#------------------------------------------------------------
# ● 监控开关变量
#------------------------------------------------------------
#
# 设置区域在下方,设置范例:
#
# 变量1 固定为队伍的金钱
# variable(1) { $game_party.gold }
#
# 变量2 固定为队伍中第i+1号队员的体力值,其中i为变量2原本的值
# variable(2) do |i|
# actor = $game_party.members[i]
# actor ? actor.hp : 0
# end
#
# 开关1 取反
# switch(1, &:!)
#
#------------------------------------------------------------
module Taroxd end
module Taroxd::Monitor
@list = {} # 保存了监控设置的哈希表
# 获取变量的值
def self.operate(id, value)
proc = @list[id]
proc ? proc.call(value) : value
end
# 增加开关监控(不存档)
def self.switch(id, &proc)
@list[-id] = proc
end
# 增加变量监控(不存档)
def self.variable(id, &proc)
@list[id] = proc
end
# 是否正在监控。若列表不存在对应的项或值为 nil,则返回 nil。
def self.include?(id)
@list[id]
end
# --- 设置区域在此 ---
# --- 设置区域结束 ---
end
class Game_Switches
alias_method :no_monitor_value, :[]
def [](id)
Taroxd::Monitor.operate(-id, no_monitor_value(id))
end
end
class Game_Variables
alias_method :no_monitor_value, :[]
def [](id)
Taroxd::Monitor.operate(id, no_monitor_value(id))
end
end
class Game_Interpreter
def operate_variable(id, type, value)
$game_variables[id] = case type
when 0 # 代入
value
when 1 # 加法
$game_variables.no_monitor_value(id) + value
when 2 # 减法
$game_variables.no_monitor_value(id) - value
when 3 # 乘法
$game_variables.no_monitor_value(id) * value
when 4 # 除法
value.zero? ? 0 : $game_variables.no_monitor_value(id) / value
when 5 # 取余
value.zero? ? 0 : $game_variables.no_monitor_value(id) % value
end
end
end
class Window_DebugRight < Window_Selectable
def update_switch_mode
return unless Input.trigger?(:C)
id = current_id
$game_switches[id] = !$game_switches.no_monitor_value(id)
Sound.play_ok
redraw_current_item
end
def update_variable_mode
id = current_id
value = $game_variables.no_monitor_value(id)
return unless value.is_a?(Numeric)
value += 1 if Input.repeat?(:RIGHT)
value -= 1 if Input.repeat?(:LEFT)
value += 10 if Input.repeat?(:R)
value -= 10 if Input.repeat?(:L)
if $game_variables.no_monitor_value(current_id) != value
$game_variables[id] = value
Sound.play_cursor
redraw_current_item
end
end
def draw_item(index)
data_id = @top_id + index
id_text = sprintf("%04d:", data_id)
id_width = text_size(id_text).width
if @mode == :switch
name = $data_system.switches[data_id]
status = $game_switches.no_monitor_value(data_id) ? '[ON]' : '[OFF]'
if Taroxd::Monitor.include?(-data_id)
status.concat($game_switches[data_id] ? ' -> [ON]' : ' -> [OFF]')
end
else
name = $data_system.variables[data_id]
status = $game_variables.no_monitor_value(data_id).to_s
if Taroxd::Monitor.include?(data_id)
status << ' -> ' << $game_variables[data_id].to_s
end
end
name = "" unless name
rect = item_rect_for_text(index)
change_color(normal_color)
draw_text(rect, id_text)
rect.x += id_width
rect.width -= id_width + 60
draw_text(rect, name)
rect.width += 60
draw_text(rect, status, 2)
end
end