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本帖最后由 喵呜喵5 于 2015-6-7 22:15 编辑
2015.6.7 更新
补上一个范例工程 https://rpg.blue/thread-379779-1-1.html
==========================================================================
插入我的全局变量脚本(就是2楼的那个),然后在CG图鉴脚本后面插入下面这段代码- class Game_Interpreter
- alias m5_20150606_enable_picture enable_picture
- def enable_picture *args
- m5_20150606_enable_picture *args
- ( M5GV20140811.get_ext )[:M5Gallery20150606] = $game_system.gallery.clone
- M5GV20140811.save_ext
- end
- alias m5_20150606_disable_picture disable_picture
- def disable_picture *args
- args[1] = nil # BUG修正
- m5_20150606_disable_picture *args
- ( M5GV20140811.get_ext )[:M5Gallery20150606] = $game_system.gallery.clone
- M5GV20140811.save_ext
- end
- end
- class Scene_Picture_Gallery
- alias m5_20150606_main main
- def main
- ext = (M5GV20140811.get_ext)[:M5Gallery20150606]
- $game_system.gallery = ext.clone if ext
- m5_20150606_main
- end
- end
- class Game_System
- alias m5_20150606_initialize initialize
- def initialize
- m5_20150606_initialize
- ext = (M5GV20140811.get_ext)[:M5Gallery20150606]
- @gallery = ext.clone if ext
- end
- end
复制代码 CG的收集情况便会完全通用了
另外,以上的改动只适用于该脚本的2.0版(http://www.atelier-rgss.com/RGSS/System/ACE_SYS01.html),2.0版存在一个囧的不行的BUG会导致无法删除已经获得的CG,所以在我的代码第十行顺手加上了修正该BUG的代码
附上2.0版的脚本,2.0版获取CG的方式从 $game_system.gallery[ID] = true 变为了 enable_picture(ID)- #==============================================================================
- # +++ MOG - Picture Gallery ACE (v2.0) +++
- #==============================================================================
- # By Moghunter
- # http://www.atelier-rgss.com/
- #==============================================================================
- # Sistema de galeria de imagens.
- #==============================================================================
- # Para ativar o script use o comando abaixo através de um evento usando o
- # comando chamar script. (Call Script)
- #
- # picture_gallery
- #
- #==============================================================================
- # Para disponibilizar as imagens na galeria você deverá usar o seguinte
- # código através do comando chamar script.
- #
- # enable_picture(ID)
- #
- # EX enable_picture(10)
- #
- # Para desativar a imagem use o código abaixo
- #
- # disable_picture(ID)
- #
- #==============================================================================
- # Você deverá criar uma pasta com o nome "Gallery" onde as imagens deverão
- # ser gravadas.
- #
- # Graphics/Gallery/
- #
- # A nomeação das imagens devem ser numéricas. (ID da imagem)
- # 0.jpg (Imagem não disponível.)
- # 1.jpg
- # 2.jpg
- # 3.jpg
- # ...
- #
- #==============================================================================
- # ● Version History
- #==============================================================================
- # 2.0 - Compatibilidade com resoluções maiores que o padrão normal.
- # - Compatibilidade com imagens de qualquer resolução.
- # - Velocidade de movimento baseado no tamanho da imagem.
- # - Adições de novos comandos e configurações visando melhor
- # versatilidade.
- #
- #==============================================================================
- module MOG_PICTURE_GALLERY
- #Quantidade maxima de imagens na galeria.
- MAX_PICTURES = 40
- #Definição da velocidade no movimento da imagem.
- SCROLL_SPEED = [3,3]
- #Definição da posição do texto de informação.
- HELP_POSITION = [0,0]
- #Definição do texto da janela de ajuda.
- HELP_TEXT = ["Page - ","Pictures"]
- #Definição da fonte da janela de ajuda.
- HELP_FONT_NAME = "Arial"
- HELP_FONT_SIZE = 18
- HELP_FONT_BOLD = false
- #Definição da posição do cursor da página.
