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Lv2.观梦者 天仙
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- 2008-4-15
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3楼
楼主 |
发表于 2007-7-10 20:31:25
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脚本2
- =begin
- 之所以分两段脚本是因为......
- 这个脚本时在太长了
- 要修改的时后恐怕找不到正确的地方
- 所以...要修改的文字, 要自定义的地方都在这里了
- #++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++#
- #除了在这格解释的行, 其他的尽量别动,除非你会改
- #1. 显示节日在806行设定月份和日期及节日名即可.
- # 节日可以设置天气, 此天气会覆盖随机数出现的天气.
- #2. 改年, 月, 日, 时, 刻等行的紫色字的时候,如果字数超过默认的数目,
- # 请在同一分歧内添加如: $month_space = ?? 范例请看"十一月"的注释.
- #3. 请注意在修改星期名称的时候, 本脚本内有三处, 一是默认用28星宿代替星期名
- # 二是真实时间的星期名称, 三才是显示非默认星期名称的地方 在274行
- #++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++#
- =end
- #================================================================================#
- #****Variable Self Define #
- #--------------------------------------------------------------------------------#
- # 自定义的变量 #
- #================================================================================#
- #窗口自定义
- $time_date_running = 4 #自定义的时间功能开关
- $time_date_weather = 5 #自定义的天气功能开关
- $time_date_tone = 6 #自定义的色调功能开关
- $hide_window = 7 #自定义的隐藏窗口功能开关
- $real_time_format = 8 #真实时间的模式开关编号
-
- $time_window_pattern = 9 #时间窗口的样式变量ID
- $time_map_region = 10 #自定义的地图局部变量ID
- $time_range = 11 #自定义的时段变量ID
- $time_window_opacity = 255 #时间窗口不透明度
- $time_window_z = 3000 #时间窗口高度
- $time_window_font_size = 18 #时间窗口字号,建议不要动,否则版面要重排
- $default_pattern = 0 #默认的窗口样式
- $weather_hour_max = 5 #天气持续最长时间
- $hide_window_width = 8 #隐藏窗口残留宽度
-
- #自定义的时间换算率
- $min_rate = 2400 #换算为一刻的祯数
- $hour_rate = 5 #换算为一时的刻数
- $day_rate = 12 #换算为一日的时数
- $month_rate = 28 #换算为一月的日数
- $year_rate = 12 #换算为一年的月数
-
- #自定义的时间变量, 默认2, 3, 4, 5, 6, 7, 8为刻,时,日,月,年,星期,季节
- #用变量是为了能在游戏中任意改变时间
- $min = 2 #定义[刻]
- $hour = 3 #定义[时]
- $day = 4 #定义[日]
- $month = 5 #定义[月]
- $year = 6 #定义[年]
- $week = 7 #定义[星]
- $season = 8 #定义[季节]
-
- #自定义的天气比例百分比,总和最好是100
- $spring_none = 50 #春天天气为[无]的比例
- $spring_rain = 22 #春天天气为[雨]的比例
- $spring_wind = 25 #春天天气为[风]的比例
- $spring_snow = 3 #春天天气为[雪]的比例
-
- $summer_none = 35 #夏天天气为[无]的比例
- $summer_rain = 35 #夏天天气为[雨]的比例
- $summer_wind = 30 #夏天天气为[风]的比例
- $summer_snow = 0 #夏天天气为[雪]的比例
- #这项其实设为0就好了,之所以还弄个变量
- #是为了让版面看起来整齐....还有也许有
- #人会像要让异世界的夏天下雪 =_="
-
- $autumn_none = 50 #秋天天气为[无]的比例
- $autumn_rain = 12 #秋天天气为[雨]的比例
- $autumn_wind = 35 #秋天天气为[风]的比例
- $autumn_snow = 3 #秋天天气为[雪]的比例
-
- $winter_none = 35 #冬天天气为[无]的比例
- $winter_rain = 15 #冬天天气为[雨]的比例
- $winter_wind = 15 #冬天天气为[风]的比例
- $winter_snow = 35 #冬天天气为[雪]的比例
-
- #自定义字型颜色,这是让想要时间窗口色彩丰富一点的人设计的
- def game_date #游戏内的时间颜色
- return Color.new(0, 0, 0, 255)
- end
- def real_date #现实的时间颜色
- return Color.new(127, 127, 0, 255)
- end
- def year_color #描写[年]的颜色
- return Color.new(0, 0, 0, 255)
- end
- def month_color #描写[月]的颜色
- return Color.new(0, 0, 0, 255)
- end
- def day_color #描写[日]的颜色
- return Color.new(0, 0, 0, 255)
- end
- def week_color #描写[星期]的颜色
