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发表于 2010-7-9 09:08:12
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本帖最后由 晓风曦和 于 2010-7-9 09:20 编辑
在 Window_BattleResult 中:
def initialize(exp, gold, treasures)
@exp = exp
@gold = gold
@treasures = treasures
super(160, 0, 320, @treasures.size * 32 + 64)
self.contents = Bitmap.new(width - 32, height - 32)
self.y = 160 - height / 2
self.back_opacity = 160
self.visible = false
refresh
end
Thank you very much!!!(《黑暗圣剑》里雪国之城居然用英语对话,看来我只学到初三英语还要苦练呐!)可是你调整的是窗口,我要的是文字!我已经找到,是#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
self.contents.clear
x = 4
self.contents.font.color = normal_color
cx = contents.text_size(@exp.to_s).width
self.contents.draw_text(x, 0, cx, 32, @exp.to_s)
x += cx + 4
self.contents.font.color = system_color
cx = contents.text_size("经验值").width
self.contents.draw_text(x, 0, 64, 32, "经验值")
x += cx + 16
self.contents.font.color = normal_color
cx = contents.text_size(@gold.to_s).width
self.contents.draw_text(x, 0, cx, 32, @gold.to_s)
x += cx + 4
self.contents.font.color = system_color
self.contents.draw_text(x, 0, 128, 32, $data_system.words.gold)
y = 32
self.contents.font.color = normal_color
self.contents.draw_text(25,25,128-64,32,$game_variables[25].to_s,2)
self.contents.font.color = system_color
self.contents.draw_text(25,25,128,32,"灵魄",2)
y = 64
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