本帖最后由 taroxd 于 2014-8-29 12:42 编辑
SceneManager.scene.instance_eval do start_party_command_selection @party_command_window.select(0) @party_command_window.process_ok def start_party_command_selection singleton_class.send :remove_method, :start_party_command_selection end abs_wait_short @actor_command_window.select(1) @actor_command_window.process_ok end
SceneManager.scene.instance_eval do
start_party_command_selection
@party_command_window.select(0)
@party_command_window.process_ok
def start_party_command_selection
singleton_class.send :remove_method,
:start_party_command_selection
end
abs_wait_short
@actor_command_window.select(1)
@actor_command_window.process_ok
end
事件必须在回合开始时触发 |