- # PAGE_CURSOR_POSITION = [X LEFT,Y LEFT ,X RIGHT,Y RIGHT]
- PAGE_CURSOR_POSITION = [0,0,0,0]
- #Ativar o Scene Picture Gallery no Menu
- PICTURE_GALLERY_MENU_COMMAND = true
- #Nome do comando apresentado no menu.
- PICTURE_GALLERY_COMMAND_NAME = "Picture Gallery"
- end
- $imported = {} if $imported.nil?
- $imported[:mog_picture_gallery] = true
- #==============================================================================
- # ■ Game_System
- #==============================================================================
- class Game_System
-
- attr_accessor :gallery
-
- #------------------------------------------------------------------------------
- # ● Initialize
- #------------------------------------------------------------------------------
- alias art_picture_initialize initialize
- def initialize
- art_picture_initialize
- @gallery = []
- end
- end
- #==============================================================================
- # ■ Game Interpreter
- #==============================================================================
- class Game_Interpreter
-
- #------------------------------------------------------------------------------
- # ● Picture Gallery
- #------------------------------------------------------------------------------
- def picture_gallery
- SceneManager.call(Scene_Picture_Gallery)
- end
-
- #------------------------------------------------------------------------------
- # ● Enable Picture
- #------------------------------------------------------------------------------
- def enable_picture(id, value = true)
- $game_system.gallery[id] = value
- end
-
- #------------------------------------------------------------------------------
- # ● Disable Picture
- #------------------------------------------------------------------------------
- def disable_picture(id, value = false)
- $game_system.gallery[id] = value
- end
-
- end
- #==============================================================================
- # ■ RPG
- #==============================================================================
- module Cache
-
- #------------------------------------------------------------------------------
- # ● Gallery
- #------------------------------------------------------------------------------
- def self.gallery(filename)
- load_bitmap("Graphics/Gallery/", filename)
- end
-
- end
- #==============================================================================
- # ■ Window_Base
- #==============================================================================
- class Window_Base < Window
-
- #--------------------------------------------------------------------------
- # ● Draw_Thumbnail
- #--------------------------------------------------------------------------
- def draw_thumbnail(x,y,id)
- bitmap = Cache.gallery(id.to_s) rescue nil
- return if bitmap == nil
- src_rect = Rect.new(0, 0, bitmap.width , bitmap.height )
- src_rect2 = Rect.new(x, y, 118, 59)
- self.contents.stretch_blt(src_rect2, bitmap, src_rect)
- bitmap.dispose
- end
-
- end
- #==============================================================================
- # ■ Window_Picture
- #==============================================================================
- class Window_Picture < Window_Selectable
-
- #------------------------------------------------------------------------------
- # ● Initialize
- #------------------------------------------------------------------------------
- def initialize(page)
- super(0, 64, Graphics.width, Graphics.height - 32)
- self.opacity = 0
- @index = -1
- @page = page
- @pic_max = MOG_PICTURE_GALLERY::MAX_PICTURES
- @pic_max = 1 if @pic_max <= 0
- @pag_max = @pic_max / 9
- if @pag_max == page
- o = @pag_max * 9
- o2 = @pic_max - o
- @item_max = o2
- else
- @item_max = 9
- end
- @i_max = @item_max
- refresh(page)
- select(0)
