- #============================================================================== 
- # ■ VXAce-RGSS3-25 強くてニューゲーム [Ver.1.1.0]          by Claimh 
- #    周回繼承腳本 繁體中文翻譯              by QQ蚊子湯   
- #    [url]https://rpg.blue/home.php?mod=space&uid=2658226[/url]   ←譯者空間 (誤譯的時候用www) 
- #------------------------------------------------------------------------------ 
- # ・遊戲通關時可以繼承遊戲資料重新開始遊戲。 
- #------------------------------------------------------------------------------ 
- #【繼承對象】 
- # $game_temp          (Game_Temp)         : × 
- # $game_system        (Game_System)       : ○ 
- # $game_timer         (Game_Timer)        : × 
- # $game_message       (Game_Message)      : × 
- # $game_switches      (Game_Switches)     : ○ 
- # $game_variables     (Game_Variables)    : ○ 
- # $game_self_switches (Game_SelfSwitches) : × 
- # $game_actors        (Game_Actors)       : ○ 
- # $game_party         (Game_Party)        : ○ 
- # $game_troop         (Game_Troop)        : × 
- # $game_map           (Game_Map)          : × 
- # $game_player        (Game_Player)       : × 
- #------------------------------------------------------------------------------ 
- #【通關設定】 
- #   $game_system.game_clear 
- #【是否為通關存檔】 
- #   $game_system.game_clear? 
- #【取得通關次數】 
- #   $game_system.clrd.count 
- #------------------------------------------------------------------------------ 
- # (注) 寫著『需要:〇〇腳本』的項目沒有導入的情況設定true。 
- #============================================================================== 
-   
- module Renewgame 
-   # 強くてニューゲームロード時のSE 
-   RENEW_SE = RPG::SE.new("Barrier") 
-   
-   #--------------------------------------------------------------------------- 
-   # ● システム情報(Game_System)引継ぎ設定 
-   #--------------------------------------------------------------------------- 
-   # 是否繼承戰鬥回數 
-   RENEW_BATTLE_CNT = true 
-   
-   # 是否繼承存檔回數 
-   RENEW_SAVE_CNT = true 
-   
-   # 是否繼承遊戲時間 
-   RENEW_TIME = true 
-   
-   # 用語辞典情報を引き継ぐ(需要:用語辞典腳本) 
-   RENEW_DICTIONAY = true 
-   
-   # クエスト情報を引き継ぐ(需要:關卡系統腳本) 
-   RENEW_QUEST = true 
-   
-   # 鍛冶情報を引き継ぐ(需要:鍛造屋腳本) 
-   RENEW_BLACKSMITH = true 
-   
-   # ワールドマップ情報を引き継ぐ(需要:世界地圖腳本) 
-   RENEW_WORLDMAP = true 
-   
-   # フィールドマップ情報を引き継ぐ(需要:區域地圖腳本) 
-   RENEW_FIELDMAP = true 
-   
-   #--------------------------------------------------------------------------- 
-   # ● 遊戲開關(Game_Switches)的繼承設定 
-   #--------------------------------------------------------------------------- 
-   # 繼承的遊戲開關ID號 
-   RENEW_SW = [1, 10] 
-   
-   #--------------------------------------------------------------------------- 
-   # ● 遊戲變數(Game_Variables)的繼承設定 
-   #--------------------------------------------------------------------------- 
-   # 繼承的遊戲變數ID號 
-   RENEW_VAL = [1, 5] 
-   
-   #--------------------------------------------------------------------------- 
-   # ● 隊伍(Game_Party)的繼承設定 
-   #--------------------------------------------------------------------------- 
-   # 什麼都不繼承 (此項目為true時,本大項內的都不需設定) 
-   PT_NOT_RENEW = false 
-   
-   # 是否繼承金錢 
-   RENEW_GOLD = true 
-   # 是否繼承步數 
-   RENEW_STEP = true 
-   
-   # 是否繼承道具(使用道具、貴重物品類) 
-   RENEW_ITEM = true 
-   # 不需要被繼承的道具ID號 
-   NOT_RENEW_ITEMS = [5, 15] 
-   
-   # 是否繼承武器 
-   RENEW_WEAPON = true 
-   # 不需要被繼承的武器ID號 
-   NOT_RENEW_WEAPONS = [20, 25] 
-   
-   # 是否繼承防具 
-   RENEW_ARMOR = true 
-   # 不需要被繼承的防具ID號 
-   NOT_RENEW_ARMORS  = [9, 23] 
-   
-   # 是否繼承關卡評價(需要:關卡系統腳本) 
-   RENEW_QUEST_RANK = true 
-   