- return Color.new(0, 0, 0, 255)
- end
- def hour_color #描写[时]的颜色
- return Color.new(0, 0, 0, 255)
- end
- def min_color #描写[刻]的颜色
- return Color.new(0, 0, 0, 255)
- end
- def fes_color #描写[节日]的颜色
- return Color.new(0, 0, 0, 255)
- end
- def weather_color #描写[天气]的颜色
- return Color.new(0, 0, 0, 255)
- end
- def region_color #描写[区域]的颜色
- return Color.new(0, 0, 0, 255)
- end
- #预设的时间排版间隔, 排版用, 建议别动, 除非要自己重新排版
- $year_space =74 #[年]的间隔
- $month_space = 38 #[月]的间隔
- $day_space = 38 #[日]的间隔
- $hour_space = 38 #[时]的间隔
- $min_space = 38 #[刻]的间隔
- #================================================================================#
- # ■ Window_Time #
- #--------------------------------------------------------------------------------#
- # 显示时间的窗口类 #
- #================================================================================#
- class Window_Time < Window_Base
-
- def print_date
- #定义显示[年]
- self.contents.font.color = year_color
- self.contents.font.size = $year_font_size
- case $game_variables[$year]
- when 1
- yeartxt = "江湖一年"
- when 2
- yeartxt = "江湖二年"
- when 3
- yeartxt = "江湖三年"
- when 4
- yeartxt = "江湖四年"
- end
- self.contents.draw_text($year_x, $year_y, 128, $year_font_size + 14, yeartxt)
- #其实根本不需要那么多,一年就要跑很久了
- #定义显示[月]
- self.contents.font.color = month_color
- self.contents.font.size = $month_font_size
- #$month_x = $year_x + $year_space
- case $game_variables[$month]
- when 1
- monthtxt = "正月" #一月
- $game_variables[$season] = 4
- when 2
- monthtxt = "杏月" #二月
- $game_variables[$season] = 1
- when 3
- monthtxt = "桃月" #三月
- $game_variables[$season] = 1
- when 4
- monthtxt = "槐月" #四月
- $game_variables[$season] = 1
- when 5
- monthtxt = "榴月" #五月
- $game_variables[$season] = 2
- when 6
- monthtxt = "荷月" #六月
- $game_variables[$season] = 2
- when 7
- monthtxt = "桐月" #七月
- $game_variables[$season] = 2
- when 8
- monthtxt = "桂月" #八月
- $game_variables[$season] = 3
- when 9
- monthtxt = "菊月" #九月
- $game_variables[$season] = 3
- when 10
- monthtxt = "梅月" #十月
- $game_variables[$season] = 3
- when 11
- monthtxt = "葭月" #十一月
- $game_variables[$season] = 4
- $month_space = 54 # 如果打[十一月]的话, 间隔须为 54
- when 12
- monthtxt = "腊月" #十二月
- $game_variables[$season] = 4
- end
- self.contents.draw_text($month_x, $month_y, 128, $month_font_size + 14, monthtxt)
-
- #定义显示[季节]
- self.contents.font.size = $season_font_size
- case $game_variables[$season]
- when 1
- self.contents.font.color = Color.new (0, 160, 75, 255)
- seasontxt = "春"
- when 2
- self.contents.font.color = Color.new (255, 50, 50, 255)
- seasontxt = "夏"
- when 3
- self.contents.font.color = Color.new (250, 240, 130, 255)
- seasontxt = "秋"
- when 4
- self.contents.font.color = Color.new (40, 140, 200, 255)
- seasontxt = "冬"
- end
- self.contents.draw_text($season_x, $season_y, 120, $season_font_size + 14, seasontxt)
-
- #定义显示[日]
- self.contents.font.color = day_color
- self.contents.font.size = $day_font_size
- #$day_x = $month_x + $month_space
