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本帖最后由 xuanji 于 2015-1-6 14:27 编辑
我复制了avi视频播放器的代码到脚本编辑器,main之前,按说明改了PROJECT_NAME =,然后在事件脚本里添加了$MP.play("logo.avi",14,false,true) 但是测试时显示程序第100行有错误。是我的脚本不对吗,还是有什么操作没做?我查脚本的时候本网站上有很多教程贴都过期了。。所以找不到方法,求正确的脚本!
复制的脚本如下:
# ------------------------------------------------------------------------ # 高精度计时器 by FantasyDR # ------------------------------------------------------------------------ # ------------------------------------------------------------------------ # 2005.10.18 # ------------------------------------------------------------------------ # 该类已经被定义为全局变量 $sys_timer # 如果只需要精确到毫秒,请设置初始化参数为true # decimal属性设置返回时间值的小数位数。 # ------------------------------------------------------------------------ # 下面是一些有用的方法列表,调用时写:$sys_timer.方法名 # 例如 $sys_timer.clear() # ------------------------------------------------------------------------ # clear() :计时器清零 # now() :获取当前经过的时间,单位毫秒 # now_s() :获取当前经过的时间,单位秒 # ------------------------------------------------------------------------ class SystemTimer attr_accessor:decimal #小数位数设定,默认为3 def initialize(use_GetTime=false) # 初始化,根据系统选择不同精度计时器 @qpFrequency = Win32API.new("kernel32","QueryPerformanceFrequency",'p','L') @qpCounter = Win32API.new("kernel32","QueryPerformanceCounter",'p','L') @tGetTime = Win32API.new("winmm","timeGetTime",'','L') @decimal=3 @perf_cnt=" " * 8 @time_start=" " * 8 @time_now=" " * 8 result = @qpFrequency.call(@perf_cnt) if use_GetTime result = 0 end if result!=0 @perf_flag=true else @perf_flag=false @perf_cnt=[1000,0].pack('LL') end #设置时间比例因数 @time_scale=@perf_cnt.unpack('LL') @time_scale[0] /= 1000.0 @time_scale[1] /= 1000.0 #起始时间清零 self.clear() end #-=====================-# # 计时器清零 #-=====================-# def clear() if @perf_flag @qpCounter.call(@time_start) else @time_start=[@tGetTime.call(),0].pack('LL') end end #-==============================-# # 获取当前经过的时间,单位毫秒 #-==============================-# def now() now_time = 0.0e1 now_time += self.timer() - self.start() now_time /= self.scale() return self.debug(now_time) end #-==============================-# # 获取当前经过的时间,单位秒 #-==============================-# def now_s() now_time = 0.0e1 now_time += self.timer() - self.start() now_time /= (self.scale()*1000) return self.debug(now_time) end #-==============================-# # 帧错... #-==============================-# def debug(now_time) if @decimal>0 now_time = (now_time * (10**@decimal)).floor/(10.0**@decimal) else now_time = now_time.floor end return now_time #以下用于debug模式 if now_time < 0 p "Timer Wrong!! Clear...",now_time,\ @perf_flag,@qpCounter,@tGetTime, @time_now.unpack('LL')[0],@time_now.unpack('LL')[1], @time_start.unpack('LL')[0],@time_start.unpack('LL')[1] self.clear() return 0.0 else return now_time end end #-=====================-# # 获取时间比例因数 #-=====================-# def scale() return @time_scale[0]+\ @time_scale[1]*0xffffffff end #-=====================-# # 获取起始滴答数 #-=====================-# def start() return @time_start.unpack('LL')[0]+\ @time_start.unpack('LL')[1]*0xffffffff end #-=====================-# # 获取当前的嘀哒数 #-=====================-# def timer() if @perf_flag @qpCounter.call(@time_now) else @time_now=[@tGetTime.call(),0].pack('LL') end return @time_now.unpack('LL')[0]+\ @time_now.unpack('LL')[1]*0xffffffff end end #-------------------------------------# # 初始化自身成一个全局变量 #-------------------------------------# $sys_timer=SystemTimer.new() #-------------------------------------# #============================================================================== # 本脚本来自[url]www.66RPG.com[/url],使用和转载请保留此信息 #============================================================================== #============================================================================== # ☆★☆ AVI播放器 ☆★☆ #------------------------------------------------------------------------------ # - FantasyDR # - 2006.3.12 #------------------------------------------------------------------------------ #------------------------------------------------------------------------------ # Note: # # 1.在下方 PROJECT_NAME = 后面填写你的游戏工程名. # # 2.在游戏中,调用脚本事件播放你的视频文件,如果一行写不下可以在逗号后换行. # # $MP.play(movie_name, movie_length, # skip, fullscr, # x, y, width, height, loop) # # 参数说明: # # movie_name : 视频文件名(*.avi),必须 # movie_length : 电影时间,单位是秒,必须 # skip : 是否可以按A键跳过,true/false,默认是true # fullscr : 是否强制为全屏幕播放,true/false,默认是false # x,y : 视频播放的左上角坐标,默认是0,0 # width,height : 视频的宽度,可以任意.默认是640,480 # loop : 循环播放,true/false,默认是true # # 例如播放logo.avi,时间13秒,禁止跳过,强制全屏,范围(是0,0)-(640,480),循环播放 # $MP.play("logo.avi",13,false,true) #============================================================================== # ★★★请先这里填写游戏的工程名★★★ #AVG PROJECT_NAME = "GAME" #============================================================================== # ■ Win32API #------------------------------------------------------------------------------ # 需要用到的API #============================================================================== # 切换到全屏延时 SWITCH_DELAY = 0.1 # API使用的一些常数 WS_EX_TOPMOST = 0x8 WS_EX_TOOLWINDOW= 0x80 WS_VISIBLE = 0x10000000 WS_POPUP = 0x80000000 GWL_HINSTANCE = (-6) WM_CLOSE = 0x10 WS_CHILD = 0x40000000 WS_NONE = 0x16000000 CP_ACP = 0 CP_UTF8 = 65001 # 字符编码转换API $MP_m2w = Win32API.new('kernel32', 'MultiByteToWideChar', '%w(i,l,p,i,p,i)', 'i') $MP_w2m = Win32API.new('kernel32', 'WideCharToMultiByte', '%w(i,l,p,i,p,i,p,p)', 'i') # 按键API $MP_keybd = Win32API.new('user32', 'keybd_event', '%w(i,i,l,l)', 'v') # 视频播放API $MP_mciSendString = Win32API.new('winmm','mciSendString','%w(p,p,l,l)','V') # 锁定窗口 # hWnd,ifEnable $MP_EnableWindow = Win32API.new('user32','EnableWindow','%w(l,l)','L') # 激活窗口 # hWnd $MP_SetActiveWindow = Win32API.new('user32','SetActiveWindow','%w(l)','L') # 当前活动窗口 $MP_GetActiveWindow = Win32API.new('user32','GetActiveWindow','%w()','L') # hWnd,wMsg,wParam,lParam $MP_PostMessage = Win32API.new('user32','PostMessage','%w(l,l,l,p)','L') # 获取当前窗口句柄 $MP_FindWindowEX = Win32API.new('user32','FindWindowEx','%w(l,l,p,p)','L') # 获取屏幕坐标 $MP_ClientToScreen = Win32API.new("user32", "ClientToScreen", 'ip', 'i') # 获取hInt $MP_GetWindowLong= Win32API.new('user32','GetWindowLong','%w(l,l)','L') # 获取类名 # hWnd,lpClassName,maxCount $MP_GetClassName= Win32API.new('user32','GetClassName','%w(l,p,l)','L') # 建立窗体 # ExStyle,ClassName,WindowName, # style,x,y,width,height # 0,0,hInstance,0 $MP_CreateWindowEX = Win32API.new('user32','CreateWindowEx','%w(l,p,p,l,l,l,l,l,l,l,l,p)','L') #============================================================================== # ■ MoviePlayer #------------------------------------------------------------------------------ # 处理视频播放画面的类。 #============================================================================== class MoviePlayer #-------------------------------------------------------------------------- # ● 初始化 # project_name : 工程名称 #-------------------------------------------------------------------------- def initialize(project_name = PROJECT_NAME) @sys_timer=SystemTimer.new() buffer = "\0\0" * project_name.size @project_name = "\0" * project_name.size $MP_m2w.call(CP_UTF8, 0, project_name, -1, buffer, project_name.size) $MP_w2m.call(CP_ACP,0,buffer,-1,@project_name,project_name.size,0,0) @hWnd = $MP_FindWindowEX.call(0,0,nil,@project_name) @hInt = $MP_GetWindowLong.call(@hWnd,GWL_HINSTANCE) @class_name = " " * 256 $MP_GetClassName.call(@hWnd,@class_name,256) end #-------------------------------------------------------------------------- # ● 是否已经全屏幕 #-------------------------------------------------------------------------- def is_full? # 播放起始坐标 point = [0, 0].pack('ll') if $MP_ClientToScreen.call(@hWnd, point) == 0 return false end x, y = point.unpack('ll') if x == 0 and y == 0 return true else return false end end #-------------------------------------------------------------------------- # ● 切换全屏 #-------------------------------------------------------------------------- def switch_full $MP_keybd.call (0xA4, 0, 0, 0) $MP_keybd.call (13, 0, 0, 0) $MP_keybd.call (13, 0, 2, 0) $MP_keybd.call (0xA4, 0, 2, 0) sleep(SWITCH_DELAY) for i in 1..3 Graphics.update end end #-------------------------------------------------------------------------- # ● 播放电影 # movie_name : 视频文件名(*.avi) # movie_length : 电影时间,单位是秒 # skip : 是否可以按键跳过 # fullscr : 是否强制为全屏幕播放 # x,y,width,height: 播放的位置以及宽度 # loop : 循环播放 #-------------------------------------------------------------------------- def play(movie_name,movie_length, skip = true,fullscr = false, x = 0,y = 0,width = 640,height = 480,loop = true) # 数据不合法则退出 return true if movie_name == nil or movie_length <= 0 # 文件不存在 return true unless FileTest.exist?(movie_name) # 窗口宽度 width -= (x + width)- 640 if (x + width) > 640 height -= (y + height)- 480 if (y + height) > 480 if fullscr and !is_full? self.switch_full end fullscr = self.is_full? # 播放起始坐标 point = [x, y].pack('ll') if $MP_ClientToScreen.call(@hWnd, point) == 0 return true end x, y = point.unpack('ll') return true if (x + width) < 0 or (y+height) < 0 if fullscr wnd = $MP_CreateWindowEX.call(WS_EX_TOPMOST,@class_name,@project_name, WS_VISIBLE | WS_POPUP,x,y,width,height, 0,0,@hInt,0) else wnd = $MP_CreateWindowEX.call(WS_EX_TOOLWINDOW,@class_name,@project_name, WS_VISIBLE | WS_POPUP,x,y,width,height, 0,0,@hInt,0) end # 窗体建立失败 return true if wnd == 0 # 屏蔽原窗体 $MP_EnableWindow.call(@hWnd,0) $MP_mciSendString.call("open \"" + movie_name + "\"" + " alias FILE style 1073741824 parent " +\ wnd.to_s,0,0,0) if loop $MP_mciSendString.call("play FILE repeat window",0,0,0) else $MP_mciSendString.call("play FILE window",0,0,0) end @sys_timer.clear() step = 0.1 begin loop do # 如果在窗口模式 unless fullscr # 变成全屏 if self.is_full? break else Graphics.update end end #sleep(step) if skip Input.update break if Input.trigger?