| BattleManager: 
 #--------------------------------------------------------------------------  # * Escape Processing  #--------------------------------------------------------------------------  def self.process_escape    $game_message.add(sprintf(Vocab::EscapeStart, $game_party.name))    success = @preemptive ? true : (rand < @escape_ratio)    Sound.play_escape    if success      process_abort    else      @escape_ratio += 0.1      $game_message.add('\.' + Vocab::EscapeFailure)      $game_party.clear_actions    end    wait_for_message    return success  end
#-------------------------------------------------------------------------- 
  # * Escape Processing 
  #-------------------------------------------------------------------------- 
  def self.process_escape 
    $game_message.add(sprintf(Vocab::EscapeStart, $game_party.name)) 
    success = @preemptive ? true : (rand < @escape_ratio) 
    Sound.play_escape 
    if success 
      process_abort 
    else 
      @escape_ratio += 0.1 
      $game_message.add('\.' + Vocab::EscapeFailure) 
      $game_party.clear_actions 
    end 
    wait_for_message 
    return success 
  end 
自己改吧
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