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[搬运汉化] 【汉化】YEP系列基础及进阶教程-2018/10/06期

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 楼主| 发表于 2016-2-29 12:49:41 | 只看该作者
本帖最后由 沧笙 于 2016-6-12 23:14 编辑


YEP.62 – Slippery Tiles
Introduction
This plugin enables you to set which tiles are slippery tiles through either regions or notetags. To use regions, change the parameter setting to which region ID you would like to associate with a slippery tile.

这个插件可以让你设置图块的滑动效果。你可以设置区域ID数来设置滑动图块

Notetags
You can use these notetags to add slippery tiles to your tilesets.

你可以使用下面标签来增加滑动图块

Tileset Notetag:
  1. <Slippery Tile: x>
  2. <Slippery Tile: x, x, x>
复制代码
Tiles with terrain ID x will be designated as slippery tiles.

设置图块ID

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 楼主| 发表于 2016-2-29 12:42:43 | 只看该作者
本帖最后由 沧笙 于 2016-6-12 23:11 编辑


YEP.19 – Save Event Locations
NPC’s often reset their map locations when a player reenters a map. However, you can change that using this plugin by having the game save their event locations!

当玩家重新载入一个地图时,NPC经常重置位置。现在你可以用这个插件来存储事件的位置

Introduction
Normally in RPG Maker MV, leaving a map and returning to it will reset the map positions of all the events. For certain types of maps, such as puzzles, you would want the map to retain their locations.

通常在MV里,离开地图并重新进入,将会重置所以事件的位置。对于某些类型的地图,例如迷宫类,你希望可以存储他们的位置

Notetags
Map Notetag:
  1. <Save Event Locations>
复制代码
This will cause the map to save every event’s location on that map. After leaving and returning to that map, the events will be reloaded onto their last saved positions in addition to the direction they were facing.

这可以存储事件位置。在重新载入地图后,事件将会进入他之前存储的位置

Event Notetag:
  1. <Save Event Location>
复制代码
This will enable this specific event to save its location on this map. After leaving and returning to the map, the event will be reloaded onto its last saved position in addition to the direction it was facing.

这可以存储特定事件的位置。在重新载入地图后,事件将会进入他之前存储的位置。

If you wish to reset the position of the Event, simply use the Event Editor and use “Set Event Location” to anchor the event’s location to the desired point as if you would normally.

如果你想重置事件位置,你可以用事件编辑器设置事件位置到指定即可。

Plugin Commands
Plugin Command
  1. ResetAllEventLocations
复制代码
This resets all the event locations on the map.

重置地图上所有事件位置

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 楼主| 发表于 2016-2-28 20:54:52 手机端发表。 | 只看该作者
yexiaohangege 发表于 2016-2-28 20:11
加油,这个教材很不错就是有视频就好了。。。

最近贴上视频
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发表于 2016-2-28 20:11:19 | 只看该作者
加油,这个教材很不错就是有视频就好了。。。
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 楼主| 发表于 2016-2-28 14:36:45 | 只看该作者
本帖最后由 沧笙 于 2016-6-12 23:10 编辑


YEP.21 – External Links
Add a way to access your website (or any) from within your game using this plugin! This plugin will also notify the player if the access attempt was also blocked.

使用这个插件可以为你的游戏添加超链接。如果链接对象是空,这个插件会发出通知

Introduction
This plugin allows you to place a “link” to your home page at the title screen’s command window towards the bottom. To adjust where the link goes, change the Home Page URL in the plugin’s parameters.

这个插件可以让你在游戏页面放置外链入口。你可以在插件参数里调整

Plugin Commands
If you wish to send players to other links, you can use the following plugin commands.

如果你想把玩家带到其他链接,可以使用下面的插件命令

Plugin Command
  1. OpenNewTab http://www.google.com/
复制代码
Opens link in a new tab.

前往新标签页打开
  1. OpenNewWindow http://www.google.com/
复制代码
Opens link in a new window.

前往新窗口打开

Some web browsers may not differentiate these commands too much.

有些浏览器不能区分这2个命令

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 楼主| 发表于 2016-2-28 14:29:53 | 只看该作者
本帖最后由 沧笙 于 2016-6-12 23:09 编辑


YEP.40 – Event Mini Label
This plugin lets you place text above the heads of various events using a miniature label through a comment tag. The text used can also use text codes so text, icons, colors, etc. whatever it is, you can use it as a label!

这个插件可以让你在事件头顶上使用标签。文字可以使用文本代码,所以文本,图标,颜色都是可以使用的

Introduction
This plugin lets you place text above the heads of various events using a miniature label through a comment tag.

