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Lv1.梦旅人 
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 本帖最后由 奶茶灬点点 于 2012-7-16 16:21 编辑  
 
……有开关的,你去开一下就行了 
#============================================================================== # 本腳本來自[url]www.66RPG.com[/url],使用和轉載請保留此信息 #==============================================================================    # 注意!!!在對話後得到物品,請在對話後先用事件等待3幀,否則對話框來不及消失。   # 開關定義:   $noshowgold = 5                        # 不显示金钱得失   $noshowitem = 6                        # 不显示物品得失   $noshowweapon = 7                      # 不显示武器得失   $noshowarmor = 8                       # 不显示防具得失 # 以上開關,當打開的時候,獲得物品將不會提示,比如默認打開41號開關,獲得金錢不再提示   # 不想提示等级升降时,就在事件命令直接选择是否显示就行了。   #——聲效,可以自己改 folder = "Audio/SE/" $gain_gold_se   = folder +"Shop"      # 获得金钱声效 $loss_gold_se   = folder +"Blow2"     # 失去金钱声效   $gain_item_se   = folder +"Item1"     # 获得物品声效 $loss_item_se   = folder +"Blow2"     # 失去物品声效   $gain_weapon_se = folder +"Item1"     # 获得武器声效 $loss_weapon_se = folder +"Blow2"     # 失去武器声效   $gain_armor_se  = folder +"Item1"     # 获得防具声效 $loss_armor_se  = folder +"Blow2"     # 失去防具声效   $gain_lv_se     = folder +"Item1"     # 提升等级声效 $loss_lv_se     = folder +"Blow2"     # 降低等级声效   # ————————————————————————————————————   class Game_Interpreter   #--------------------------------------------------------------------------   # ● 增減金錢   #--------------------------------------------------------------------------   def command_125     value = operate_value(@params[0], @params[1], @params[2])     $game_party.gain_gold(value)     if $game_switches[$noshowgold]==false       show_gain_window(0, value)     end     return true   end   #--------------------------------------------------------------------------   # ● 增減物品   #--------------------------------------------------------------------------   def command_126     value = operate_value(@params[1], @params[2], @params[3])     $game_party.gain_item($data_items[@params[0]], value)     if $game_switches[$noshowitem]==false       show_gain_window(1, value)     end     $game_map.need_refresh = true     return true   end   #--------------------------------------------------------------------------   # ● 增減武器   #--------------------------------------------------------------------------   def command_127     value = operate_value(@params[1], @params[2], @params[3])     $game_party.gain_item($data_weapons[@params[0]], value, @params[4])     if $game_switches[$noshowweapon]==false       show_gain_window(2, value)     end     return true   end   #--------------------------------------------------------------------------   # ● 增減防具   #--------------------------------------------------------------------------   def command_128     value = operate_value(@params[1], @params[2], @params[3])     $game_party.gain_item($data_armors[@params[0]], value, @params[4])     if $game_switches[$noshowarmor]==false       show_gain_window(3, value)     end     return true   end     #--------------------------------------------------------------------------   # ● 等级増減   #--------------------------------------------------------------------------   def command_316     value = operate_value(@params[1], @params[2], @params[3])     iterate_actor_id(@params[0]) do |actor|       actor.change_level(actor.level + value, false)       if @params[4]         show_gain_level_window(actor,value)       end     end     return true   end       def show_gain_window(type, value)    if value >= 0  # 失去物品不提示     snstar2006_66rpg_item = $data_armors[@params[0]]     snstar2006_66rpg = Window_Base.new((640-300)/2,128,200,100)     snstar2006_66rpg.contents = Bitmap.new(snstar2006_66rpg.width - 32, snstar2006_66rpg.height - 32)     if value >= 0       gain_text = "获得"         else       gain_text = "失去"     end       case type     when 0       gain_type = "金钱"       if value >=0         Audio.se_play($gain_gold_se,80,100)       else         Audio.se_play("Audio/SE/"+"Item1",80,100)       end     when 1       gain_type = "物品"       string = $data_items[@params[0]]       if value >=0         Audio.se_play($gain_item_se,80,100)       else         Audio.se_play($loss_item_se,80,100)       end     when 2       gain_type = "武器"       string = $data_weapons[@params[0]]       if value >=0         Audio.se_play($gain_weapon_se,80,100)       else         Audio.se_play($loss_weapon_se,80,100)       end     when 3       gain_type = "防具"       string = $data_armors[@params[0]]       if value >=0         Audio.se_play($gain_armor_se,80,100)       else         Audio.se_play($loss_armor_se,80,100)       end     end       snstar2006_66rpg.contents.draw_text(0,0,160,32,gain_text+gain_type+":")       unless type == 0       snstar2006_66rpg.draw_item_name(string, 28, 32, true)       snstar2006_66rpg.contents.draw_text(0, 32, 150, 32, "×"+value.abs.to_s, 2)     else       snstar2006_66rpg.contents.draw_text(32,32,240,32,value.abs.to_s + "  "+ Vocab::gold)     end       snstar2006_66rpg.opacity = 160       for i in 0..30       Graphics.update     end       for i in 0..10       snstar2006_66rpg.opacity -= 30       snstar2006_66rpg.contents_opacity -= 30       Graphics.update     end       snstar2006_66rpg.dispose   end     def show_gain_level_window(actor,value)     lvstring = Vocab::level       snstar2006_66rpg = Window_Base.new((640-300)/2,128,200,100)     snstar2006_66rpg.contents = Bitmap.new(snstar2006_66rpg.width - 32, snstar2006_66rpg.height - 32)       if value >= 0       gain_text = "提升"       Audio.se_play($gain_lv_se,80,100)     else       gain_text = "降低"       Audio.se_play($loss_lv_se,80,100)     end         snstar2006_66rpg.contents.draw_text(0, 0, 108, 32, actor.name)     string = lvstring+gain_text+value.abs.to_s+"级"     snstar2006_66rpg.contents.draw_text(32,32,160,32,string)       snstar2006_66rpg.opacity = 160       for i in 0..30       Graphics.update     end       for i in 0..10       snstar2006_66rpg.opacity -= 30       snstar2006_66rpg.contents_opacity -= 30       Graphics.update     end       snstar2006_66rpg.dispose     else   end     end end       #============================================================================== # 本腳本來自[url]www.66RPG.com[/url],使用和轉載請保留此信息 #============================================================================== 
 