(Input::A) end if @sys_timer.now_s >= movie_length break end if $MP_GetActiveWindow.call() != wnd $MP_SetActiveWindow.call(wnd) end end Graphics.update # 关闭当前窗体 $MP_PostMessage.call(wnd,WM_CLOSE,0,0) $MP_mciSendString.call("close FILE",0,0,0) $MP_EnableWindow.call(@hWnd,1) $MP_SetActiveWindow.call(@hWnd) return true rescue Hangup retry end end end $MP = MoviePlayer.new
# ------------------------------------------------------------------------
# 高精度计时器 by FantasyDR
# ------------------------------------------------------------------------
# ------------------------------------------------------------------------
# 2005.10.18
# ------------------------------------------------------------------------
# 该类已经被定义为全局变量 $sys_timer
# 如果只需要精确到毫秒,请设置初始化参数为true
# decimal属性设置返回时间值的小数位数。
# ------------------------------------------------------------------------
# 下面是一些有用的方法列表,调用时写:$sys_timer.方法名
# 例如 $sys_timer.clear()
# ------------------------------------------------------------------------
# clear() :计时器清零
# now() :获取当前经过的时间,单位毫秒
# now_s() :获取当前经过的时间,单位秒
# ------------------------------------------------------------------------
class SystemTimer
attr_accessor:decimal #小数位数设定,默认为3
def initialize(use_GetTime=false)
# 初始化,根据系统选择不同精度计时器
@qpFrequency = Win32API.new("kernel32","QueryPerformanceFrequency",'p','L')
@qpCounter = Win32API.new("kernel32","QueryPerformanceCounter",'p','L')
@tGetTime = Win32API.new("winmm","timeGetTime",'','L')
@decimal=3
@perf_cnt=" " * 8
@time_start=" " * 8
@time_now=" " * 8
result = @qpFrequency.call(@perf_cnt)
if use_GetTime
result = 0
end
if result!=0
@perf_flag=true
else
@perf_flag=false
@perf_cnt=[1000,0].pack('LL')
end
#设置时间比例因数
@time_scale=@perf_cnt.unpack('LL')
@time_scale[0] /= 1000.0
@time_scale[1] /= 1000.0
#起始时间清零
self.clear()
end
#-=====================-#
# 计时器清零
#-=====================-#
def clear()
if @perf_flag
@qpCounter.call(@time_start)
else
@time_start=[@tGetTime.call(),0].pack('LL')
end
end
#-==============================-#
# 获取当前经过的时间,单位毫秒
#-==============================-#
def now()
now_time = 0.0e1
now_time += self.timer() - self.start()
now_time /= self.scale()
return self.debug(now_time)
end
#-==============================-#
# 获取当前经过的时间,单位秒
#-==============================-#
def now_s()
now_time = 0.0e1
now_time += self.timer() - self.start()
now_time /= (self.scale()*1000)
return self.debug(now_time)
end
#-==============================-#
# 帧错...
#-==============================-#
def debug(now_time)
if @decimal>0
now_time = (now_time * (10**@decimal)).floor/(10.0**@decimal)
else
now_time = now_time.floor
end
return now_time
#以下用于debug模式
if now_time < 0
p "Timer Wrong!! Clear...",now_time,\
@perf_flag,@qpCounter,@tGetTime,
@time_now.unpack('LL')[0],@time_now.unpack('LL')[1],
@time_start.unpack('LL')[0],@time_start.unpack('LL')[1]
self.clear()
return 0.0
else
return now_time
end
end
#-=====================-#
# 获取时间比例因数
#-=====================-#
def scale()
return @time_scale[0]+\
@time_scale[1]*0xffffffff
end
#-=====================-#
# 获取起始滴答数
#-=====================-#
def start()
return @time_start.unpack('LL')[0]+\
@time_start.unpack('LL')[1]*0xffffffff
end
#-=====================-#
# 获取当前的嘀哒数
#-=====================-#
def timer()
if @perf_flag
@qpCounter.call(@time_now)
else
@time_now=[@tGetTime.call(),0].pack('LL')
end
return @time_now.unpack('LL')[0]+\
@time_now.unpack('LL')[1]*0xffffffff
end
end
#-------------------------------------#
# 初始化自身成一个全局变量
#-------------------------------------#
$sys_timer=SystemTimer.new()