-   #--------------------------------------------------------------------------- 
-   # ● 角色(Game_Actor)的繼承設定 
-   #    名稱、行走圖、臉圖不會被繼承 
-   #--------------------------------------------------------------------------- 
-   # 什麼都不繼承 (此項目為true時,本大項內的都不需設定) 
-   ACT_NOT_RENEW = false 
-   
-   # 不需要被繼承的角色ID號 
-   NOT_RENEW_ACTORS = [2] 
-   
-   # 是否繼承職業 
-   RENEW_CLASS = true 
-   # 是否繼承等級(經驗值) 
-   RENEW_LV = true 
-   # 是否繼承稱號 
-   RENEW_NICKNAME = true 
-   
-   # 是否繼承技能 
-   RENEW_SKILL = true 
-   # 不須要被繼承的技能ID號 
-   NOT_RENEW_SKILLS = { 
-     # 角色ID號 => [技能ID號, …], ← 譯者註:除了最後一項,不要忘了加這個逗號 
-     0 => [22], 
-     1 => [23] 
-   } 
-   
-   # 是否繼承能力値 (事件增加額外能力類) 
-   RENEW_PARAM = true 
-   
-   # 是否繼承装備品 
-   RENEW_EQUIP = true 
-   
-   # 是否繼承熟練度(需要:熟練度系統腳本) 
-   RENEW_ATTR_LV = true 
-   
- ##############################設定結束############################################ 
-   #-------------------------------------------------------------------------- 
-   # ● データチェック 
-   #-------------------------------------------------------------------------- 
-   def self.chk_include?(ary, id) 
-     return false if ary.nil? 
-     ary.include?(id) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● アクタースキル引き継ぎ可否判定 
-   #-------------------------------------------------------------------------- 
-   def self.chk_skill(actor_id, skill_id) 
-     return true if chk_include?(NOT_RENEW_SKILLS[0], skill_id) 
-     return true if chk_include?(NOT_RENEW_SKILLS[actor_id], skill_id) 
-     false 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● アイテム引き継ぎ 
-   #-------------------------------------------------------------------------- 
-   def self.lose_items 
-     flag = [RENEW_ITEM, RENEW_WEAPON, RENEW_ARMOR] 
-     ary  = [NOT_RENEW_ITEMS, NOT_RENEW_WEAPONS, NOT_RENEW_ARMORS] 
-     flag.each_index do |i| 
-       flag ? lose_select_items(pitems(i), ary) : $game_party.init_items(i) 
-     end 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● partyアイテム 
-   #-------------------------------------------------------------------------- 
-   def self.pitems(type) 
-     case type 
-     when 0; return $game_party.items 
-     when 1; return $game_party.weapons 
-     when 2; return $game_party.armors 
-     end 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 抽出アイテムを全部捨てる 
-   #-------------------------------------------------------------------------- 
-   def self.lose_select_items(items, ary) 
-     $game_party.lose_all_items(items.select {|item| ary.include?(item.id)}, true) 
-   end 
- end 
-   
- #============================================================================== 
- # ■ Renewgame::ClearData    : クリア情報クラス 
- #============================================================================== 
- class Renewgame::ClearData 
-   #-------------------------------------------------------------------------- 
-   # ● 公開インスタンス変数 
-   #-------------------------------------------------------------------------- 
-   attr_accessor :renew                 # 強くてニューゲーム発動フラグ 
-   attr_reader   :clear                 # クリア済みフラグ 
-   attr_reader   :count                 # クリア回数 
-   attr_reader   :time                  # クリア時間 
-   attr_reader   :lv_ave                # 平均レベル 
-   attr_reader   :lv_max                # 最大レベル 
-   #-------------------------------------------------------------------------- 
-   # ● オブジェクト初期化 
-   #-------------------------------------------------------------------------- 
-   def initialize 
-     @renew = false 