- case $game_variables[$day]
- when 1
- daytxt = "初一"
- when 2
- daytxt = "初二"
- when 3
- daytxt = "初三"
- when 4
- daytxt = "初四"
- when 5
- daytxt = "初五"
- when 6
- daytxt = "初六"
- when 7
- daytxt = "初七"
- when 8
- daytxt = "初八"
- when 9
- daytxt = "初九"
- when 10
- daytxt = "初十"
- when 11
- daytxt = "十一"
- when 12
- daytxt = "十二"
- when 13
- daytxt = "十三"
- when 14
- daytxt = "十四"
- when 15
- daytxt = "十五"
- when 16
- daytxt = "十六"
- when 17
- daytxt = "十七"
- when 18
- daytxt = "十八"
- when 19
- daytxt = "十九"
- when 20
- daytxt = "二十"
- when 21
- daytxt = "二一"
- when 22
- daytxt = "二二"
- when 23
- daytxt = "二三"
- when 24
- daytxt = "二四"
- when 25
- daytxt = "二五"
- when 26
- daytxt = "二六"
- when 27
- daytxt = "二七"
- when 28
- daytxt = "二八"
- end
- self.contents.draw_text($day_x, $day_y, 120, $day_font_size + 14, daytxt)
- #定义显示[星期]
- self.contents.font.color = week_color
- self.contents.font.size = $week_font_size
- if $game_variables[$time_window_pattern] != $default_pattern
- case $game_variables[$week]
- when 1
- weektxt = "星期一"
- when 2
- weektxt = "星期二"
- when 3
- weektxt = "星期三"
- when 4
- weektxt = "星期四"
- when 5
- weektxt = "星期五"
- when 6
- weektxt = "星期六"
- when 7
- weektxt = "星期日"
- end
- self.contents.draw_text($week_x, $week_y, 128, $week_font_size + 14, weektxt)
- end
- #定义显示[时]
- self.contents.font.color = hour_color
- self.contents.font.size = $hour_font_size
- #$hour_x = $day_x + $day_space
- case $game_variables[$hour]
- when 1
- hourtxt = "子时"#11pm ~ 1am
- when 2
- hourtxt = "丑时"#1am ~ 3am
- when 3
- hourtxt = "寅时"#3am ~ 5am
- when 4
- hourtxt = "卯时"#5am ~ 7am
- when 5
- hourtxt = "辰时"#7am ~ 9am
- when 6
- hourtxt = "巳时"#9am ~ 11am
- when 7
- hourtxt = "午时"#11am ~ 1pm
- when 8
- hourtxt = "未时"#1pm ~ 3pm
- when 9
- hourtxt = "申时"#3pm ~ 5pm
- when 10
- hourtxt = "酉时"#5pm ~ 7pm
- when 11
- hourtxt = "戌时"#7pm ~ 9pm
- when 12
- hourtxt = "亥时"#9pm ~ 11pm
- end
- self.contents.draw_text($hour_x, $hour_y, 128, $hour_font_size + 14, hourtxt)
-
- #定义显示[刻]
- self.contents.font.color = min_color
- self.contents.font.size = $min_font_size
- #$min_x = $hour_x + $hour_space
- case $game_variables[$min]
- when 1
- mintxt = "初刻"
- when 2
- mintxt = "二刻"
- when 3
- mintxt = "三刻"
- when 4
- mintxt = "四刻"
- when 5
- mintxt = "五刻"
- end
- self.contents.draw_text($min_x, $min_y, 128, $min_font_size + 14, mintxt)
-
- #定义显示[天气]
- self.contents.font.color = weather_color
- self.contents.font.size = $weather_font_size
- case $weather_type
- when 0
- weathertxt = "晴"
- self.contents.font.color = Color.new(130, 202, 156)
- when 1
- weathertxt = "雨"
- self.contents.font.color = Color.new(109, 205, 187)
- when 2
- weathertxt = "风"
- self.contents.font.color = Color.new(120, 200, 240)
- when 3
- weathertxt = "雪"
- self.contents.font.color = Color.new(255, 255, 255)
- else
- weathertxt = ""
- end
- self.contents.draw_text($weather_x, $weather_y, 128, $weather_font_size + 14, weathertxt)
-
- #定义显示[星]
- #!!!!注意!!!!
