设为首页收藏本站|繁體中文

Project1

 找回密码
 注册会员
搜索
楼主: 沧笙
打印 上一主题 下一主题

[搬运汉化] 【汉化】YEP系列基础及进阶教程-2018/10/06期

  [复制链接]

Lv3.寻梦者

梦石
0
星屑
4059
在线时间
594 小时
注册时间
2014-1-12
帖子
476
3
 楼主| 发表于 2015-12-22 10:03:58 | 只看该作者
本帖最后由 沧笙 于 2016-6-12 22:17 编辑


YEP.34 Subclass
Requires the Class Change Core plugin. This plugin enables your actors to be able to have a secondary class as a subclass! Subclasses can carry over skills, skill types, traits, and stats! How they carry it over is entirely up to you!

这个插件需要Class Change Core的插件。这个插件可以让你的游戏角色拥有第二个职业作为副职业!副职业可以涵盖所有技能,技能类型,特性和状态等等!它们涵盖的方式将由你来决定!

Introduction
This plugin requires YEP_ClassChangeCore. Make sure this plugin is located under YEP_ClassChangeCore in the plugin list.

这个插件需要YEP_ClassChangeCore。请确保这个插件安装在YEP_ClassChangeCore的下面。

This class enables subclassing for your actors. Actors, when subclassing, can gain the benefits of the subclass, usually either by having access to the subclass skill set, weapons, and armor options. Also with this plugin, you can enable what kind of stat bonuses you can get by having a particular subclass enabled for the actor.

这个插件可以为你的角色开启副职业。当游戏角色获得副职业的时候,就可以获得相应的收益,可以开启例如副职业技能,武器,装备等等的选项。通过这个插件,你还可以为游戏角色获得额外的状态福利。

Notetags
You can use the following notetags to modify subclassing aspects.

你可以使用下面的标签来改变副职业属性。

Actor Notetag:
  1. <Subclass: x>
复制代码
Sets the actor’s default subclass to x.

设置游戏角色默认的副职业为x
  1. <Restrict Class: x>
  2. <Restrict Class: x, x, x>
  3. <Restrict Class: x to y>
复制代码
This particular actor cannot switch his or her primary class to class(es) x (to y). This does not apply to the subclass. The actor can still change to this class via event.

特殊的角色不能切换他们的主职业类型。这个不会应用到副职业。但是游戏角色依然可以通过事件来改变职业
  1. <Restrict Subclass: x>
  2. <Restrict Subclass: x, x, x>
  3. <Restrict Subclass: x to y>
复制代码
This particular actor cannot switch his or her subclass to class(es) x (to y). This does not apply to the primary class. The actor can still change to this subclass via event.

特殊的角色不能切换他们的副职业类型。这个不会应用到主职业。但是游戏角色依然可以通过事件来改变职业
Class Notetags:
  1. <Primary Only>
复制代码
This class can only be class changed to a primary class and nothing more.

这个职业只可以作为主职业。
  1. <Subclass Only>
复制代码
This class can only be class changed to a subclass and nothing more.

这个职业只可以作为副职业。
  1. <Subclass x Combo Name: text>
复制代码
If this class is the primary and the subclass is class ID x, then the class name displayed will be ‘text’. For example, if the class combination is Warrior/Wizard, the name can appear as Spellblade.

如果当前职业是主职业,并且副职业的ID是x,则主职业的名字将会显示为t所输入文本。例如如果职业组合是武士/魔法师,则可以显示为魔剑士。
  1. <Hero Combo Name: text>
  2. <Warrior Combo Name: text>
复制代码
If you choose to use the class’s name instead, you can write out the name of the class in place of Subclass x. If you have multiple classes with the same name, priority will be given to the class with the highest ID.

如果你想使用职业名字来替代ID,你可以在之前x的地方写下名字。如果有多个职业具有相同的名字,则优先赋予给ID值最高的职业。
Skill and Item Notetags:
  1. <Require Class: x>
  2. <Require Class: x, x, x>
  3. <Require Class: x to y>
复制代码
Replace x with the class’s ID. This skill/item can only be used by the listed class(es) x. This does not apply to enemies.

使用职业ID替代x。这个技能或者物品只可以被职业x使用。这个并不能应用于敌方。
  1. <Require Subclass: x>
  2. <Require Subclass: x, x, x>
  3. <Require Subclass: x to y>
复制代码
Replace x with the class’s ID. This skill/item can only be used by the listed subclass(es) x. This does not apply to enemies.