-     [url=home.php?mod=space&uid=350431]@Clear[/url] = false 
-     @count = 0 
-     [url=home.php?mod=space&uid=134219]@Time[/url] = [0] 
-     @lv_ave = [0] 
-     @lv_max = [0] 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● クリア設定 
-   #-------------------------------------------------------------------------- 
-   def game_clear 
-     @renew = true 
-     @clear = true 
-     @count += 1 
-     members = $game_party.members 
-     set_clear_time 
-     @time[@count] -= @time[@count-1] if Renewgame::RENEW_TIME 
-     @lv_ave[@count] = members.inject(0) {|r, a| r += a.level} / members.size 
-     @lv_max[@count] = $game_party.highest_level 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● クリア時間設定 
-   #-------------------------------------------------------------------------- 
-   def set_clear_time 
-     @time[@count] = $game_system.playtime 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● クリアまでに費やした合計時間 
-   #-------------------------------------------------------------------------- 
-   def played_time 
-     return @time[@count] unless Renewgame::RENEW_TIME 
-     @count.inject(0) {|r, i| r += @time[i+1]} 
-   end 
- end 
-   
-   
- #============================================================================== 
- # ■ DataManager 
- #============================================================================== 
- class << DataManager 
-   #-------------------------------------------------------------------------- 
-   # ● セーブヘッダの作成 
-   #-------------------------------------------------------------------------- 
-   alias make_save_header_renew make_save_header 
-   def make_save_header 
-     header = make_save_header_renew 
-     header[:game_clear] = $game_system.game_clear? 
-     header[:regame] = $game_system.clrd.renew 
-     header 
-   end 
- end 
-   
-   
- #============================================================================== 
- # ■ Scene_Load 
- #============================================================================== 
- class Scene_Load < Scene_File 
-   #-------------------------------------------------------------------------- 
-   # ● 開始処理 
-   #-------------------------------------------------------------------------- 
-   def start 
-     super 
-     create_renew_window 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 強くてニューゲーム発動ウィンドウ生成 
-   #-------------------------------------------------------------------------- 
-   def create_renew_window 
-     @renew_window = Window_RenewGame.new 
-     @renew_window.set_handler(:renew_yes, method(:renew_yes)) 
-     @renew_window.set_handler(:cancel,    method(:renew_no)) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● セーブファイル選択の更新 
-   #-------------------------------------------------------------------------- 
-   def update_savefile_selection 
-     return if @renew_window.active 
-     super 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● セーブファイルの決定 
-   #-------------------------------------------------------------------------- 
-   alias on_savefile_ok_renew on_savefile_ok 
-   def on_savefile_ok 
-     if renewgame? 
-       Sound.play_ok 
-       @renew_window.activate.open.index = 1 
-       @help_window.set_text("クリア時のデータを引き継いで新しく始めますか?") 
-     else 
-       on_savefile_ok_renew 
-     end 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 強くてニューゲーム用セーブデータ? 
-   #-------------------------------------------------------------------------- 
-   def renewgame? 