 #==============================================================================  
# 本腳本來自[url]www.66RPG.com[/url],使用和轉載請保留此信息  
#==============================================================================   
   
# 注意!!!在對話後得到物品,請在對話後先用事件等待3幀,否則對話框來不及消失。  
   
# 開關定義:  
   
$noshowgold = 5                        # 不显示金钱得失  
   
$noshowitem = 6                        # 不显示物品得失  
   
$noshowweapon = 7                      # 不显示武器得失  
   
$noshowarmor = 8                       # 不显示防具得失  
# 以上開關,當打開的時候,獲得物品將不會提示,比如默認打開41號開關,獲得金錢不再提示  
   
# 不想提示等级升降时,就在事件命令直接选择是否显示就行了。  
   
#——聲效,可以自己改  
folder = "Audio/SE/"  
$gain_gold_se   = folder +"Shop"      # 获得金钱声效  
$loss_gold_se   = folder +"Blow2"     # 失去金钱声效  
   
$gain_item_se   = folder +"Item1"     # 获得物品声效  
$loss_item_se   = folder +"Blow2"     # 失去物品声效  
   
$gain_weapon_se = folder +"Item1"     # 获得武器声效  
$loss_weapon_se = folder +"Blow2"     # 失去武器声效  
   
$gain_armor_se  = folder +"Item1"     # 获得防具声效  
$loss_armor_se  = folder +"Blow2"     # 失去防具声效  
   
$gain_lv_se     = folder +"Item1"     # 提升等级声效  
$loss_lv_se     = folder +"Blow2"     # 降低等级声效  
   
# ————————————————————————————————————  
   
class Game_Interpreter  
  #--------------------------------------------------------------------------  
  # ● 增減金錢  
  #--------------------------------------------------------------------------  
  def command_125  
    value = operate_value(@params[0], @params[1], @params[2])  
    $game_party.gain_gold(value)  
    if $game_switches[$noshowgold]==false  
      show_gain_window(0, value)  
    end  
    return true  
  end  
  #--------------------------------------------------------------------------  
  # ● 增減物品  
  #--------------------------------------------------------------------------  
  def command_126  
    value = operate_value(@params[1], @params[2], @params[3])  
    $game_party.gain_item($data_items[@params[0]], value)  
    if $game_switches[$noshowitem]==false  
      show_gain_window(1, value)  
    end  
    $game_map.need_refresh = true  
    return true  
  end  
  #--------------------------------------------------------------------------  
  # ● 增減武器  
  #--------------------------------------------------------------------------  
  def command_127  
    value = operate_value(@params[1], @params[2], @params[3])  
    $game_party.gain_item($data_weapons[@params[0]], value, @params[4])  
    if $game_switches[$noshowweapon]==false  
      show_gain_window(2, value)  
    end  
    return true  
  end  
  #--------------------------------------------------------------------------  
  # ● 增減防具  
  #--------------------------------------------------------------------------  
  def command_128  
    value = operate_value(@params[1], @params[2], @params[3])  
    $game_party.gain_item($data_armors[@params[0]], value, @params[4])  
    if $game_switches[$noshowarmor]==false  
      show_gain_window(3, value)  
    end  
    return true  
  end  
   