- activate
- end
- #------------------------------------------------------------------------------
- # ● Refresh
- #------------------------------------------------------------------------------
- def refresh(page = 0)
- if self.contents != nil
- self.contents.dispose
- self.contents = nil
- end
- if @item_max > 0
- self.contents = Bitmap.new(width - 32, 6 * 89)
- for i in 0...@item_max
- draw_item(i,page)
- end
- end
- end
-
- #------------------------------------------------------------------------------
- # ● WX
- #------------------------------------------------------------------------------
- def wx
- (Graphics.width ) / 3
- end
-
- #------------------------------------------------------------------------------
- # ● WY
- #------------------------------------------------------------------------------
- def wy
- (Graphics.height + 64) / 5
- end
-
- #------------------------------------------------------------------------------
- # ● SX
- #------------------------------------------------------------------------------
- def sx
- (Graphics.width / 96).truncate
- end
-
- #------------------------------------------------------------------------------
- # ● SY
- #------------------------------------------------------------------------------
- def sy
- (Graphics.height - 416) / 12
- end
-
- #------------------------------------------------------------------------------
- # ● draw_item
- #------------------------------------------------------------------------------
- def draw_item(index,page)
- np = 9 * page
- picture_number = index + 1 + np
- x = sx + 16 + index % 3 * wx
- y = sy + 12 + index / 3 * wy
- s = picture_number
- s = 0 if $game_system.gallery[picture_number] == nil
- draw_thumbnail(x,y,s)
- self.contents.draw_text(x + 30,y + 49, 64, 32, "N - " + picture_number.to_s,1)
- end
-
- #------------------------------------------------------------------------------
- # ● item_rect
- #------------------------------------------------------------------------------
- def item_rect(index)
- rect = Rect.new(0, 0, 0, 0)
- rect.width = 150
- rect.height = 90
- rect.x = sx + (@index % col_max * wx)
- rect.y = sy + (@index / col_max * wy)
- return rect
- end
-
- #------------------------------------------------------------------------------
- # ● Col Max
- #------------------------------------------------------------------------------
- def col_max
- return 3
- end
-
- #------------------------------------------------------------------------------
- # ● Item Max
- #------------------------------------------------------------------------------
- def item_max
- return @item_max == nil ? 0 : @item_max
- end
-
- end
- #==============================================================================
- # ■ Window Help
- #==============================================================================
- class Window_Help < Window_Base
-
- #--------------------------------------------------------------------------
- # * Set Text
- #--------------------------------------------------------------------------
- def set_text_pic(text)
- if text != @text
- @text = text
- refresh_pic
- end
- end
- #--------------------------------------------------------------------------
- # * Refresh
- #--------------------------------------------------------------------------
- def refresh_pic
- contents.clear
- draw_text_ex_pic(4, 0, @text)
- end
- #--------------------------------------------------------------------------
- # * Draw Text with Control Characters
- #--------------------------------------------------------------------------
- def draw_text_ex_pic(x, y, text)
- reset_font_settings
- text = convert_escape_characters(text)
- pos = {:x => x, :y => y, :new_x => x, :height => calc_line_height(text)}
- contents.font.size = MOG_PICTURE_GALLERY::HELP_FONT_SIZE
