@sprite = Sprite.new
@sprite.bitmap = RPG::Cache.title($data_system.title_name)
@sprite = Sprite.new
@sprite.bitmap = RPG::Cache.title("Title2")
@sprite2 = Sprite.new
@sprite2.bitmap = RPG::Cache.title("Title1")
@sprite2.z = @sprite.z + 1
@sprite2.opacity = 0
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