Notetag Reference Guide 插件设置参考指南
Created and Maintained by Smelipanda.This isn't a plugin, but instead, a reference guide maintained by the ever-so-kind Smelipanda~ In it contains references to all the notetags used by Yanfly Engine Plugins, a small description of what they do, and which database noteboxes can use them!
Smelipanda制作和维护的指南.这不是插件,这是由善良可爱的Smelipanda提供的指南。包含了YEP插件的设置方式,简单描述了插件并告诉大家如何在数据库使用
Yanfly Icon Generator 图标制作器
The Yanfly Icon Generator allows you to easily create icon sheets for RPG Maker MV and piece together new icons with various icon generator parts. Piece together various icon parts to create the icon image you wish and place it into your icon sheet. You can then export the finished Icon Sheet for various RPG Maker sizes (supports VX, VX Ace, and MV)! If you don’t wish to export entire sheets, you can export the individual icons, too!
图标制作器可以让你非常简便的通过不同图标部件组合来创建你需要的图标,类似纸娃娃系统的图标版。你可以输出他们为MV的格式,当然也支持VX,VA等。如果不想要输出整个列表,你可以单独输出图标
http://static.hdslb.com/miniloader.swf?aid=3727626&page=91
YEP.85 – Hit Accuracy
Introduction
By default, RPG Maker MV’s action accuracy formula is unintuitive. For what it matters, the accuracy of the skill is determined first, then the evasion of the target is determined second regardless of the accuracy of the first check. This means that even if an attacker has 1000% HIT accuracy, the skill can still be evaded by the enemy’s 5% EVA stat. So instead, this plugin will provide control over an action’s accuracy formula and evasion formula. By this plugin’s default settings, accuracy will now be calculated where the attacker’s HIT and the enemy’s EVA are set against one another for a more intuitive accuracy formula.
Instructions
This plugin can be plug-and-play. But, if you wish to modify the accuracy formulas to your liking, adjust the plugin parameters that alter each of the individual aspects.
这个插件是即插即用。但是,如果你想调整你想要的公式,可以调整插件参数
skillHitRate – This is the inherent success rate of the skill/item.
技能成功率
userHitRate – This is the accuracy rate of the user. If it’s a physical action, by default, HIT is used. If it’s a magical action, by default, there will be a 100% modifier from it, meaning it doesn’t alter the success rate.
行动成功率
targetEvadeRate – This is the evasion rate of the target. If it’s a physical action, the EVA stat is used by default. If it’s a magical action, the MEV stat is used by default.