- #这里是默认的二十八星宿代替星期名称.
- #如果要修改游戏内星期名称, 请到???行.
- #呵呵,因为太长了所以丢到后面来写了^^
- case ($game_variables[$day] % 7) #色彩按七耀显示
- when 1
- self.contents.font.color = Color.new (0, 160, 75, 255) # 木
- when 2
- self.contents.font.color = Color.new (250, 240, 130, 255) # 金
- when 3
- self.contents.font.color = Color.new (225, 178, 0, 255) # 土
- when 4
- self.contents.font.color = Color.new (255, 255, 40, 255) # 日
- when 5
- self.contents.font.color = Color.new (255, 255, 150, 255) # 月
- when 6
- self.contents.font.color = Color.new (255, 50, 50, 255) # 火
- when 0
- self.contents.font.color = Color.new (40, 140, 200, 255) # 水
- end
- if $game_variables[$time_window_pattern] == $default_pattern
- case $game_variables[$day]
- when 1
- weektxt = "角木蛟"
- when 2
- weektxt = "亢金龙"
- when 3
- weektxt = "氐土貉"
- when 4
- weektxt = "房日兔"
- when 5
- weektxt = "心月狐"
- when 6
- weektxt = "尾火虎"
- when 7
- weektxt = "箕水豹"
- when 8
- weektxt = "斗木獬"
- when 9
- weektxt = "牛金牛"
- when 10
- weektxt = "女土蝠"
- when 11
- weektxt = "虚日鼠"
- when 12
- weektxt = "危月燕"
- when 13
- weektxt = "室火猪"
- when 14
- weektxt = "壁水貐"
- when 15
- weektxt = "奎木狼"
- when 16
- weektxt = "娄金狗"
- when 17
- weektxt = "胃土雉"
- when 18
- weektxt = "昴日鸡"
- when 19
- weektxt = "毕月乌"
- when 20
- weektxt = "觜火猴"
- when 21
- weektxt = "参水猿"
- when 22
- weektxt = "井木犴"
- when 23
- weektxt = "鬼金羊"
- when 24
- weektxt = "柳土獐"
- when 25
- weektxt = "星日马"
- when 26
- weektxt = "张月鹿"
- when 27
- weektxt = "翼火蛇"
- when 28
- weektxt = "轸水蚓"
- end
- self.contents.draw_text($week_x, $week_y, 128, $week_font_size + 14, weektxt)
- end
- end
-
- def get_time_range
- case $game_variables[$season]
- #春天的时段
- when 1
- case $game_variables[$hour]
- when 1
- $game_variables[$time_range] = 1
- when 3
- $game_variables[$time_range] = 2
- when 4
- $game_variables[$time_range] = 3
- when 5
- $game_variables[$time_range] = 4
- when 6
- if $game_variables[$min] >= 3
- $game_variables[$time_range] = 5
- end
- when 7
- $game_variables[$time_range] = 6
- when 9
- if $game_variables[$min] >= 3
- $game_variables[$time_range] = 7
- end
- when 10
- $game_variables[$time_range] = 8
- when 11
- if $game_variables[$min] < 3
- $game_variables[$time_range] = 9
- elsif $game_variables[$min] >= 3
- $game_variables[$time_range] = 10
- end
- end #end case
-
- #夏天的时段
- when 2
- case $game_variables[$hour]
- when 1
- $game_variables[$time_range] = 1
- when 3
- if $game_variables[$min] < 3
- $game_variables[$time_range] = 2
- elsif $game_variables[$min] >= 3
- $game_variables[$time_range] = 3
- end
- when 4
- if $game_variables[$min] >= 3
- $game_variables[$time_range] = 4
- end
- when 6
- if $game_variables[$min] >= 3
- $game_variables[$time_range] = 5