使用职业ID替代x。这个技能或者物品只可以被副职业x使用。这个并不能应用于敌方。
Plugin Commands
You can use these following plugin commands to change subclassing throughout the game!

你可以使用下面的插件命令来改变副职业选项

Plugin Command:
  1. ShowSubclass
复制代码
Shows the Subclass command in the Class Change Menu.

在职业菜单显示副职业选项
  1. HideSubclass
复制代码
Hides the Subclass command in the Class Change Menu.

在职业菜单隐藏副职业选项
  1. EnableSubclass
复制代码
Enables the Subclass command in the Class Change Menu.

打开主职业菜单的副职业选项
  1. DisableSubclass
复制代码
Disables the Subclass command in the Class Change Menu.

关闭主职业菜单的副职业选项
  1. ChangeSubclass x y
复制代码
Changes actor x’s subclass to y. Replace y with 0 to remove a subclass.

改变游戏角色x的副职业为y。你可以用0替代y来移除一个副职业。
Happy RPG Making!
任性的什么也不写
回复 支持 反对

使用道具 举报

Lv3.寻梦者

梦石
0
星屑
4059
在线时间
594 小时
注册时间
2014-1-12
帖子
476
2
 楼主| 发表于 2015-12-22 10:01:05 | 只看该作者
本帖最后由 沧笙 于 2016-6-12 21:43 编辑


YEP.32 Class Change Core
This plugin creates a system where your player can change classes through the main menu allowing for more customization!

这个插件可以让你通过主菜单改变角色职业或级别来实现用户定制需求,进而创造一个伟大的游戏系统

Introduction
This plugin adds the ability for your player to freely change the classes of actors outside of battle from a menu. When changing classes, this script gives the option for the developer to choose whether or not classes have their own levels (causing the actor’s level to reset back to the class’s level) or to maintain the current level.

这个插件将赋予你的游戏角色在战斗之外,通过菜单更改职业的能力。当改变职业的时候,这个脚本可以让游戏开发者选择是否为他们的职业设定自己专属的等级(这将造成角色等级重置为职业等级)或者保持现有的等级

Notetags
The following are some notetags you can use with the Class Change Core plugin.

下面是一些你可以利用这个插件使用的标签

Actor Notetags:
角色标签
  1. <Unlock Class: x>
  2. <Unlock Class: x, x, x>
  3. <Unlock Class: x to y>
复制代码
This actor will have class(es) x unlocked at the start of the game in addition to its current class and access to any of the global classes.

这个角色将会在游戏开始或者进行当中的时候解锁这些职业
  1. <Class x Character: filename y>
复制代码
When this actor’s class is x, the actor’s character sprite will become ‘filename’ and index y on the fieldmap.

当游戏角色的职业ID是x的时候,游戏角色画面将成为图片y
  1. <Hero Character: filename y>
  2. <Warrior Character: filename y>
复制代码
If you prefer to use class names instead of the class ID, use the above format. When this actor is this class, the actor’s character sprite will become ‘filename’ and index y on the fieldmap.

如果不想使用职业ID,而是采用名字,可以使用这段代码。当游戏角色处于设定职业的时候,他的游戏角色画面将成为图片y
  1. <Class x Face: filename y>
复制代码
When this actor’s class is x, the actor’s face graphic will become ‘filename’ and index y for menus.

当角色职业ID为X的时候,他的游戏角色面部图片将成为y
  1. <Hero Face: filename y>
  2. <Warrior Face: filename y>
复制代码
If you prefer to use class names instead of the class ID, use the above format. When this actor is this class, the actor’s face graphic will become ‘filename’ and index y for menus.

如果不想使用职业ID,而是采用名字,可以使用这段代码。当游戏角色处于设定职业的时候,他的游戏角色面部画面将成为图片y
  1. <Class x Battler: filename>
复制代码
When this actor’s class is x, the actor’s battler sprite will become ‘filename’ in battle.

当角色职业ID为X的时候,他的游戏角色战斗图片将成为y
  1. <Hero Battler: filename>
  2. <Warrior Battler: filename>
复制代码
If you prefer to use class names instead of the class ID, use the above format. When this actor is this class, the actor’s battler sprite will become ‘filename’ in battle.

如果不想使用职业ID,而是采用名字,可以使用这段代码。当游戏角色处于设定职业的时候,他的游戏角色战斗画面将成为图片y
Class Notetags:
  1. <Icon: x>
复制代码
Sets the icon for this class to x. This icon is used in the Class Change menu listing.

