scene.enermy_groups[@character.group-1].captain if cp = $scene.enermy_groups[@character.group[0]-1].captain sprite.x=643 end if cp = $scene.enermy_groups[@character.group[1]-1].captain sprite.x=730 end if cp = $scene.enermy_groups[@character.group[2]-1].captain sprite.x=817 end if cp = $scene.enermy_groups[@character.group[3]-1].captain sprite.x=904 end if cp = $scene.enermy_groups[@character.group[4]-1].captain sprite.x=991 end
sprite.x = 643
# selected = $scene.group_lisenter.include?(@character.group)
# cp = $scene.enermy_groups[@character.group-1].captain
if cp = $scene.enermy_groups[@character.group[0]-1].captain
sprite.x=643
end
if cp = $scene.enermy_groups[@character.group[1]-1].captain
sprite.x=730
end
if cp = $scene.enermy_groups[@character.group[2]-1].captain
sprite.x=817
end
if cp = $scene.enermy_groups[@character.group[3]-1].captain
sprite.x=904
end
if cp = $scene.enermy_groups[@character.group[4]-1].captain
sprite.x=991
end
|