- end
- when 7
- $game_variables[$time_range] = 6
- when 10
- if $game_variables[$min] == 4
- $game_variables[$time_range] = 7
- elsif $game_variables[$min] < 3
- $game_variables[$time_range] = 8
- end
- when 11
- if $game_variables[$min] < 3
- $game_variables[$time_range] = 9
- elsif $game_variables[$min] >= 3
- $game_variables[$time_range] = 10
- end
- end #end case
-
- #秋天的时段
- when 3
- case $game_variables[$hour]
- when 1
- $game_variables[$time_range] = 1
- when 2
- $game_variables[$time_range] = 2
- when 4
- $game_variables[$time_range] = 3
- when 5
- $game_variables[$time_range] = 4
- when 6
- if $game_variables[$min] >= 3
- $game_variables[$time_range] = 5
- end
- when 7
- $game_variables[$time_range] = 6
- when 9
- if $game_variables[$min] >= 3
- $game_variables[$time_range] = 7
- end
- when 10
- $game_variables[$time_range] = 8
- when 11
- if $game_variables[$min] < 3
- $game_variables[$time_range] = 9
- elsif $game_variables[$min] >= 3
- $game_variables[$time_range] = 10
- end
- end #end case
- when 4
-
- #冬天的时间色调
- case $game_variables[$hour]
- when 1
- $game_variables[$time_range] = 1
- when 2
- $game_variables[$time_range] = 2
- when 4
- if $game_variables[$min] >= 3
- $game_variables[$time_range] = 3
- end
- when 5
- $game_variables[$time_range] = 4
- when 6
- if $game_variables[$min] >= 3
- $game_variables[$time_range] = 5
- end
- when 7
- $game_variables[$time_range] = 6
- when 9
- if $game_variables[$min] >= 3
- $game_variables[$time_range] = 7
- end
- when 10
- $game_variables[$time_range] = 8
- when 11
- if $game_variables[$min] < 3
- $game_variables[$time_range] = 9
- elsif $game_variables[$min] >= 3
- $game_variables[$time_range] = 10
- end
- end #end case
- end # end case
- end
- def get_region_weather
- self.contents.font.color = region_color
- # 用地图区域区分天气类型出现机率
- case $game_variables[$time_map_region]
- # 1 为雪地 2 为沙漠 3 为山区 4 为海边 5 为湿地
- # 第一个变数为晴天 第二个为雨 第三个为风 第四个为雪
-
- when 0
- regiontxt = ""
- when 1
- $weather_1_rate = 20
- $weather_2_rate = 5
- $weather_3_rate = 5
- $weather_4_rate = 70
- regiontxt = "雪地"
- self.contents.font.color = Color.new(255, 255, 255)
-
- when 2
- $weather_1_rate = 30
- $weather_2_rate = 2
- $weather_3_rate = 68
- $weather_4_rate = 0
- regiontxt = "沙漠"
- self.contents.font.color = Color.new(255, 247, 153)
- when 3
- $weather_1_rate = 30
- $weather_2_rate = 30
- $weather_3_rate = 30
- $weather_4_rate = 10
- regiontxt = "山区"
- self.contents.font.color = Color.new(0, 195, 95)
-
- when 4
- $weather_1_rate = 40
- $weather_2_rate = 25
- $weather_3_rate = 45
- $weather_4_rate = 30
- regiontxt = "海边"
- self.contents.font.color = Color.new(90, 155, 225)
-
- when 5
- $weather_1_rate = 40