#-------------------------------------#
#==============================================================================
# 本脚本来自[url]www.66RPG.com[/url],使用和转载请保留此信息
#==============================================================================
#==============================================================================
# ☆★☆ AVI播放器 ☆★☆
#------------------------------------------------------------------------------
# - FantasyDR
# - 2006.3.12
#------------------------------------------------------------------------------
#------------------------------------------------------------------------------
# Note:
#
# 1.在下方 PROJECT_NAME = 后面填写你的游戏工程名.
#
# 2.在游戏中,调用脚本事件播放你的视频文件,如果一行写不下可以在逗号后换行.
#
# $MP.play(movie_name, movie_length,
# skip, fullscr,
# x, y, width, height, loop)
#
# 参数说明:
#
# movie_name : 视频文件名(*.avi),必须
# movie_length : 电影时间,单位是秒,必须
# skip : 是否可以按A键跳过,true/false,默认是true
# fullscr : 是否强制为全屏幕播放,true/false,默认是false
# x,y : 视频播放的左上角坐标,默认是0,0
# width,height : 视频的宽度,可以任意.默认是640,480
# loop : 循环播放,true/false,默认是true
#
# 例如播放logo.avi,时间13秒,禁止跳过,强制全屏,范围(是0,0)-(640,480),循环播放
# $MP.play("logo.avi",13,false,true)
#==============================================================================
# ★★★请先这里填写游戏的工程名★★★
#AVG
PROJECT_NAME = "GAME"
#==============================================================================
# ■ Win32API
#------------------------------------------------------------------------------
# 需要用到的API
#==============================================================================
# 切换到全屏延时
SWITCH_DELAY = 0.1
# API使用的一些常数
WS_EX_TOPMOST = 0x8
WS_EX_TOOLWINDOW= 0x80
WS_VISIBLE = 0x10000000
WS_POPUP = 0x80000000
GWL_HINSTANCE = (-6)
WM_CLOSE = 0x10
WS_CHILD = 0x40000000
WS_NONE = 0x16000000
CP_ACP = 0
CP_UTF8 = 65001
# 字符编码转换API
$MP_m2w = Win32API.new('kernel32', 'MultiByteToWideChar', '%w(i,l,p,i,p,i)', 'i')
$MP_w2m = Win32API.new('kernel32', 'WideCharToMultiByte', '%w(i,l,p,i,p,i,p,p)', 'i')
# 按键API
$MP_keybd = Win32API.new('user32', 'keybd_event', '%w(i,i,l,l)', 'v')
# 视频播放API
$MP_mciSendString = Win32API.new('winmm','mciSendString','%w(p,p,l,l)','V')
# 锁定窗口
# hWnd,ifEnable
$MP_EnableWindow = Win32API.new('user32','EnableWindow','%w(l,l)','L')
# 激活窗口
# hWnd
$MP_SetActiveWindow = Win32API.new('user32','SetActiveWindow','%w(l)','L')
# 当前活动窗口
$MP_GetActiveWindow = Win32API.new('user32','GetActiveWindow','%w()','L')
# hWnd,wMsg,wParam,lParam
$MP_PostMessage = Win32API.new('user32','PostMessage','%w(l,l,l,p)','L')
# 获取当前窗口句柄
$MP_FindWindowEX = Win32API.new('user32','FindWindowEx','%w(l,l,p,p)','L')
# 获取屏幕坐标
$MP_ClientToScreen = Win32API.new("user32", "ClientToScreen", 'ip', 'i')
# 获取hInt
$MP_GetWindowLong= Win32API.new('user32','GetWindowLong','%w(l,l)','L')
# 获取类名
# hWnd,lpClassName,maxCount
$MP_GetClassName= Win32API.new('user32','GetClassName','%w(l,p,l)','L')
# 建立窗体
# ExStyle,ClassName,WindowName,
# style,x,y,width,height
# 0,0,hInstance,0
$MP_CreateWindowEX = Win32API.new('user32','CreateWindowEx','%w(l,p,p,l,l,l,l,l,l,l,l,p)','L')
#==============================================================================
# ■ MoviePlayer
#------------------------------------------------------------------------------
# 处理视频播放画面的类。
#==============================================================================
class MoviePlayer
#--------------------------------------------------------------------------
# ● 初始化
# project_name : 工程名称
#--------------------------------------------------------------------------
def initialize(project_name = PROJECT_NAME)
@sys_timer=SystemTimer.new()
buffer = "\0\0" * project_name.size
@project_name = "\0" * project_name.size
$MP_m2w.call(CP_UTF8, 0, project_name, -1, buffer, project_name.size)
$MP_w2m.call(CP_ACP,0,buffer,-1,@project_name,project_name.size,0,0)
@hWnd = $MP_FindWindowEX.call(0,0,nil,@project_name)
@hInt = $MP_GetWindowLong.call(@hWnd,GWL_HINSTANCE)
@class_name = " " * 256
$MP_GetClassName.call(@hWnd,@class_name,256)
end
#--------------------------------------------------------------------------
# ● 是否已经全屏幕
#--------------------------------------------------------------------------
def is_full?
