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发表于 2014-9-1 14:30:12
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本帖最后由 VIPArcher 于 2014-9-1 14:36 编辑
woshizhu99999 发表于 2014-8-30 07:33 
额...改了之后全部价格都变成0了
试试看用这个?- =begin
- ===============================================================================
- 变量商店 By喵呜喵5
- ===============================================================================
- 【说明】
-
- 可以使用变量在商店进行购物
-
- 首先先在事件中使用脚本命令输入:shop_set(变量的ID,"变量的单位"),例如:
- shop_set(1,"节操")
-
- 接着使用事件中的商店处理时,购买物品不会消耗金钱而是消耗对应的变量
-
- 使用命令shop_set可以恢复原来使用金钱购物的商店
-
- =end
- $m5script = {} if $m5script.nil?
- $m5script["M5VARShop"] = true
- module M5VARShop
- #==============================================================================
- # 设定部分
- #==============================================================================
- PRICE = false #true
-
- #设置为true的情况下,变量商店物品的出售价格为【数据库中】物品售价的一半
- #设置为false的情况下, 变量商店物品的出售价格为【该商店】物品售价的一半
-
- VAR = 1
-
- #这里设置一个没有使用到的变量的ID,游戏中请不要修改这个ID的变量数值
- #==============================================================================
- # 设定结束
- #==============================================================================
- end
- class Game_Interpreter
- def shop_set(gold=0,unit="")
- gold = 0 if gold == M5VARShop::VAR
- $game_variables[M5VARShop::VAR]=[gold,unit]
- end
- end
- class Window_Gold_New < Window_Gold
- def initialize(gold,unit)
- @gold,@unit = gold,unit
- super()
- end
- def value
- @gold == 0 ? super : $game_variables[@gold]
- end
- def currency_unit
- (@gold == 0 || @unit == "") ? super : @unit
- end
- end
- class Scene_Shop
- def create_gold_window
- $game_variables[M5VARShop::VAR] = [0,""] if \
- !$game_variables[M5VARShop::VAR].is_a?(Array)
- @gold_window = Window_Gold_New.new($game_variables[M5VARShop::VAR][0],$game_variables[M5VARShop::VAR][1])
- @gold_window.viewport = @viewport
- @gold_window.x = Graphics.width - @gold_window.width
- @gold_window.y = @help_window.height
- end
- alias m5_20140318_do_buy do_buy
- def do_buy(number)
- if $game_variables[M5VARShop::VAR][0] == 0
- m5_20140318_do_buy(number)
- else
- $game_variables[$game_variables[M5VARShop::VAR][0]] -= number * buying_price
- $game_party.gain_item(@item, number)
- end
- end
- alias m5_20140318_do_sell do_sell
- def do_sell(number)
- if $game_variables[M5VARShop::VAR][0] == 0
- m5_20140318_do_sell(number)
- else
- $game_variables[$game_variables[M5VARShop::VAR][0]] += number * selling_price
- $game_party.lose_item(@item, number)
- end
- end
- alias m5_20140318_selling_price selling_price
- def selling_price
- return m5_20140318_selling_price if M5VARShop::PRICE || $game_variables[M5VARShop::VAR][0] == 0
- buying_price / 2
- end
- end
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