设置职业图标,这个图标将应用于职业菜单列表中
  1. <Help Description>
  2. Text
  3. Text
  4. </Help Description>
复制代码
Sets the help description for the class to the specified text.

设置职业的自定义介绍
  1. <Level Unlock Requirements>
  2. Class x: Level y
  3. Class x: Level y
  4. </Level Unlock Requirements>
复制代码
Sets the requirements for unlocking that particular class. The unlocking of the class will require classes x to be at level y. Insert multiple of the strings in between the two opening and closing notetags to require all of the class levels to be met.

设置解锁特定职业的等级。职业x将在角色处于等级y的时候开启。可以在开启和关闭的标签之内插入这串代码,就可以匹配所以的职业等级
  1. <Level Unlock Requirements>
  2. Hero: Level y
  3. Warrior: Level y
  4. </Level Unlock Requirements>
复制代码
If you prefer to use class names instead of the class ID, use the above format. This will set the level requirement for the mentioned class to y. If there are multiple classes with the same name, the class with the highest ID value will be taken.

如果你想要使用职业名字来替代职业ID,可以使用以上这段代码。对于的特定的职业,我们可以设置他的等级需求为y。如果存在多个相同名字的职业,将会匹配ID最高的。
Plugin Commands
Included in this plugin are multiple Plugin Commands to help assist you with class changing for your game.

在这个插件里面,我们集成了很多插件命令来帮助你改变游戏设计。
Plugin Command
  1. OpenClass
复制代码
This opens the class changing scene.

打开职业变更窗口
  1. ShowClass
复制代码
This shows the Class option from the main menu.

显示主菜单职业选项
  1. HideClass
复制代码
This hides the Class option from the main menu.

隐藏主菜单职业选项
  1. EnableClass
复制代码
This makes the Class option enabled.

打开职业选项
  1. DisableClass
复制代码
This makes the Class option disabled.

关闭职业选项
  1. UnlockClass 5 6
复制代码
This allows Actor 5 to unlock Class 6.

允许角色5解锁职业6
  1. RemoveClass 5 7
复制代码
This causes Actor 5 to no longer access Class 7.

允许角色5不能使用职业7
  1. UnlockClassAll 8
复制代码
This unlocks Class 8 for the global pool.

为所有人解锁职业8
  1. RemoveClassAll 9
复制代码
This removes Class 9 from the global pool.

为所有人移除职业9
Happy RPG Making!
任性的什么也不写
回复 支持 反对

使用道具 举报

Lv3.寻梦者

梦石
0
星屑
4059
在线时间
594 小时
注册时间
2014-1-12
帖子
476
1
 楼主| 发表于 2015-12-22 09:58:58 | 只看该作者
本帖最后由 沧笙 于 2016-6-12 21:33 编辑



YEP.1 Core Engine

Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

Yanfly引擎是一个为PRG Maker MV制作的插件库,它是一个很棒的软件,可以用来帮你制作你自己梦想的游戏。你可以在这里找到很多关于RPG Maker MV的东西

The Core Engine plugin is a plugin that’s made to address the core aspects of your game project, from raising the limits of stats to changing the colors of your window objects. Also to be included with this plugin will be any bug fixes made for RPG Maker MV. This plugin will be periodically updated whenever there is a new bug that is fixed.

这个引擎插件的核心就是致力于处理游戏项目的核心方面,从提高游戏状态的限制到改变你窗口的颜色。同时通过这个插件,我们也会修复一些软件上的错误。只要有新的错误出现,这个插件会定期更新来修复

Yanfly Engine Plugins’ Core Engine is not a requirement for the plugin library to work.

Yanfly引擎插件的核心对于插件库来说不是必须的

Introduction and Instructions
Yanfly Engine Plugins – Core Engine is made for RPG Maker MV. This plugin functions primarily to fix bugs and to allow the user more control over RPG Maker MV’s various features, such as the screen resolution, font, window colors, and more.

Yanfly引擎插件的核心引擎是为RPG Maker MV制作的。这个插件的功能主要是修复错误和允许用户对于软件特性有更多的控制,例如屏幕显示,字体,窗口颜色等等。

Just place this on top of all the other Yanfly Engine Plugins.

把这个引擎放在其他Yanfly插件的上面

Adjust any parameters as you see fit.

调整你需要更改的参数即可

Gold
You can use the plugin commands to add or remove gold more than the editor’s 9,999,999 limit. You can also place notetags into items, weapons, and armors to over the 999,999 cost limit.

