class Game_Enemy def make_drop_items enemy.drop_items.each_with_object([]) do |di, r| if di.kind > 0 && rand * 1000 / di.denominator < drop_item_rate r.push(item_object(di.kind, di.data_id)) end end end end
class Game_Enemy
def make_drop_items
enemy.drop_items.each_with_object([]) do |di, r|
if di.kind > 0 && rand * 1000 / di.denominator < drop_item_rate
r.push(item_object(di.kind, di.data_id))
end
end
end
end
未测试 |