  #--------------------------------------------------------------------------  
  # ● 等级増減  
  #--------------------------------------------------------------------------  
  def command_316  
    value = operate_value(@params[1], @params[2], @params[3])  
    iterate_actor_id(@params[0]) do |actor|  
      actor.change_level(actor.level + value, false)  
      if @params[4]  
        show_gain_level_window(actor,value)  
      end  
    end  
    return true  
  end  
   
   
  def show_gain_window(type, value)  
   if value >= 0  # 失去物品不提示  
    snstar2006_66rpg_item = $data_armors[@params[0]]  
    snstar2006_66rpg = Window_Base.new((640-300)/2,128,200,100)  
    snstar2006_66rpg.contents = Bitmap.new(snstar2006_66rpg.width - 32, snstar2006_66rpg.height - 32)  
    if value >= 0  
      gain_text = "获得"      
    else  
      gain_text = "失去"  
    end  
   
    case type  
    when 0  
      gain_type = "金钱"  
      if value >=0  
        Audio.se_play($gain_gold_se,80,100)  
      else  
        Audio.se_play("Audio/SE/"+"Item1",80,100)  
      end  
    when 1  
      gain_type = "物品"  
      string = $data_items[@params[0]]  
      if value >=0  
        Audio.se_play($gain_item_se,80,100)  
      else  
        Audio.se_play($loss_item_se,80,100)  
      end  
    when 2  
      gain_type = "武器"  
      string = $data_weapons[@params[0]]  
      if value >=0  
        Audio.se_play($gain_weapon_se,80,100)  
      else  
        Audio.se_play($loss_weapon_se,80,100)  
      end  
    when 3  
      gain_type = "防具"  
      string = $data_armors[@params[0]]  
      if value >=0  
        Audio.se_play($gain_armor_se,80,100)  
      else  
        Audio.se_play($loss_armor_se,80,100)  
      end  
    end  
   
    snstar2006_66rpg.contents.draw_text(0,0,160,32,gain_text+gain_type+":")  
   
    unless type == 0  
      snstar2006_66rpg.draw_item_name(string, 28, 32, true)  
      snstar2006_66rpg.contents.draw_text(0, 32, 150, 32, "×"+value.abs.to_s, 2)  
    else  
      snstar2006_66rpg.contents.draw_text(32,32,240,32,value.abs.to_s + "  "+ Vocab::gold)  
    end  
   
    snstar2006_66rpg.opacity = 160  
   
    for i in 0..30  
      Graphics.update  
    end  
   
    for i in 0..10  
      snstar2006_66rpg.opacity -= 30  
      snstar2006_66rpg.contents_opacity -= 30  
      Graphics.update  
    end  
   
    snstar2006_66rpg.dispose  
  end  
   
  def show_gain_level_window(actor,value)  
    lvstring = Vocab::level  
   
    snstar2006_66rpg = Window_Base.new((640-300)/2,128,200,100)  
    snstar2006_66rpg.contents = Bitmap.new(snstar2006_66rpg.width - 32, snstar2006_66rpg.height - 32)  
   
    if value >= 0  
      gain_text = "提升"  
      Audio.se_play($gain_lv_se,80,100)  
    else  
      gain_text = "降低"  
      Audio.se_play($loss_lv_se,80,100)  
    end  
   
   
    snstar2006_66rpg.contents.draw_text(0, 0, 108, 32, actor.name)  
    string = lvstring+gain_text+value.abs.to_s+"级"  
    snstar2006_66rpg.contents.draw_text(32,32,160,32,string)  
   
    snstar2006_66rpg.opacity = 160  
   
    for i in 0..30  
      Graphics.update  
    end  
   
    for i in 0..10  
      snstar2006_66rpg.opacity -= 30  
      snstar2006_66rpg.contents_opacity -= 30  
      Graphics.update  
    end  
   
    snstar2006_66rpg.dispose  
   
  else  
  end  
   
  end  
end  
   
   
   
#==============================================================================  
# 本腳本來自[url]www.66RPG.com[/url],使用和轉載請保留此信息  
#==============================================================================  
 
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