-     header = DataManager.load_header(@index) 
-     return false unless header 
-     header[:regame] 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 強くてニューゲーム時の処理 
-   #-------------------------------------------------------------------------- 
-   def renew_yes 
-     if DataManager.load_game(@index) 
-       on_renew_success 
-     else 
-       @help_window.set_text(help_window_text) 
-       Sound.play_buzzer 
-     end 
-     @renew_window.deactivate.close 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 強くてニューゲーム成功時の処理 
-   #-------------------------------------------------------------------------- 
-   def on_renew_success 
-     Renewgame::RENEW_SE.play 
-     DataManager.renew_game 
-     $game_system.clrd.renew = false 
-     fadeout_all 
-     $game_map.autoplay 
-     SceneManager.goto(Scene_Map) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 強くてニューゲーム時の処理 
-   #-------------------------------------------------------------------------- 
-   def renew_no 
-     @renew_window.deactivate.close 
-     @help_window.set_text(help_window_text) 
-   end 
- end 
-   
- #============================================================================== 
- # ■ Window_RenewGame 
- #============================================================================== 
- class Window_RenewGame < Window_Command 
-   #-------------------------------------------------------------------------- 
-   # ● オブジェクト初期化 
-   #-------------------------------------------------------------------------- 
-   def initialize 
-     super(0, 0) 
-     update_placement 
-     deactivate.openness = 0 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● ウィンドウ幅の取得 
-   #-------------------------------------------------------------------------- 
-   def window_width 
-     return 100 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● ウィンドウ位置の更新 
-   #-------------------------------------------------------------------------- 
-   def update_placement 
-     self.x = (Graphics.width - width) / 2 
-     self.y = (Graphics.height - height) / 2 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● コマンドリストの作成 
-   #-------------------------------------------------------------------------- 
-   def make_command_list 
-     add_command("はい",   :renew_yes) 
-     add_command("いいえ", :cancel) 
-   end 
- end 
-   
-   
- module DataManager 
-   #-------------------------------------------------------------------------- 
-   # ● 強くてニューゲーム 
-   #-------------------------------------------------------------------------- 
-   def self.renew_game 
-     renew_game_data 
-     $game_party.setup_starting_members 
-     $game_map.setup($data_system.start_map_id) 
-     $game_player.moveto($data_system.start_x, $data_system.start_y) 
-     $game_player.refresh 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 強くてニューゲーム時の各種ゲームオブジェクトのリセット 
-   #-------------------------------------------------------------------------- 
-   def self.renew_game_data 
-     $game_temp          = Game_Temp.new 
-     renew_game_system 
-     $game_timer         = Game_Timer.new 
-     $game_message       = Game_Message.new 
-     renew_game_switches 
-     renew_game_variables 
-     $game_self_switches = Game_SelfSwitches.new 
-     Renewgame::ACT_NOT_RENEW ? init_game_actors : renew_game_actors 
-     Renewgame::PT_NOT_RENEW  ? init_game_party  : renew_game_party 
-     $game_troop         = Game_Troop.new 
-     $game_map           = Game_Map.new 
-     $game_player        = Game_Player.new 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● Game_Switches初期化 
-   #-------------------------------------------------------------------------- 
-   def self.init_game_switches 
-     $game_switches      = Game_Switches.new 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● Game_Variables初期化 
-   #-------------------------------------------------------------------------- 
-   def self.init_game_variables 
-     $game_variables     = Game_Variables.new 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● Game_Actors初期化 
-   #-------------------------------------------------------------------------- 
-   def self.init_game_actors 
-     $game_actors        = Game_Actors.new 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● Game_Party初期化 
-   #-------------------------------------------------------------------------- 