# 播放起始坐标
point = [0, 0].pack('ll')
if $MP_ClientToScreen.call(@hWnd, point) == 0
return false
end
x, y = point.unpack('ll')
if x == 0 and y == 0
return true
else
return false
end
end
#--------------------------------------------------------------------------
# ● 切换全屏
#--------------------------------------------------------------------------
def switch_full
$MP_keybd.call (0xA4, 0, 0, 0)
$MP_keybd.call (13, 0, 0, 0)
$MP_keybd.call (13, 0, 2, 0)
$MP_keybd.call (0xA4, 0, 2, 0)
sleep(SWITCH_DELAY)
for i in 1..3
Graphics.update
end
end
#--------------------------------------------------------------------------
# ● 播放电影
# movie_name : 视频文件名(*.avi)
# movie_length : 电影时间,单位是秒
# skip : 是否可以按键跳过
# fullscr : 是否强制为全屏幕播放
# x,y,width,height: 播放的位置以及宽度
# loop : 循环播放
#--------------------------------------------------------------------------
def play(movie_name,movie_length,
skip = true,fullscr = false,
x = 0,y = 0,width = 640,height = 480,loop = true)
# 数据不合法则退出
return true if movie_name == nil or movie_length <= 0
# 文件不存在
return true unless FileTest.exist?(movie_name)
# 窗口宽度
width -= (x + width)- 640 if (x + width) > 640
height -= (y + height)- 480 if (y + height) > 480
if fullscr and !is_full?
self.switch_full
end
fullscr = self.is_full?
# 播放起始坐标
point = [x, y].pack('ll')
if $MP_ClientToScreen.call(@hWnd, point) == 0
return true
end
x, y = point.unpack('ll')
return true if (x + width) < 0 or (y+height) < 0
if fullscr
wnd = $MP_CreateWindowEX.call(WS_EX_TOPMOST,@class_name,@project_name,
WS_VISIBLE | WS_POPUP,x,y,width,height,
0,0,@hInt,0)
else
wnd = $MP_CreateWindowEX.call(WS_EX_TOOLWINDOW,@class_name,@project_name,
WS_VISIBLE | WS_POPUP,x,y,width,height,
0,0,@hInt,0)
end
# 窗体建立失败
return true if wnd == 0
# 屏蔽原窗体
$MP_EnableWindow.call(@hWnd,0)
$MP_mciSendString.call("open \"" + movie_name + "\"" +
" alias FILE style 1073741824 parent " +\
wnd.to_s,0,0,0)
if loop
$MP_mciSendString.call("play FILE repeat window",0,0,0)
else
$MP_mciSendString.call("play FILE window",0,0,0)
end
@sys_timer.clear()
step = 0.1
begin
loop do
# 如果在窗口模式
unless fullscr
# 变成全屏
if self.is_full?
break
else
Graphics.update
end
end
#sleep(step)
if skip
Input.update
break if Input.trigger?(Input::A)
end
if @sys_timer.now_s >= movie_length
break
end
if $MP_GetActiveWindow.call() != wnd
$MP_SetActiveWindow.call(wnd)
end
end
Graphics.update
# 关闭当前窗体
$MP_PostMessage.call(wnd,WM_CLOSE,0,0)
$MP_mciSendString.call("close FILE",0,0,0)
$MP_EnableWindow.call(@hWnd,1)
$MP_SetActiveWindow.call(@hWnd)
return true
rescue Hangup
retry
end
end
end
$MP = MoviePlayer.new
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