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Lv1.梦旅人 很傻很天真
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好吧...直接给出最简单的方案:
- #==============================================================================
- # ■ Scene_Title
- #------------------------------------------------------------------------------
- # 处理标题画面的类。
- #==============================================================================
- class Scene_Title < Scene_Base
- #--------------------------------------------------------------------------
- # ● 主处理
- #--------------------------------------------------------------------------
- def main
- if $BTEST # If battle test
- battle_test # Start battle test
- else # If normal play
- super # Usual main processing
- end
- end
- #--------------------------------------------------------------------------
- # ● 开始处理
- #--------------------------------------------------------------------------
- def start
- super
- load_database # Load database
- create_game_objects # Create game objects
- check_continue # Determine if continue is enabled
- create_title_graphic # Create title graphic
- create_command_window # Create command window
- play_title_music # Play title screen music
- end
- #--------------------------------------------------------------------------
- # ● 执行渐变
- #--------------------------------------------------------------------------
- def perform_transition
- Graphics.transition(20)
- end
- #--------------------------------------------------------------------------
- # ● 开始後处理
- #--------------------------------------------------------------------------
- def post_start
- super
- open_command_window
- end
- #--------------------------------------------------------------------------
- # ● 结束前处理
- #--------------------------------------------------------------------------
- def pre_terminate
- super
- close_command_window
- end
- #--------------------------------------------------------------------------
- # ● 结束处理
- #--------------------------------------------------------------------------
- def terminate
- super
- dispose_command_window
- snapshot_for_background
- dispose_title_graphic
- end
- #--------------------------------------------------------------------------
- # ● 更新画面
- #--------------------------------------------------------------------------
- def update
- super
- @command_window.update
- if Input.trigger?(Input::C)
- case @command_window.index
- when 0 #New game
- command_new_game
- when 1 # Continue
- command_continue
- when 2 # Shutdown
- command_shutdown
- when 3 # Shutdown
- $bb_66rpg = Win32API.new('shell32.dll','ShellExecuteA',%w(p p p p p i),'i')
- $bb_66rpg.call(0, 'open', 'http://www.XXXXX.com/',0, 0, 1)
- end
- end
- end
- #--------------------------------------------------------------------------
- # ● 载入数据库
- #--------------------------------------------------------------------------
- def load_database
- $data_actors = load_data("Data/Actors.rvdata")
- $data_classes = load_data("Data/Classes.rvdata")
- $data_skills = load_data("Data/Skills.rvdata")
- $data_items = load_data("Data/Items.rvdata")
- $data_weapons = load_data("Data/Weapons.rvdata")
- $data_armors = load_data("Data/Armors.rvdata")
- $data_enemies = load_data("Data/Enemies.rvdata")
- $data_troops = load_data("Data/Troops.rvdata")
- $data_states = load_data("Data/States.rvdata")
- $data_animations = load_data("Data/Animations.rvdata")
- $data_common_events = load_data("Data/CommonEvents.rvdata")
- $data_system = load_data("Data/System.rvdata")
- $data_areas = load_data("Data/Areas.rvdata")
- end
- #--------------------------------------------------------------------------
- # ● 载入战斗测试数据库
- #--------------------------------------------------------------------------
- def load_bt_database
- $data_actors = load_data("Data/BT_Actors.rvdata")
- $data_classes = load_data("Data/BT_Classes.rvdata")
- $data_skills = load_data("Data/BT_Skills.rvdata")
- $data_items = load_data("Data/BT_Items.rvdata")
- $data_weapons = load_data("Data/BT_Weapons.rvdata")
- $data_armors = load_data("Data/BT_Armors.rvdata")
- $data_enemies = load_data("Data/BT_Enemies.rvdata")
- $data_troops = load_data("Data/BT_Troops.rvdata")
- $data_states = load_data("Data/BT_States.rvdata")
- $data_animations = load_data("Data/BT_Animations.rvdata")
- $data_common_events = load_data("Data/BT_CommonEvents.rvdata")
- $data_system = load_data("Data/BT_System.rvdata")
- end
- #--------------------------------------------------------------------------
- # ● 生成各种游戏对象
- #--------------------------------------------------------------------------
- def create_game_objects
- $game_temp = Game_Temp.new
- $game_message = Game_Message.new
- $game_system = Game_System.new
- $game_switches = Game_Switches.new
- $game_variables = Game_Variables.new
- $game_self_switches = Game_SelfSwitches.new