- contents.font.name = MOG_PICTURE_GALLERY::HELP_FONT_NAME
- contents.font.bold = MOG_PICTURE_GALLERY::HELP_FONT_BOLD
- process_character(text.slice!(0, 1), text, pos) until text.empty?
- end
-
- end
- #==============================================================================
- # ■ Scene_Picture Gallery
- #==============================================================================
- class Scene_Picture_Gallery
- include MOG_PICTURE_GALLERY
-
- #------------------------------------------------------------------------------
- # ● Main
- #------------------------------------------------------------------------------
- def main
- setup
- execute_dispose
- create_image
- create_background
- create_loading_text
- create_window
- create_cursor
- create_button
- execute_loop
- execute_dispose
- end
- #------------------------------------------------------------------------------
- # ● Create_Loading
- #------------------------------------------------------------------------------
- def create_loading_text
- @loading = Sprite.new
- @loading.bitmap = Bitmap.new(100,32)
- @loading.z = 300
- @loading.bitmap.font.size = 20
- @loading.bitmap.font.bold = true
- @loading.bitmap.font.name = "Georgia"
- @loading.bitmap.draw_text(0,0, 100, 32, "Loading...",1)
- @loading.x = (Graphics.width / 2) - 50
- @loading.y = (Graphics.height / 2)
- Graphics.transition(20)
- end
-
- #------------------------------------------------------------------------------
- # ● Setup
- #------------------------------------------------------------------------------
- def setup
- @max_pictures = MAX_PICTURES
- @max_pictures = 1 if @max_pictures <= 0
- v = (@max_pictures / 9)
- v2 = (v - 1) * 9
- v3 = (@max_pictures - v2) - 9
- if v3 != 0
- @max_pages = (@max_pictures / 9) + 1
- else
- @max_pages = (@max_pictures / 9)
- end
- @max_pages = 1 if @max_pages == 0
- @aw_center = 0
- @aw_left = 0
- @aw_right = 0
- @slide_type = 0
- @page_old = 0
- @picture_id = 0
- @image_active = false
- @old_index = 0
- @picures_enabled = 0
- @comp = 0
- @ex = 0
- @ey = 0
- @ex_max = 0
- @ey_max = 0
- @ex_max_zoom = 0
- @ey_max_zoom = 0
- @move_hor = true
- @move_ver = true
- @scroll_speed = [0,0]
- @pic_center_pos = [0,0]
- for i in 0..MAX_PICTURES
- @picures_enabled += 1 if $game_system.gallery[i]
- end
- end
-
- #------------------------------------------------------------------------------
- # ● create_background
- #------------------------------------------------------------------------------
- def create_background
- @background = Sprite.new
- @background.bitmap = Cache.gallery("Background")
- @background.z = 0
- @background2 = Plane.new
- @background2.bitmap = Cache.gallery("Background2")
- @background2.z = -1
- end
-
- #------------------------------------------------------------------------------
- # ● Create Window
- #------------------------------------------------------------------------------
- def create_window
- @info = Window_Help.new
- @info.x = HELP_POSITION[0]
- @info.y = (Graphics.height - 48) + HELP_POSITION[1]
- @info.opacity = 0
- @wp_page = 0
- @wp_page_old = @wp_page
- @wp_index = 0
- @wp =[]
- for i in 0...@max_pages
- @wp[i] = Window_Picture.new(i)
- end
- check_active_window(true)
- refresh_info_window(true)
- end
-
- #------------------------------------------------------------------------------
- # ● Create_image
- #------------------------------------------------------------------------------
- def create_image
- @picture = Sprite.new
- @picture.bitmap = Cache.gallery("")
- @picture.z = 100
- @picture.opacity = 0
- end
-
- #------------------------------------------------------------------------------
- # ● Check Active Window
- #------------------------------------------------------------------------------
- def check_active_window(starting = false)
- for i in 0...@max_pages
- if i == @wp_page