你可以使用这个插件命令来改变游戏内金钱9,999,999的上限。你也可以改变其他项目999,999的限制,例如物品,武器,装备等。

Plugin Command:

插件命令
  1. GainGold 1234567890
复制代码
Party gains 1234567890 gold.

队伍获得1234567890金钱
  1. LoseGold 9876543210
复制代码
Party loses 9876543210 gold.

队伍丢失9876543210金钱

Item, Weapon, Armor Notetags

物品,武器,装备标签
  1. <Price: x
复制代码
Changes the price of the item to x. This notetag allows you to bypass the editor’s 999,999 gold cost limit.

可以改变物品的价格,这个标签允许你超过编辑器999,999的限制。
Enemy Notetag

敌方备注
  1. <Gold: x
复制代码
Changes the gold drop value of enemies to x. This notetag allows you to bypass the editor’s 9,999,999 gold drop limit.

可以改变消灭敌人掉落的奖励,这个标签允许你超过编辑器999,999的限制。

Items
Change the parameters to reflect the maximum number of items a player can hold per item. If you wish to make individual items have different max values, use the following notetag:

可以改变一个玩家可以携带物品的最大数量。如果你希望每个物品有不同的最大值,你可以使用下面的标签。

Item, Weapon, Armor Notetag:

物品,武器,装备标签
  1. <Max Item: x
复制代码
This changes the maximum amount of the item to x.

这个可以改变物品的最大数量

Stats
Even with the parameter limits raised, the editor is still confined to RPG Maker MV’s default limits. To break past them, use the following notetags to allow further control over the individual aspects for the parameters.

事件参数的限制的提升,我们可以对编辑器默认的限制操作。为了解除限制,我们可以使用下面的标签来获得对参数的更高控制权。

Actor Notetag

角色标签
  1. <Initial Level: x
复制代码
Changes the actor’s initial level to x. This allows you to bypass the editor’s level 99 limit.

改变角色的初始等级。这可以让你突破99级的限制。
  1. <Max Level: x
复制代码
Changes the actor’s max level to x. This allows you to bypass the editor’s level 99 limit.

改变角色的最大等级。这可以让你突破99级的限制。
Class Skill Learn Notetag

技能学习标签
  1. <Learn at Level: x
复制代码
When placed inside a class’s “Skills to Learn” notetag, this will cause the class to learn the skill at level x.

当这个标签被放入技能标签栏的时候,你可以让玩家在相应等级习得此技能

Weapon and Armor Notetags

武器和装备标签
  1. <stat: +x
  2. <stat: -x
复制代码
Allows the piece of weapon or armor to gain or lose x amount of stat. Replace “stat” with “hp”, “mp”, “atk”, “def”, “mat”, “mdf”, “agi”, or “luk” to alter that specific stat. This allows the piece of equipment to go past the editor’s default limitation so long as the maximum value allows for it.

这可以让武器或者装备能够失去或者获得某些状态。例如你可以替换stat状态为hp血量,mp蓝量,atk攻击,def防御,mat魔攻,mdf魔防,agi速度,luk幸运等。这将允许装备属性超过编辑器的默认值,只要符合最大允许范围

Enemy Notetags

敌方标签
  1. <stat: x
复制代码
T his changes the enemy’s stat to x amount. Replace “stat” with “hp”, “mp”, “atk”, “def”, “mat”, “mdf”, “agi”, or “luk” to alter that specific stat. This allows the piece of equipment to go past the editor’s default limitation.

这将改变敌方的状态。例如你可以替换stat状态为hp血量,mp蓝量,atk攻击,def防御,mat魔攻,mdf魔防,agi速度,luk幸运等。这将允许装备属性超过编辑器的默认值,只要符合最大允许范围
  1. <exp: x
复制代码
This changes the enemy’s exp given out to x amount. This allows the enemy give out more exp than the editor’s default 9,999,999 limit.

这将改变消灭敌方的经验值。它允许玩家得打超过编辑器默认9,999,999的更高经验值

Happy RPG Making!
任性的什么也不写
回复 支持 反对

使用道具 举报

您需要登录后才可以回帖 登录 | 注册会员

本版积分规则

拿上你的纸笔,建造一个属于你的梦想世界,加入吧。
 注册会员
找回密码

站长信箱:[email protected]|手机版|小黑屋|无图版|Project1游戏制作

GMT+8, 2024-7-5 12:07

Powered by Discuz! X3.1

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表