# 如果反弹普通攻击或特技有效就显示伤害
if $attack_return == true
@active_battler.animation_id = 97
@active_battler.damage = $damage_get
@active_battler.damage_pop = true
end
# 如果角色在吸血状态使用普通攻击或者特技就显示伤害
if (@active_battler.state?(50) and @active_battler.current_action.basic == 0 and @active_battler.current_action.kind == 0) or (@active_battler.state?(50) and @active_battler.current_action.kind == 1 and $data_skills[@active_battler.current_action.skill_id].power > 0)
for target in @target_battlers
if target.damage != nil and target.damage != "Miss"
@active_battler.hp += (target.damage*0.1).to_i
@active_battler.damage = 0 - (target.damage*0.1).to_i
@active_battler.damage_pop = true
end
end