- @wp[@wp_page].active = true
- @wp[@wp_page].visible = true
- if @slide_type == 0
- @wp[@wp_page].x = Graphics.width
- else
- @wp[@wp_page].x = -Graphics.width
- end
- elsif i == @page_old and starting == false
- @wp[@page_old].active = false
- @wp[@page_old].visible = true
- @wp[@page_old].visible = false if starting
- @wp[@page_old].x = 0
- else
- @wp[i].active = false
- @wp[i].visible = false
- end
- end
- end
-
- #------------------------------------------------------------------------------
- # ● Create Button
- #------------------------------------------------------------------------------
- def create_button
- @button_image = Cache.gallery("Button")
- @button_bitmap = Bitmap.new(@button_image.width, @button_image.height)
- @cw = @button_image.width
- @ch = @button_image.height / 2
- src_rect = Rect.new(0, 0, @cw, @ch)
- @button_bitmap .blt(0,0, @button_image, src_rect)
- @button = Sprite.new
- @button.bitmap = @button_bitmap
- @button.x = 2
- @button.y = Graphics.height - @ch
- @button.z = 250
- @button.opacity = 0
- @button_fade_time = 0
- end
-
- #------------------------------------------------------------------------------
- # ● Create Cursor
- #------------------------------------------------------------------------------
- def create_cursor
- @cx1 = 0
- @cx2 = 0
- @cursor_speed = 0
- image = Cache.gallery("Cursor")
- @bitmap = Bitmap.new(image.width, image.height)
- cw = image.width / 2
- ch = image.height
- src_rect = Rect.new(cw, 0, cw, ch)
- @bitmap.blt(0,0, image, src_rect)
- @cx3 = Graphics.width - cw
- @cx_pos = [PAGE_CURSOR_POSITION[0],
- PAGE_CURSOR_POSITION[1] - (ch / 2),
- PAGE_CURSOR_POSITION[2] + Graphics.width - cw,
- PAGE_CURSOR_POSITION[3] - (ch / 2)
- ]
- @cursor1 = Sprite.new
- @cursor1.bitmap = @bitmap
- @cursor1.x = @cx_pos[0] + @cx1
- @cursor1.y = @cx_pos[1] + Graphics.height / 2
- @cursor1.z = 200
- @bitmap2 = Bitmap.new(image.width, image.height)
- src_rect2 = Rect.new(0, 0, cw, ch)
- @bitmap2.blt(0,0, image, src_rect2)
- @cursor2 = Sprite.new
- @cursor2.bitmap = @bitmap2
- @cursor2.x = @cx_pos[2] + @cx2
- @cursor2.y = @cx_pos[3] + Graphics.height / 2
- @cursor2.z = 200
- image.dispose
- if @max_pages == 1
- @cursor1.visible = false
- @cursor2.visible = false
- end
- end
- #------------------------------------------------------------------------------
- # ● Execute Loop
- #------------------------------------------------------------------------------
- def execute_loop
- loop do
- Graphics.update
- Input.update
- update
- if SceneManager.scene != self
- break
- end
- end
- end
-
- #------------------------------------------------------------------------------
- # ● Execute Dispose
- #------------------------------------------------------------------------------
- def execute_dispose
- return if @background == nil
- Graphics.freeze
- for i in 0...@max_pages
- @wp[i].dispose
- end
- @info.dispose
- if @picture.bitmap != nil
- @picture.bitmap.dispose
- end
- @picture.dispose
- @background.bitmap.dispose
- @background.dispose
- @background = nil
- @background2.bitmap.dispose
- @background2.dispose
- @bitmap.dispose
- @bitmap2.dispose
- @cursor1.bitmap.dispose
- @cursor1.dispose
- @cursor2.bitmap.dispose
- @cursor2.dispose
- @button_bitmap.dispose
- @button.bitmap.dispose
- @button.dispose
- @button_image.dispose
- if @loading != nil
- @loading.bitmap.dispose
- @loading.dispose
- end
- end
-
- #------------------------------------------------------------------------------
- # ● Update
- #------------------------------------------------------------------------------
- def update
- @wp.each {|wid| wid.update}
- @info.update
- if @image_active
- update_command_image
- else
- update_command
- end
- update_slide
- update_image_effect
- update_cursor_animation
- refresh_info_window
- end
-
- #------------------------------------------------------------------------------