- $weather_2_rate = 55
- $weather_3_rate = 25
- $weather_4_rate = 20
- regiontxt = "湿地"
- self.contents.font.color = Color.new(100, 155, 55)
-
- when 98 #这是多加一种天气消失的方法
- $weather_1_rate = 100
- $weather_2_rate = 0
- $weather_3_rate = 0
- $weather_4_rate = 0
- regiontxt = "室内" #显示颜色为设定好的region色
-
- when 99
- $weather_1_rate = 100
- $weather_2_rate = 0
- $weather_3_rate = 0
- $weather_4_rate = 0
- regiontxt = "平原" #显示颜色为设定好的region色
-
- end # end case
-
- self.contents.draw_text($region_x, $region_y, 128, $region_font_size + 14, regiontxt)
- end # end definition
-
- def time_date_window_update
-
- #防错误
- if $game_variables[$time_window_pattern] < 0
- $game_variables[$time_window_pattern] = 0
- end # end if
-
- #自定义日期窗口排版样式
- case $game_variables[$time_window_pattern]
- when 0
- # x 坐标
- $year_x = 4 #年的 x 坐标
- $month_x = $year_x + $year_space #月的 x 坐标
- $day_x = $month_x + $month_space #日的 x 坐标
- $hour_x = $day_x + $day_space #时的 x 坐标
- $min_x = $hour_x + $hour_space #刻的 x 坐标
- $fes_x = $min_x + $min_space #节日的 x 坐标
- $season_x = 450 #季节的 x 坐标
- $week_x = 480 #星期的 x 坐标
- $weather_x = 538 #天气的 x 坐标
- $region_x = 320 #地形的X坐标
- $APM_x = $min_x + 32 #真实时间AM/PM X座标
- # y 坐标
- $year_y = -5 #年的 y 坐标
- $month_y = -5 #月的 y 坐标
- $day_y = -5 #日的 y 坐标
- $hour_y = -5 #时的 y 坐标
- $min_y = -5 #刻的 y 坐标
- $fes_y = -5 #节日的 y 坐标
- $season_y = -5 #季节的 y 坐标
- $week_y = -5 #星期的 y 坐标
- $weather_y = -5 #天气的 y 坐标
- $region_y = -5 #地形的 y 坐标
- $APM_y = $min_y #真实时间AM/PM y座标
- #字号
- $year_font_size = $time_window_font_size #年的文字大小
- $month_font_size = $time_window_font_size #月的文字大小
- $day_font_size = $time_window_font_size #日的文字大小
- $hour_font_size = $time_window_font_size #时的文字大小
- $min_font_size = $time_window_font_size #刻的文字大小
- $fes_font_size = $time_window_font_size #节日的文字大小
- $season_font_size = $time_window_font_size #季节的文字大小
- $week_font_size = $time_window_font_size #星期的文字大小
- $weather_font_size = $time_window_font_size #天气的文字大小
- $region_font_size = $time_window_font_size #天气的文字大小
- $time_date_X = 0 #时间窗口X坐标
- $time_date_Y = 425 #时间窗口Y坐标
- $time_date_W = 640 #时间窗口宽度
- $time_date_H = 55 #时间窗口高度
- $time_date_XM = 0 #时间窗口移动后X坐标
- $time_date_YM = 0 #时间窗口移动后Y坐标
- $hide_direction = 2 #时间窗口隐藏方向 -- 下
-
- when 1
- # x 坐标
- $year_x = 56 #年的 x 坐标
- $month_x = $year_x + $year_space #月的 x 坐标
- $day_x = $month_x + $month_space #日的 x 坐标
- $hour_x = 56 #时的 x 坐标
- $min_x = $hour_x + $hour_space #刻的 x 坐标
- $fes_x = $min_x + $min_space + 3 #节日的 x 坐标
- $season_x = 4 #季节的 x 坐标
- $week_x = -2 #星期的 x 坐标
- $weather_x = $week_x + 65 #天气的 x 坐标
- $region_x = $weather_x +65 #地形的X坐标
- $APM_x = $min_x + 32 #真实时间AM/PM X座标
- # y 坐标
- $year_y = -5 #年的 y 坐标
- $month_y = $year_y #月的 y 坐标
