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4楼
楼主 |
发表于 2008-9-28 00:15:24
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只看该作者
所用到的 方法与类:
- class Item < UsableItem
- def price
- def price=(value)
- class Weapon < BaseItem
- def price
- def price=(value)
- class Armor < BaseItem
- def price
- def price=(value)
- def self.gold
- class Bitmap
- def drawline(x1, y1, x2, y2, width, color)
- def drawline_x(x1, y1, x2, y2, width, color)
- def drawline_y(x1, y1, x2, y2, width, color)
- class Game_System
- def initialize
- def convert_currency(source, dest, value)
- class Game_Party < Game_Unit
- def initialize
- def gain_gold(n, currency = -1)
- def lose_gold(n, currency = -1)
- def gold(currency = -1)
- class Game_Interpreter
- def choose_currency
- class Window_Gold < Window_Base
- def initialize(x, y)
- def refresh
- def draw_currency_item(value, x, y, width, currency)
- class Window_Bank_Gold < Window_Selectable
- def initialize
- def refresh
- def draw_currency_item(value, x, y, width, currency)
- def item_rect(index)
- class Window_Warehouse < Window_Selectable
- def initialize(kind, bool)
- def kind=(index)
- def check
- def refresh_bool
- def refresh
- def update
- def dispose
- def draw_item(index)
- class Window_Byz_Help < Window_Base
- def initialize
- def clear
- def set_item(item)
- class Window_Byz_Name < Window_Base
- def initialize
- def set(string)
- class Window_Byz_NumberInput < Window_Base
- def initialize(x, y, w, h)
- def digits_max
- def digits_max=(digits_max)
- def number
- def number=(number)
- def index=(number)
- def cursor_right(wrap)
- def cursor_left(wrap)
- def update
- def refresh
- def update_cursor
- def show_sprite(numbers, sprite, x, y)
- def move_sprite(sprite, bool)
- def dew(x)
- def dispose_sprite
- class Window_ByzNumber < Window_Base
- def initialize(x, y)
- def set(item, max, price)
- def number
- def price
- def refresh
- def update
- class Scene_Byz_Bank < Scene_Base
- def initialize
- def start
- def terminate
- def update
- def create_menu_command
- def create_bank_command
- def create_warehouse_command
- def create_warehouse_type
- def create_name
- def create_currency_command_first
- def create_currency_command_second
- def create_inputnumber_window
- def draw_loli_bitmap
- def show_arrow
- def show_arrow_two
- def show_window(string)
- def update_menu_command
- def update_bank_command
- def update_currency_command_first(type)
- def update_currency_command_second
- def input_number(type)
- def update_bank_gold_window
- def update_warehouse_command
- def update_warehouse_window
- def update_warehouse_input(type)
- def menu_to_bank
- def menu_to_warehouse
- def bank_command_to_currency_command
- def currency_command_to_bank_command
- def inputnumber_to_command(type)
- def input_to_command
- def dispose_loli_bitmap
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