- # ● update_cursor_animation
- #------------------------------------------------------------------------------
- def update_cursor_animation
- @cursor_speed += 1
- case @cursor_speed
- when 1..20
- @cx1 += 1
- @cx2 -= 1
- when 21..40
- @cx1 -= 1
- @cx2 += 1
- else
- @cursor_speed = 0
- @cx1 = 0
- @cx2 = 0
- end
- @cursor1.x = @cx_pos[0] + @cx1
- @cursor2.x = @cx_pos[2] + @cx2
- end
-
- #------------------------------------------------------------------------------
- # ● Update Image Effect
- #------------------------------------------------------------------------------
- def update_image_effect
- return if @wp[@wp_page].x != 0
- @button_fade_time -= 1 if @button_fade_time > 0
- if @image_active
- @picture.opacity += 15
- if @button_fade_time != 0
- @button.opacity += 5
- else
- if @button.y < Graphics.height
- @button.opacity -= 10
- @button.y += 1
- end
- end
- @wp[@wp_page].contents_opacity -= 15
- @info.contents_opacity -= 15
- @background.opacity -= 15
- @cursor1.opacity -= 15
- @cursor2.opacity -= 15
- else
- @picture.opacity -= 10
- @button.opacity -= 15
- @wp[@wp_page].contents_opacity += 15
- @info.contents_opacity += 15
- @background.opacity += 15
- @cursor1.opacity += 15
- @cursor2.opacity += 15
- end
- end
- #------------------------------------------------------------------------------
- # ● Refresh Info Window
- #------------------------------------------------------------------------------
- def refresh_info_window(starting = false)
- return if @image_active
- return if @wp_page_old == @wp_page and starting == false
- @wp_page_old = @wp_page
- page = @wp_page + 1
- @picture_id = (9 * @wp_page) + @wp[@wp_page].index + 1
- p_pages = " " + HELP_TEXT[0] + page.to_s + " / " + @max_pages.to_s
- comp = " " + "(" +(@picures_enabled.to_f / @max_pictures.to_f * 100).truncate.to_s + "%)"
- p_number = " " + HELP_TEXT[1] + " " + @picures_enabled.to_s + " / " + @max_pictures.to_s
- @info.set_text_pic(p_pages + p_number + comp)
- end
- #------------------------------------------------------------------------------
- # ● Update Slide
- #------------------------------------------------------------------------------
- def update_slide
- @background2.ox += 1
- if @loading != nil
- @loading.opacity -= 5
- if @loading.opacity <= 0
- @loading.bitmap.dispose
- @loading.dispose
- @loading = nil
- end
- end
- return if @wp[@wp_page].x == 0
- slide_speed = 25
- @picture.opacity = 0
- @background.opacity = 255
- if @slide_type == 1
- if @wp[@wp_page].x < 0
- @wp[@wp_page].x += slide_speed
- if @wp[@wp_page].x >= 0
- @wp[@wp_page].x = 0
- end
- end
- if @wp[@page_old].x < Graphics.width
- @wp[@page_old].x += slide_speed
- if @wp[@page_old].x >= Graphics.width
- @wp[@page_old].x = Graphics.width
- end
- end
- else
- if @wp[@wp_page].x > 0
- @wp[@wp_page].x -= slide_speed
- if @wp[@wp_page].x <= 0
- @wp[@wp_page].x = 0
- end
- end
- if @wp[@page_old].x > -Graphics.width
- @wp[@page_old].x -= slide_speed
- if @wp[@page_old].x <= -Graphics.width
- @wp[@page_old].x = -Graphics.width
- end
- end
- end
- if @slide_type == 0
- @wp[@wp_page].x = 0 if @wp[@wp_page].x <= 0
- else
- @wp[@wp_page].x = 0 if @wp[@wp_page].x >= 0
- end
- end
-
- #------------------------------------------------------------------------------
- # ● Check_limite
- #------------------------------------------------------------------------------
- def check_limit
- if @wp_page < 0
- @wp_page = @max_pages - 1
- elsif @wp_page >= @max_pages
- @wp_page = 0
- end
- check_active_window
- end
-
- #------------------------------------------------------------------------------
- # ● Update Command Image
- #------------------------------------------------------------------------------
- def update_command_image
- if Input.trigger?(Input::B) or Input.trigger?(Input::C)