这个插件可以让你在事件头顶上使用标签。

Comment Tags
Comment tags are ‘notetags’ used within the lines of an event’s comments. The reason I’m using the comment tags instead of the notetags is because each page of an event can yield a different potential name.

注解标签是使用事件注解功能做的标签。我用注解标签而不是标签栏是因为每一页事件都可以有一个不同的名字

To use this, make a comment within the event you wish to make the mini label for and insert the following:

为了使用这个功能,你需要在事件注解功能里面插入下面语句
  1. <Mini Label: text>
复制代码
This will display the ‘text’ above the event. You can use text codes for this comment tag and it will create dynamic messages.

显示文本
  1. <Mini Label Font Size: x>
复制代码
This will change the font size used for the mini label to x. If this tag isn’t used, the font size will be the default value in the parameters.

文本大小
  1. <Mini Label Y Buffer: +x>
  2. <Mini Label Y Buffer: -x>
复制代码
This will adjust the Y buffer for the mini label by x value. If this tag isn’t used, the Y buffer will be the default value in the parameters.

文本位置
  1. <Always Show Mini Label>
复制代码
This will make the mini label to always be shown, even when the plugin command to hide mini labels is used.

总是显示迷你标签

Plugin Commands
If you would like to shut off the Event Mini Label mid-game or turn it on, you can use the following plugin commands:

如果你想关闭或者开启事件迷你标签,你可以使用下面插件命令

Plugin Command:
  1. HideMiniLabel
复制代码
Hides all Event Mini Label.

隐藏所以事件迷你标签
  1. ShowMiniLabel
复制代码
Shows all Event Mini Label.

显示所以事件迷你标签

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 楼主| 发表于 2016-2-28 12:19:28 | 只看该作者
本帖最后由 沧笙 于 2016-6-12 23:08 编辑


YEP.49 – Credits Page
Introduction
This plugin adds a ‘Credits’ command to the title screen that will bring up a window of a credits page made the way you want. Text codes can be used for the credits page to allow for more customization options. Furthermore, specific entries can be tied to URL’s so you can link back to those you’ve provided credit for!

这个插件为标题菜单添加了致谢的页面命令,你可以在这个页面使用文本代码,甚至你可以添加超链接

Instructions
In the plugin’s parameters, where it says Line x Text, this is how the text will appear. Using text codes here will cause the credits page to write it out with text code properties.

在插件参数里面,这里可以设置每一行文本,你可以使用文本代码

If you provide a URL with the Line x URL entry, then this specific entry will open up a new window that will link the player to the specified URL. This is optional. If nothing is used, no linking will occur.

如果你设置了超链接,将会打开一个新的窗口来跳转

If an entry is left blank, it will be skipped. If you wish to leave an empty line, provide at least one space ‘ ‘ in the text entry.

如果没有输入文本,则会默认忽略。如果你想空行,请输入一个空格。

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 楼主| 发表于 2016-2-28 11:34:44 | 只看该作者
本帖最后由 沧笙 于 2016-6-12 23:07 编辑


YEP.15 – Base Troop Events
Wanted to place an event in every single battle but copy/pasting it is too inefficient? Now, you can do it using Base Troop Events, where every single battle takes a template of events from the selected troop you want it to!

想要放置一个事件在每个战斗中,但是复制粘贴太麻烦?现在可以使用基础敌群事件系统,每一个单独敌群事件都可以设置一个你想要事件

Introduction
For all the eventers out there who love to customize their battles through custom event pages, you can now save yourself some time by drawing all the event pages from a base troop event to occur in every fight. All of the events will be present in every single battle.

对于那些事件党酷爱制作战斗自定义事件的,你可以存储自己的事件,让其发生在每个战斗。

Happy RPG Making!
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 楼主| 发表于 2016-2-28 11:15:55 | 只看该作者
本帖最后由 沧笙 于 2016-6-12 23:07 编辑


YEP.57 – More TP Modes
This is an extension plugin for Enhanced TP. For those who think that 20 TP Modes isn’t enough, this will expand the amount of TP Modes for your game by another 20 each for a total of 100 TP Modes!

这是增强TP系统的拓展插件,对于那些20模式仍然不够的玩家,这个可以让你设置多达100种TP模式

Introduction
This plugin requires YEP_EnhancedTP.
Make sure this plugin is located under YEP_EnhancedTP in the plugin list.

这个插件需要YEP_EnhancedTP,确保位于YEP_EnhancedTP下面

If you have other YEP_X_MoreTPModes plugins, place them in sequential order.