-   def self.init_game_party 
-     $game_party         = Game_Party.new 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● Game_System引継ぎ 
-   #-------------------------------------------------------------------------- 
-   def self.renew_game_system 
-     $game_system.battle_count = 0 unless Renewgame::RENEW_BATTLE_CNT 
-     $game_system.save_count = 0   unless Renewgame::RENEW_SAVE_CNT 
-     $game_system.reset_playtime(Renewgame::RENEW_TIME) 
-     $game_system.clrd.set_clear_time  # セーブされていたplaytimeに補正 
-     $game_system.dictionary.reset unless Renewgame::RENEW_DICTIONAY 
-     $game_system.quest.reset      unless Renewgame::RENEW_QUEST 
-     $game_system.bs.reset_all     unless Renewgame::RENEW_BLACKSMITH 
-     $game_system.worldmap.reset   unless Renewgame::RENEW_WORLDMAP 
-     $game_system.init_fieldmap    unless Renewgame::RENEW_FIELDMAP 
-     # 
-     $game_system.reset 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● Game_Switches引き継ぎ 
-   #-------------------------------------------------------------------------- 
-   def self.renew_game_switches 
-     ids = $game_switches.on_sw_ids.select {|id| Renewgame::RENEW_SW.include?(id)} 
-     init_game_switches 
-     ids.each {|id| $game_switches[id] = true} 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● Game_Variables引き継ぎ 
-   #-------------------------------------------------------------------------- 
-   def self.renew_game_variables 
-     vals = {} 
-     Renewgame::RENEW_VAL.each {|id| vals[id] = $game_variables[id]} 
-     init_game_variables 
-     Renewgame::RENEW_VAL.each {|id| $game_variables[id] = vals[id]} 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● Game_Actors引き継ぎ 
-   #-------------------------------------------------------------------------- 
-   def self.renew_game_actors 
-     $game_actors.each {|a| renew_game_actor(a)} 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● Game_Actor引き継ぎ 
-   #-------------------------------------------------------------------------- 
-   def self.renew_game_actor(actor) 
-     if Renewgame::NOT_RENEW_ACTORS.include?(actor.id) 
-       actor.setup(actor.id) 
-       return 
-     end 
-     new_act = Game_Actor.new(actor.id) 
-     unless Renewgame::RENEW_SKILL 
-       actor.init_skills 
-     else 
-       skills = actor.skills.select {|skill| Renewgame.chk_skill(actor.id, skill.id)} 
-       skills.each {|skill| actor.forget_skill(skill.id)} 
-     end 
-     actor.init_lv_exp unless Renewgame::RENEW_LV 
-     actor.change_class(new_act.class_id) unless Renewgame::RENEW_CLASS 
-     actor.nickname = new_act.nickname    unless Renewgame::RENEW_NICKNAME 
-     actor.clear_param_plus unless Renewgame::RENEW_PARAM 
-     unless Renewgame::RENEW_EQUIP 
-       actor.clear_equipments 
-       actor.init_equips(actor.actor.equips) 
-     end 
-     actor.attr = ActorAttrList.new(actor.id) unless Renewgame::RENEW_ATTR_LV 
-     # 
-     actor.recover_all 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● Game_Party引き継ぎ 
-   #-------------------------------------------------------------------------- 
-   def self.renew_game_party 
-     $game_party.gold  = 0 unless Renewgame::RENEW_GOLD 
-     $game_party.steps = 0 unless Renewgame::RENEW_STEP 
-     Renewgame.lose_items 
-     $game_party.quest_rank = 1 unless Renewgame::RENEW_QUEST_RANK 
-   end 
- end 
-   
-   
- class Game_System 
-   #-------------------------------------------------------------------------- 
-   # ● 公開インスタンス変数 
-   #-------------------------------------------------------------------------- 
-   attr_writer   :save_count               # セーブ回数 
-   attr_reader   :clrd                     # クリア情報 
-   #-------------------------------------------------------------------------- 
-   # ● オブジェクト初期化 
-   #-------------------------------------------------------------------------- 
-   alias initialize_renew initialize 
-   def initialize 
-     initialize_renew 
-     @clrd = Renewgame::ClearData.new 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● クリア設定 
-   #-------------------------------------------------------------------------- 
-   def game_clear 
-     @clrd.game_clear 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● クリア設定 
-   #-------------------------------------------------------------------------- 
-   def game_clear? 