- Sound.play_cursor
- @image_active = false
- @wp[@wp_page].active = true
- return
- end
- if Input.trigger?(Input::R) or Input.trigger?(Input::L)
- Sound.play_cursor
- execute_zoom
- end
- update_move_image_hor
- update_move_image_ver
- end
-
- #------------------------------------------------------------------------------
- # ● Update Move Image Hor
- #------------------------------------------------------------------------------
- def update_move_image_hor
- if !@move_hor
- @picture.x = @pic_center_pos[0]
- else
- @ex += @scroll_speed[0] if Input.press?(Input::RIGHT)
- @ex -= @scroll_speed[0] if Input.press?(Input::LEFT)
- @ex = @ex_max + @ex_max_zoom if @ex > @ex_max + @ex_max_zoom
- @ex = 0 if @ex < 0
- @picture.x = -@ex
- end
- end
- #------------------------------------------------------------------------------
- # ● Update Move Image Ver
- #------------------------------------------------------------------------------
- def update_move_image_ver
- if !@move_ver
- @picture.y = @pic_center_pos[1]
- else
- @ey += @scroll_speed[1] if Input.press?(Input::DOWN)
- @ey -= @scroll_speed[1] if Input.press?(Input::UP)
- @ey = @ey_max + @ey_max_zoom if @ey > @ey_max + @ey_max_zoom
- @ey = 0 if @ey < 0
- @picture.y = -@ey
- end
- end
-
- #------------------------------------------------------------------------------
- # ● Execute Zoom
- #------------------------------------------------------------------------------
- def execute_zoom
- if @picture.zoom_x == 1.0
- execute_zoom_in
- else
- cancel_zoom
- end
- end
-
- #------------------------------------------------------------------------------
- # ● Cancel Zoom
- #------------------------------------------------------------------------------
- def cancel_zoom
- @ex -= @ex_max_zoom / 2
- @ey -= @ey_max_zoom / 2
- @picture.zoom_x = 1.0
- @picture.zoom_y = 1.0
- @ex_max_zoom = 0
- @ey_max_zoom = 0
- @move_hor = @picture.bitmap.width > Graphics.width ? true : false
- @move_ver = @picture.bitmap.height > Graphics.height ? true : false
- @pic_center_pos = [Graphics.width / 2 - (@picture.bitmap.width / 2),
- Graphics.height / 2 - (@picture.bitmap.height / 2)]
- refresh_button
- end
-
- #------------------------------------------------------------------------------
- # ● Execute Zoom In
- #------------------------------------------------------------------------------
- def execute_zoom_in
- @picture.zoom_x = 1.5
- @picture.zoom_y = 1.5
- zoom_width = (@picture.bitmap.width + (@picture.bitmap.width / 2)) - Graphics.width
- if zoom_width.abs < Graphics.width
- @ex_max_zoom = zoom_width > 0 ? zoom_width : 0
- @move_hor = @ex_max_zoom > 0 ? true : false
- @picture.x = Graphics.width / 2 - (@picture.bitmap.width + (@picture.bitmap.width / 2)) if !@move_hor
- else
- @ex_max_zoom = (@picture.bitmap.width / 2)
- @move_hor = true
- end
- if @ex != @ex_max
- @ex += @ex_max_zoom / 2
- else
- if @ex_max != 0
- @ex += @ex_max_zoom
- else
- @ex += @ex_max_zoom / 2
- end
- end
- zoom_height = (@picture.bitmap.height + (@picture.bitmap.height / 2)) - Graphics.height
- if zoom_height.abs < Graphics.height
- @ey_max_zoom = zoom_height > 0 ? zoom_height : 0
- @move_ver = @ey_max_zoom > 0 ? true : false
- else
- @ey_max_zoom = (@picture.bitmap.height / 2)
- @move_ver = true
- end
- if @ey != @ey_max
- @ey += @ey_max_zoom / 2
- else
- if @ey_max != 0
- @ey += @ey_max_zoom
- else
- @ey += @ey_max_zoom / 2
- end
- end
- @pic_center_pos = [Graphics.width / 2 - (@picture.bitmap.width) + (@picture.bitmap.width / 4) ,
- Graphics.height / 2 - (@picture.bitmap.height) + (@picture.bitmap.height / 4)]
- refresh_button
- end
-
- #------------------------------------------------------------------------------
- # ● check_avaliable_picture?
- #------------------------------------------------------------------------------
- def check_avaliable_picture?