- $day_y = $year_y #日的 y 坐标
- $hour_y = 17 #时的 y 坐标
- $min_y = $hour_y #刻的 y 坐标
- $fes_y = $hour_y #节日的 y 坐标
- $season_y = $year_y #季节的 y 坐标
- $week_y = 39 #星期的 y 坐标
- $weather_y = $week_y #天气的 y 坐标
- $region_y = $week_y #地形的 y 坐标
- $APM_y = $min_y #真实时间AM/PM y座标
- #字号
- $year_font_size = 18 #年的文字大小
- $month_font_size = 18 #月的文字大小
- $day_font_size = 18 #日的文字大小
- $hour_font_size = 18 #时的文字大小
- $min_font_size = 18 #刻的文字大小
- $fes_font_size = 18 #节日的文字大小
- $season_font_size = 40 #季节的文字大小
- $week_font_size = 18 #星期的文字大小
- $weather_font_size = 18 #天气的文字大小
- $region_font_size = 18 #天气的文字大小
- #窗口样式
- $time_date_X = 0 #时间窗口X坐标
- $time_date_Y = 0 #时间窗口Y坐标
- $time_date_W = 250 #时间窗口宽度
- $time_date_H = 95 #时间窗口高度
- $time_date_XM = 320 #时间窗口移动后X坐标
- $time_date_YM = 0 #时间窗口移动后Y坐标
- $time_window_opacity = 255 #时间窗口不透明度
- $hide_direction = 8 #时间窗口隐藏方向 -- 上
-
- when 2
- # x 坐标
- $year_x = 4 #年的 x 坐标
- $month_x = 4 #月的 x 坐标
- $day_x = 20 #日的 x 坐标
- $hour_x = 4 #时的 x 坐标
- $min_x = $hour_x + $hour_space #刻的 x 坐标
- $fes_x = 4 #节日的 x 坐标
- $season_x = 60 #季节的 x 坐标
- $week_x = 14 #星期的 x 坐标
- $weather_x = 30 #天气的 x 坐标
- $region_x = 14 #地形的X坐标
- $APM_x = $min_x + 18 #真实时间AM/PM X座标
- # y 坐标
- $year_y = -5 #年的 y 坐标
- $month_y = 20 #月的 y 坐标
- $day_y = 41 #日的 y 坐标
- $hour_y = 121 #时的 y 坐标
- $min_y = $hour_y #刻的 y 坐标
- $fes_y = 66 #节日的 y 坐标
- $season_y = $month_y #季节的 y 坐标
- $week_y = 93 #星期的 y 坐标
- $weather_y = 181 #天气的 y 坐标
- $region_y = 148 #地形的 y 坐标
- $APM_y = $min_y #真实时间AM/PM y座标
- #字号
- $year_font_size = 18 #年的文字大小
- $month_font_size = 18 #月的文字大小
- $day_font_size = 18 #日的文字大小
- $hour_font_size = 18 #时的文字大小
- $min_font_size = 18 #刻的文字大小
- $fes_font_size = 18 #节日的文字大小
- $season_font_size = 22 #季节的文字大小
- $week_font_size = 18 #星期的文字大小
- $weather_font_size = 18 #天气的文字大小
- $region_font_size = 18 #天气的文字大小
- #窗口样式
- $time_date_X = 520 #时间窗口X坐标
- $time_date_Y = 0 #时间窗口Y坐标
- $time_date_W = 120 #时间窗口宽度
- $time_date_H = 240 #时间窗口高度
- $time_date_XM = 0 #时间窗口移动后X坐标
- $time_date_YM = 0 #时间窗口移动后Y坐标
- $time_window_opacity = 255 #时间窗口不透明度
- $game_switches[$hide_window] = true #隐藏功能关闭
- #注意!! 加了以上那行脚本, 就无法关闭隐藏功能
- #如果还想让隐藏功能在游戏中自由开关的话, 请用事件初始化
- $hide_direction = 6 #时间窗口隐藏方向 -- 右
- #可以一直加 when下去
- end # end case
- end # end def time_date_window_update
-
- def show_festival
- #$game_screen.start_tone_change(Tone.new(R,G,B,A),祯数) 色调
- #$game_screen.weather(type, power, duration) 天气
- #--------------------------------------------------------------------------
- # ● 设定天气
- # type : 类型 0 无 1 下雨 2 刮风 3 下雪
- # power : 强度 1~9
- # duration : 时间 10~200 祯数
- #--------------------------------------------------------------------------
- #定义[节日/节气]
- #$fes_x = $min_x + $min_space
- # 月份
- # 日期