如果你有多个YEP_X_MoreTPModes插件,请按照顺序放置

For those who think that 20 TP Modes isn’t enough, this will expand the amount of TP Modes for your game by another 20 for a total of 40 TP Modes!

每个插件可以拓展20个模式,总共可以拓展4个插件

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 楼主| 发表于 2016-2-28 09:20:19 | 只看该作者
本帖最后由 沧笙 于 2016-6-12 23:05 编辑


YEP.66 – Steal & Snatch
Introduction
Stealing is a commonly used mechanic found in many traditional RPG’s. This plugin enables you to replicate that mechanic and add more depth upon it.

偷窃技能是很多传统RPG都有的技能。这个插件可以让你能够开启这个能力并且更深度的开发了它

Enemies can have multiple items to steal in addition to their default drops. When an actor goes to steal from an enemy, the actor has a percent change for the steal attempt to be successful. If successful, the actor grabs a random item from the stealable items pool and the party gains the said item.

除了默认掉落,敌方有很多东西可以偷窃。当玩家偷窃敌方时,角色会判断成功率。如果成功则随机得到偷窃池内的物品

In addition to stealing, there is a new mechanic called ‘Snatch’. While stealing allows your actors to grab random items from the enemy, snatching lets your actors target the item they want to steal and focus only on that item alone.

除了偷窃,这里还有新的能力叫做抢劫。相比偷窃允许玩家从敌方获得随机物品,抢劫可以让玩家获得你想偷得物品并且强制得到

Another feature for this plugin is that stealing a piece of equipment can now ‘debuff’ the enemy. If an actor steals a sword that gives 10 ATK, the enemy will lose 10 ATK. This feature can be turned off. Also new (and optional) is the ability to steal the enemy’s drop items. Enemies won’t always necessarily drop their items after being defeated, but stealing from them directly will allow your players to secure those items. Once an item is stolen, it will not drop again at the end of battle.

插件的另一个特点就是抢劫装备碎片可以减益敌方。如果角色偷了一把攻击10的短剑,敌方攻击力掉落10。这个功能可以被关闭。敌方不一定会掉落他们的物品,但是偷窃可以确保你拿到。一旦物品被偷,在战斗结束时将不会掉落

Notetags
Use the following notetags to set up your steal effects.

使用下面的标签来设置你的偷窃效果

Enemy Notetags:
  1. <Steal Item x: y%>
  2. <Steal Weapon x: y%>
  3. <Steal Armor x: y%>
  4. <Steal Gold x: y%>
复制代码
Gives the enemy the respect item to be stolen. x is the item’s ID while y% is the rate at which the item can be stolen from.

设置可以偷的物品及概率
  1. <Steal Potion: y%>
  2. <Steal Short Sword: y%>
  3. <Steal Round Shield: y%>
复制代码
If you decide to use names instead of item ID’s, you can use the above notetag format. If you have multiple items with the same name, priority will be given to the item with the highest item ID in the order of items, weapons, and then armors.

使用名称来设置可以偷的物品及概率
  1. <Steal Resist: +x%>
  2. <Steal Resist: -x%>
复制代码
This is the enemy’s inherent resistance against stealing.

防偷能力增加或减少x%

Skill and Item Notetags:
  1. <Steal>
  2. <Steal: +x%>
  3. <Steal: -x%>
复制代码
This enables the skill/item to have steal properties. Actions with steal properties will have a chance of stealing an item. This notetag applies to all item types. If you use the notetag versions with +x% or -x%, the steal rate is increased/decreased by x%.

开启技能或者物品的偷窃特性。拥有偷窃特性的行动有机会偷得物品。适用于所有物品类型。你还可以设置物品偷窃概率的增减
  1. <Steal Item>
  2. <Steal Item: +x%>
  3. <Steal Item: -x%>
复制代码
This enables the skill/item to have steal properties. Actions with steal properties will have a chance of stealing an item. This notetag adds item types to the stealable item pool. If you use the notetag versions with +x% or -x%, the steal rate is increased/decreased for item types by x%.

开启偷窃物品特性,并设定概率
  1. <Steal Weapon>
  2. <Steal Weapon: +x%>
  3. <Steal Weapon: -x%>
复制代码
This enables the skill/item to have steal properties. Actions with steal properties will have a chance of stealing an item. This notetag adds weapon types to the stealable item pool. If you use the notetag versions with +x% or -x%, the steal rate is increased/decreased weapon item types by x%.

开启偷窃武器特性,并设定概率
  1. <Steal Armor>
  2. <Steal Armor: +x%>
  3. <Steal Armor: -x%>
复制代码
This enables the skill/item to have steal properties. Actions with steal properties will have a chance of stealing an item. This notetag adds armor types to the stealable item pool. If you use the notetag versions with +x% or -x%, the steal rate is increased/decreased for armor types by x%.