- @picture_id = (9 * @wp_page) + @wp[@wp_page].index + 1
- return false if $game_system.gallery[@picture_id] == nil
- return true
- end
-
- #------------------------------------------------------------------------------
- # ● create_bitmap
- #------------------------------------------------------------------------------
- def create_bitmap
- @picture.opacity = 0
- @picture.bitmap.dispose
- @picture.bitmap = Cache.gallery(@picture_id.to_s) rescue nil
- @ex = 0
- @ey = 0
- @ex_max_zoom = 0
- @ey_max_zoom = 0
- @picture.zoom_x = 1.0
- @picture.zoom_y = 1.0
- if @picture.bitmap == nil
- @picture.bitmap = Cache.gallery("")
- return
- end
- if @picture.bitmap.width > Graphics.width
- @ex_max = @picture.bitmap.width - Graphics.width
- @move_hor = true
- else
- @ex_max = 0
- @move_hor = false
- end
- if @picture.bitmap.height > Graphics.height
- @ey_max = @picture.bitmap.height - Graphics.height
- @move_ver = true
- else
- @ey_max = 0
- @move_ver = false
- end
- refresh_button
- @pic_center_pos = [Graphics.width / 2 - (@picture.bitmap.width / 2),
- Graphics.height / 2 - (@picture.bitmap.height / 2)]
- im_size_x = @picture.bitmap.width
- im_size_y = @picture.bitmap.height
- @scroll_speed[0] = (im_size_x / 240) + SCROLL_SPEED[0]
- @scroll_speed[1] = (im_size_y / 240) + SCROLL_SPEED[1]
- @scroll_speed[0] = 1 if @scroll_speed[0] < 0
- @scroll_speed[1] = 1 if @scroll_speed[1] < 0
- end
-
-
- #------------------------------------------------------------------------------
- # ● Refresh Button
- #------------------------------------------------------------------------------
- def refresh_button(type = 0)
- @button.bitmap.clear
- if @move_hor or @move_ver
- src_rect = Rect.new(0, @ch, @cw, @ch)
- else
- src_rect = Rect.new(0, 0, @cw, @ch)
- end
- @button_bitmap .blt(0,0, @button_image, src_rect)
- @button.y = Graphics.height - (@ch + 2)
- @button_fade_time = 120
- @button.opacity = 0 unless @button.y == Graphics.height - (@ch + 2)
- end
-
- #------------------------------------------------------------------------------
- # ● Update Command
- #------------------------------------------------------------------------------
- def update_command
- return if @wp[@wp_page].x != 0
- if Input.trigger?(Input::B)
- Sound.play_cancel
- SceneManager.return
- return
- end
- if Input.trigger?(Input::C)
- if check_avaliable_picture?
- Sound.play_ok
- @image_active = true
- @wp[@wp_page].active = false
- create_bitmap
- else
- Sound.play_buzzer
- end
- return
- end
- if Input.trigger?(Input::L) and @max_pages != 1
- Sound.play_cursor
- @page_old = @wp_page
- @wp_page -= 1
- @slide_type = 1
- check_limit
- return
- elsif Input.trigger?(Input::R) and @max_pages != 1
- Sound.play_cursor
- @page_old = @wp_page
- @wp_page += 1
- @slide_type = 0
- check_limit
- return
- end
- end
-
- end
- if MOG_PICTURE_GALLERY::PICTURE_GALLERY_MENU_COMMAND
- #==============================================================================
- # ■ Window Menu Command
- #==============================================================================
- class Window_MenuCommand < Window_Command
-
- #------------------------------------------------------------------------------
- # ● Add Main Commands
- #------------------------------------------------------------------------------
- alias mog_picture_gallery_add_main_commands add_main_commands
- def add_main_commands
- mog_picture_gallery_add_main_commands
- add_command(MOG_PICTURE_GALLERY::PICTURE_GALLERY_COMMAND_NAME, :picture, main_commands_enabled)
- end
- end
- #==============================================================================
- # ■ Scene Menu
- #==============================================================================
- class Scene_Menu < Scene_MenuBase
-
- #------------------------------------------------------------------------------
- # ● Create Command Windows
- #------------------------------------------------------------------------------
- alias mog_picture_gallery_create_command_window create_command_window
- def create_command_window
- mog_picture_gallery_create_command_window
- @command_window.set_handler(:picture, method(:Picture_Gallery))
- end
-
- #------------------------------------------------------------------------------
- # ● Picture Gallery
- #------------------------------------------------------------------------------
- def Picture_Gallery
- SceneManager.call(Scene_Picture_Gallery)
- end
-
- end
-
- end
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