- self.contents.font.color = fes_color
- case $game_variables[$month]
- when 1
- case $game_variables[$day]
- when 6
- festxt = "[小寒]"
- when 21
- festxt = "[大寒]"
- else
- festxt = "[无节日]"
- end # end case day
- # 月份
- # 日期
- when 2
- case $game_variables[$day]
- when 5
- festxt = "[立春]"
- when 19
- festxt = "[雨水]"
- else
- festxt = "[无节日]"
- end # end case day
- # 月份
- # 日期
- when 3
- case $game_variables[$day]
- when 5
- festxt = "[惊蛰]"
- when 20
- festxt = "[春分]"
- else
- festxt = "[无节日]"
- end # end case day
- # 月份
- # 日期
- when 4
- case $game_variables[$day]
- when 5
- festxt = "[清明]"
- when 20
- festxt = "[谷雨]"
- else
- festxt = "[无节日]"
- end # end case day
- # 月份
- # 日期
- when 5
- case $game_variables[$day]
- when 5
- festxt = "[立夏]"
- #festxt = "[端午]"
- when 21
- festxt = "[小满]"
- else
- festxt = "[无节日]"
- festxt != ""
- end # end case day
- # 月份
- # 日期
- when 6
- case $game_variables[$day]
- when 6
- festxt = "[芒种]"
- when 21
- festxt = "[夏至]"
- else
- festxt = "[无节日]"
- end # end case day
- # 月份
- # 日期
- when 7
- case $game_variables[$day]
- when 7
- festxt = "[小暑]"
- when 23
- festxt = "[大暑]"
- else
- festxt = "[无节日]"
- end # end case day
- # 月份
- # 日期
- when 8
- case $game_variables[$day]
- when 7
- festxt = "[立秋]"
- when 15
- festxt = "[中秋]"
- $weather_type, $weather_power, $weather_dur = [0,0,0]
- when 23
- festxt = "[处暑]"
- else
- festxt = "[无节日]"
- end # end case day
- # 月份
- # 日期
- when 9
- case $game_variables[$day]
- when 8
- festxt = "[白露]"
- when 23
- festxt = "[秋分]"
- else
- festxt = "[无节日]"
- end # end case day
- # 月份
- # 日期
- when 10
- case $game_variables[$day]
- when 8
- festxt = "[寒露]"
- $weather_type, $weather_power, $weather_dur = [3,1,20]#雪
- when 23
- festxt = "[霜降]"
- $weather_type, $weather_power, $weather_dur = [3,2,20]#雪
- else
- festxt = "[无节日]"
- end # end case day
- # 月份
- # 日期
- when 11
- case $game_variables[$day]
- when 7
- festxt = "[立冬]"
- $weather_type, $weather_power, $weather_dur = [3,6,20]#雪
- when 22
- festxt = "[小雪]"
- $weather_type, $weather_power, $weather_dur = [3,7,20]#雪
- else
- festxt = "[无节日]"
- end # end case day
- # 月份
- # 日期
- when 12
- case $game_variables[$day]
- when 7
- festxt = "[大雪]"
- $weather_type, $weather_power, $weather_dur = [3,9,20]#雪
- when 21
- festxt = "[冬至]"
- $weather_type, $weather_power, $weather_dur = [3,8,20]#雪
- else
- festxt = "[无节日]"
- end # end case day
- end# end case month
-
- #--------------------------复制贴上在此线之上即可-------------------------------
- self.contents.draw_text($fes_x, $fes_y, 128, $fes_font_size + 14, festxt)
- end # end def show_festival
-
- end #end class
复制代码
两个脚本可以贴在一起,或分开贴也可以 |
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