开启偷窃装备特性,并设定概率
  1. <Steal Gold>
  2. <Steal Gold: +x%>
  3. <Steal Gold: -x%>
复制代码
This enables the skill/item to have steal properties. Actions with steal properties will have a chance of stealing an item. This notetag adds gold types to the stealable item pool. If you use the notetag versions with +x% or -x%, the steal rate is increased/decreased for gold by x%.

开启偷窃物金钱特性,并设定概率
  1. <Snatch>
  2. <Snatch: +x%>
  3. <Snatch: -x%>
复制代码
This enables the skill/item to have snatch properties. Actions with snatch properties are able to select the exact item they wish to steal. This notetag applies to all item types. If you use the notetag versions with +x% or -x%, the snatch rate is increased/decreased by x%.
Note: Snatching only works on skills/items that target.

开启抢劫特性,并设定概率,只适用于技能或者物品目标
  1. <Snatch Item>
  2. <Snatch Item: +x%>
  3. <Snatch Item: -x%>
复制代码
This enables the skill/item to have snatch properties. Actions with snatch properties are able to select the exact item they wish to steal. This notetag adds items to the pool. If you use the notetag versions with +x% or -x%, the snatch rate is Note: Snatching only works on skills/items that target.

开启抢劫物品特性,并设定概率,只适用于技能或者物品目标
  1. <Snatch Weapon>
  2. <Snatch Weapon: +x%>
  3. <Snatch Weapon: -x%>
复制代码
This enables the skill/item to have snatch properties. Actions with snatch properties are able to select the exact item they wish to steal. This notetag adds weapons to the pool. If you use the notetag versions with +x% or -x%, the snatch rate is increased/decreased by x% for weapons.
Note: Snatching only works on skills/items that target.

开启抢劫武器特性,并设定概率,只适用于技能或者物品目标
  1. <Snatch Armor>
  2. <Snatch Armor: +x%>
  3. <Snatch Armor: -x%>
复制代码
This enables the skill/item to have snatch properties. Actions with snatch properties are able to select the exact item they wish to steal. This notetag adds armors to the pool. If you use the notetag versions with +x% or -x%, the snatch rate is increased/decreased by x% for armors.
Note: Snatching only works on skills/items that target.

开启抢劫装备特性,并设定概率,只适用于技能或者物品目标
  1. <Snatch Gold>
  2. <Snatch Gold: +x%>
  3. <Snatch Gold: -x%>
复制代码
This enables the skill/item to have snatch properties. Actions with snatch properties are able to select the exact item they wish to steal. This notetag adds gold targets to the pool. If you use the notetag versions with +x% or -x%, the snatch rate is increased/decreased by x% for gold.
Note: Snatching only works on skills/items that target.

开启抢劫金钱特性,并设定概率,只适用于技能或者物品目标

Item, Weapon, and Armor Notetags:
  1. <Enable Automatic Debuff>
  2. <Disable Automatic Debuff>
复制代码
This let’s you override the ‘Automatic Effect’ settings in the parameters for this individual item. Enabling it will cause any weapons and armors to debuff the enemy’s parameters relative to the piece of equipment stolen. Disabling it will make no such thing occur. Automatic Debuffing is only applied to weapons and armors.

开启和关闭自动减益
  1. <Steal Sound Name: filename>
复制代码
If you wish to give an item a unique sound effect when stolen, use this notetag to accomplish that. Exclude file extensions from the ‘filename’.

偷窃声音设置
  1. <Steal Sound Volume: x>
复制代码
To change the volume for this item’s sound effect when it is stolen, use this notetag and replace x with the volume level desired.

偷窃声音音量设置
  1. <Steal Sound Pitch: x>
复制代码
To change the pitch for this item’s sound effect when it is stolen, use this notetag and replace x with the pitch desired.

偷窃声音音调设置
  1. <Steal Sound Pan: x>
复制代码
To change the pan for this item’s sound effect when it is stolen, use this notetag and replace x with the pan desired.

偷窃声音音域设置

Actor, Class, Weapon, Armor, and State Notetags:
  1. <Steal Rate: +x%>
  2. <Steal Rate: -x%>
  3. <Steal Type Rate: +x%>
  4. <Steal Type Rate: -x%>
复制代码
Increase/decrease the steal rate for the user by x%. If you use the ‘Type’ notetag, replace ‘Type’ with ‘Item’, ‘Weapon’, ‘Armor’, or ‘Gold’ to apply individual steal rate bonuses for just those types.

偷窃概率设置

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