-     @clrd.clear 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 変数リセット 
-   #-------------------------------------------------------------------------- 
-   def reset 
-     @save_disabled = false 
-     @menu_disabled = false 
-     @encounter_disabled = false 
-     @formation_disabled = false 
-     @window_tone = nil 
-     @battle_bgm = nil 
-     @battle_end_me = nil 
-     @saved_bgm = nil 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● プレイ時間リセット 
-   #-------------------------------------------------------------------------- 
-   def reset_playtime(load_reset=false) 
-     @frames_on_save = 0 unless load_reset 
-     Graphics.frame_count = @frames_on_save 
-   end 
- end 
-   
- class Game_Switches 
-   #-------------------------------------------------------------------------- 
-   # ● ON状態のスイッチID取得 
-   #-------------------------------------------------------------------------- 
-   def on_sw_ids 
-     ids = [] 
-     @data.each_index {|i| ids.push(i) if self.[](i) } 
-     ids 
-   end 
- end 
-   
-   
- class Game_Actors 
-   #-------------------------------------------------------------------------- 
-   # ● イテレータ 
-   #-------------------------------------------------------------------------- 
-   def each 
-     @data.select {|a| !a.nil?}.each {|actor| yield actor } if block_given? 
-   end 
- end 
-   
- class Game_Actor < Game_Battler 
-   #-------------------------------------------------------------------------- 
-   # ● Level, EXP初期化 
-   #-------------------------------------------------------------------------- 
-   def init_lv_exp 
-     @level = actor.initial_level 
-     @exp = {} 
-     init_exp 
-   end 
- end 
-   
- class Game_Party < Game_Unit 
-   #-------------------------------------------------------------------------- 
-   # ● 公開インスタンス変数 
-   #-------------------------------------------------------------------------- 
-   attr_writer   :gold                     # 所持金 
-   attr_writer   :steps                    # 歩数 
-   #-------------------------------------------------------------------------- 
-   # ● アイテムリストの初期化 
-   #-------------------------------------------------------------------------- 
-   def init_items(type) 
-     case type 
-     when 0; @items = {} 
-     when 1; @weapons = {} 
-     when 2; @armors = {} 
-     end 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● アイテムをすべて捨てる 
-   #     include_equip : 装備品も含める 
-   #-------------------------------------------------------------------------- 
-   def lose_all_item(item, include_equip = false) 
-     lose_item(item, max_item_number(item), include_equip) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● アイテムリストをすべて捨てる 
-   #     include_equip : 装備品も含める 
-   #-------------------------------------------------------------------------- 
-   def lose_all_items(items, include_equip = false) 
-     items.each {|item| lose_all_item(item, include_equip)} 
-   end 
- end 
-   
- #============================================================================== 
- # ■ VXAce-RGSS3-25 強くてニューゲーム-opt2 [Ver.1.0.0]          by Claimh 
- #------------------------------------------------------------------------------ 
- # ・「セーブ画面-改2」のセーブ・ロード画面で 
- #   クリアデータに☆を付けます。 
- #============================================================================== 
-   
- #============================================================================== 
- # ■ Window_SaveInfo 
- #============================================================================== 
- class Window_SaveInfo < Window_Selectable 
-   CLAER = "☆" 
-   #-------------------------------------------------------------------------- 
-   # ● プレイ時間の描画 
-   #-------------------------------------------------------------------------- 
- #~   alias draw_playtime_renew draw_playtime 
-   def draw_playtime(x, y, width) 
-     draw_clear 
-     draw_playtime_renew(x, y, width) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● クリア情報描画 
-   #-------------------------------------------------------------------------- 
-   def draw_clear 
-     header = DataManager.load_header(@file_index) 
-     return unless header 
-     return unless header[:game_clear] 
-     x = contents_width - text_size(@playtime).width - 30 
-     draw_text(x, 0, 30, line_height, CLAER) 
-   end 
- end