class Scene_Map def scene_change_ok? true end def update_call_menu if $game_system.menu_disabled @menu_calling = false else @menu_calling ||= Input.trigger?(:B) call_menu if @menu_calling end end end class Window_Message def input_pause self.pause = true wait(10) Fiber.yield until Input.trigger?(:C) Input.update self.pause = false end end
class Scene_Map
def scene_change_ok?
true
end
def update_call_menu
if $game_system.menu_disabled
@menu_calling = false
else
@menu_calling ||= Input.trigger?(:B)
call_menu if @menu_calling
end
end
end
class Window_Message
def input_pause
self.pause = true
wait(10)
Fiber.yield until Input.trigger?(:C)
Input.update
self.pause = false
end
end
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