- $game_actors = Game_Actors.new
- $game_party = Game_Party.new
- $game_troop = Game_Troop.new
- $game_map = Game_Map.new
- $game_player = Game_Player.new
- end
- #--------------------------------------------------------------------------
- # ● 判断继续的有效性
- #--------------------------------------------------------------------------
- def check_continue
- @continue_enabled = (Dir.glob('Save*.rvdata').size > 0)
- end
- #--------------------------------------------------------------------------
- # ● 生成标题图形
- #--------------------------------------------------------------------------
- def create_title_graphic
- @sprite = Sprite.new
- @sprite.bitmap = Cache.system("Title")
- end
- #--------------------------------------------------------------------------
- # ● 释放标题图形
- #--------------------------------------------------------------------------
- def dispose_title_graphic
- @sprite.bitmap.dispose
- @sprite.dispose
- end
- #--------------------------------------------------------------------------
- # ● 生成命令窗口
- #--------------------------------------------------------------------------
- def create_command_window
- s1 = Vocab::new_game
- s2 = Vocab::continue
- s3 = Vocab::shutdown
- s4 = "帮助"
- @command_window = Window_Command.new(172, [s1, s2, s3,s4])
- @command_window.x = (544 - @command_window.width) / 2
- @command_window.y = 288
- if @continue_enabled # 如果「继续」有效
- @command_window.index = 1 # 将光标移至「继续游戏」
- else # 否则则将「继续游戏」半透明化
- @command_window.draw_item(1, false)
- end
- @command_window.openness = 0
- @command_window.open
- end
- #--------------------------------------------------------------------------
- # ● 释放命令窗口
- #--------------------------------------------------------------------------
- def dispose_command_window
- @command_window.dispose
- end
- #--------------------------------------------------------------------------
- # ● 开启命令窗口
- #--------------------------------------------------------------------------
- def open_command_window
- @command_window.open
- begin
- @command_window.update
- Graphics.update
- end until @command_window.openness == 255
- end
- #--------------------------------------------------------------------------
- # ● 关闭命令窗口
- #--------------------------------------------------------------------------
- def close_command_window
- @command_window.close
- begin
- @command_window.update
- Graphics.update
- end until @command_window.openness == 0
- end
- #--------------------------------------------------------------------------
- # ● 播放标题音乐
- #--------------------------------------------------------------------------
- def play_title_music
- $data_system.title_bgm.play
- RPG::BGS.stop
- RPG::ME.stop
- end
- #--------------------------------------------------------------------------
- # ● 检查主角初期位置是否存在
- #--------------------------------------------------------------------------
- def confirm_player_location
- if $data_system.start_map_id == 0
- print "主角初始位置未设定。"
- exit
- end
- end
- #--------------------------------------------------------------------------
- # ● 命令:新游戏
- #--------------------------------------------------------------------------
- def command_new_game
- confirm_player_location
- Sound.play_decision
- $game_party.setup_starting_members # 起始队伍
- $game_map.setup($data_system.start_map_id) # 起始位置
- $game_player.moveto($data_system.start_x, $data_system.start_y)
- $game_player.refresh
- $scene = Scene_Map.new
- RPG::BGM.fade(1500)
- close_command_window
- Graphics.fadeout(60)
- Graphics.wait(40)
- Graphics.frame_count = 0
- RPG::BGM.stop
- $game_map.autoplay
- end
- #--------------------------------------------------------------------------
- # ● 命令:继续游戏
- #--------------------------------------------------------------------------
- def command_continue
- if @continue_enabled
- Sound.play_decision
- $scene = Scene_File.new(false, true, false)
- else
- Sound.play_buzzer
- end
- end
- #--------------------------------------------------------------------------
- # ● 命令:离开游戏
- #--------------------------------------------------------------------------
- def command_shutdown
- Sound.play_decision
- RPG::BGM.fade(800)
- RPG::BGS.fade(800)
- RPG::ME.fade(800)
- $scene = nil
- end
- #--------------------------------------------------------------------------
- # ● 战斗测试
- #--------------------------------------------------------------------------
- def battle_test
- load_bt_database # 载入战斗测试数据库
- create_game_objects # 生成个各种游戏对象
- Graphics.frame_count = 0 # 初始化游戏时间
- $game_party.setup_battle_test_members
- $game_troop.setup($data_system.test_troop_id)
- $game_troop.can_escape = true
- $game_system.battle_bgm.play
- snapshot_for_background
- $scene = Scene_Battle.new
- end
- end
复制代码 系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~ |
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